Tanks can transfer the Guard ability to other party members every second and they use it constantly especially premades, this creating headaches for opponents !
From the outside it looks like 1 tank can guard half of the group.
Other mmo games have similar abilities but they have a cooldown, so my suggestion is that the Guard ability should have at least some kind of cooldown.
Especially since an attempt to lower the damage reduction of this ability several years ago was not successful.
Another idea is to add to some class the ability to remove the guard buff from the target, like some hex,curse,aliment but with big cooldown, it could be some mpds.
Guard ability suggestion
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- Battlefield
- Posts: 450
Guard ability suggestion
Last edited by Battlefield on Tue May 13, 2025 10:33 pm, edited 1 time in total.
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Re: Guard ability suggestion
Just knock away the tank?
- Battlefield
- Posts: 450
Re: Guard ability suggestion
At first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.
Second, not all tanks play with such tactic for further knock back exept bg/ib.
Re: Guard ability suggestion
1. Not every counter is guaranteed to work BUTBattlefield wrote: ↑Tue May 13, 2025 10:30 pmAt first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.
Second, not all tanks play with such tactic for further knock back exept bg/ib.
2. You can get behind them to increase your chances of connecting AND
3. If you are worried about separating the guardee from the guarder, then you (or your tanks) should be speccing it or find another way to deal with it.
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