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Thoughts on crossrealming?

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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#46 » Thu Jan 21, 2016 2:11 am

Gachimuchi wrote:
Spoiler:
Gobtar wrote:
Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters
Please don't, I play with my GF; who lives with me.
Oh dear I seem to have forgotten that part

1. Instate rules that you can only have one account per IP, ban multi-accounters.
In cases of multiple people playing from the same IP, send an email to a GM or some other official to handle the situation and add an exception.

Fixed.
This proposed change would increase the workload on GMs, and brings a new problem: if GMs have to check somehow that it's actually multiple people from the same IP and not just one person with two accounts, then that will include a lot of work, and organisation since all of them have to be online at the same time and even then it's far from being foolproof. If GMs just approve these requests without any serious check at all, then this is essentially the same problem as lockout on accounts: people will just send in requests en masse for their crossrealm account, and the only thing this achieves is more (pointless) work for GMs. It will also mean that people who play from the same IP will have to wait for an approval for their account before they can play, the more complicated the confirmation, the longer. And, as noted many times before, you can easily get a new IP to bypass IP restrictions.

The problem here is that while all measures might chip off a small number of crossrealmers, the cost at which they would come is just not worth it. The less restrictive they are to the whole playerbase and people who don't crossrealm, the less effective they are, to the point that they might as well be not there at all.
On WAR live, the big restriction was that you had to pay for every account, and thus lockout worked since very few people were willing to pay double fees to be able to crossrealm. It was account-specific, so you didn't need to worry about anything else. It also didn't affect anyone unjustly since you'd pay for that account anyways (except for trial accounts, but those weren't considered important and got serious nerfs over time).

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Sulorie
Posts: 7459

Re: Thoughts on crossrealming?

Post#47 » Thu Jan 21, 2016 6:47 am

vove wrote:
Sulorie wrote:
vove wrote:
This is great idea. Rewarding for playing longer on one side is much more encouraging than penalizing for swapping sides.
Am I the only one who recognizes that this a bad idea and actually no solution?
So far I guess yes, you are. You also might elaborate it if you want to take part in discussion. Otherwise you add nothing interesting/new to it.
Just imagine the server is quite stable at some point and no random crashes/dc occur.
Some people would never log out and stay afk to keep the bonus at maximum. Or log in as soon as they come home, even if they want to play later.

As it is supposed it would punish realm change in both directions, which isn't exactly what we need.
Would you get a bonus for playing with the zerging side for some time? Making it a factor for aao whould fix this issue but it is still not fail proof.

Instead of giving more and more inflated bonus to player progression, fix the flaws in the rvr system, which are the cause for huge population swaps and one-sided faction balance.
Dying is no option.

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PartizanRUS
Posts: 612

Re: Thoughts on crossrealming?

Post#48 » Thu Jan 21, 2016 7:24 am

Gachimuchi wrote:How to fix crossrealming(mostly):
1. Instate rules that you can only have one account per IP, ban multi-accounters
2. Set a lockout time for when you log on an order/destruction character there is a wait time before you can log your characters from the opposite realm.
Now warbands won't dissapear from one side and reappear on another side at the drop of a hat.
Its the only way, but I doubt its going to happen, rules are just too soft. Even 1 hour of lock out for side change will fix this problem. Considering fixed multi-accounting ofc.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#49 » Thu Jan 21, 2016 8:08 am

Sulorie wrote:Just imagine the server is quite stable at some point and no random crashes/dc occur.
Some people would never log out and stay afk to keep the bonus at maximum. Or log in as soon as they come home, even if they want to play later.

As it is supposed it would punish realm change in both directions, which isn't exactly what we need.
Would you get a bonus for playing with the zerging side for some time? Making it a factor for aao whould fix this issue but it is still not fail proof.

Instead of giving more and more inflated bonus to player progression, fix the flaws in the rvr system, which are the cause for huge population swaps and one-sided faction balance.
It is true that just a simple time bonus would have problems in itself, but the point there was that instead of trying to prevent crossrealming in ways that are of questionable effectiveness and possibly too restrictive for people who don't crossrealm as well, reward players who don't crossrealm (in situations when people usually do that).

Another issue with the time bonus is that when people log in, there is nothing they can lose for switching realms, so they can login, find out which is the stronger side, and switch there. They can also do this if they lose the bonus because of a disconnect or crash. What you pointed out, and this, would likely make the side stronger more likely stay that way.
If this bonus would only count for the time spent near keeps and BOs (the same area you get the keep defense and BO capture rewards for instance), that could prevent AFK time bonus farming since in these spots you can be killed. Even in keeps, if you don't actually do anything (plus the attackers get extra rewards for the people there but not fighting). But if that's a problem, then it could be BOs only, which can be accessed by both sides. That the time bonus would only factor into AAO since being on the stronger side is a reward in itself is also a good idea.
To deal with the first problem, perhaps something similar to the rested XP could be given: when you are logged off for a certain period of time (you can consider this a lockout substitute), you get a boost, to RP/Inf gain for example, which is used up after a while. It is also lost when switching to the opposite realm. The idea here is that the time-on-the-same-realm bonus gradually replaces the "rested" bonus so there is always something to lose for crossrealming. This one only for AAO too, of course.

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Scrilian
Posts: 1570

Re: Thoughts on crossrealming?

Post#50 » Thu Jan 21, 2016 8:23 am

Again with the rewards for that you just log on, splendid. :roll:
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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#51 » Thu Jan 21, 2016 8:33 am

Scrilian wrote:Again with the rewards for that you just log on, splendid. :roll:
A "reward" that is useless if you don't participate in the Open RvR on the side that has AAO, and is lost when switching to the other realm than the one you log in with. Please don't try to simplify this to something given for not doing anything at all.

Sulorie
Posts: 7459

Re: Thoughts on crossrealming?

Post#52 » Thu Jan 21, 2016 9:04 am

Players want to move to the winning faction and you want to bribe them with rewards to stay. You are trying to fix the symptoms, not the root cause, which is how rvr plays out.
Dying is no option.

bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#53 » Thu Jan 21, 2016 9:35 am

Sulorie wrote:Players want to move to the winning faction and you want to bribe them with rewards to stay. You are trying to fix the symptoms, not the root cause, which is how rvr plays out.
If you have a better idea (that actually works), please post it.

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Tesq
Posts: 5713

Re: Thoughts on crossrealming?

Post#54 » Thu Jan 21, 2016 11:15 am

it's the rvr system not the ppl .

PPl will do what they want regardless, " i can loose a 20% renown? i care nothing if i can instead enter dorf and roll over sovereign i would do it this other 100 times np".

Rvr System should not allow zerging side to easily get the advantage, some rvr meccanic must discurage this and when i say rvr meccanic i mean flag/keep/lock system not buff/debuff to renown etc. But also totally **** the chance of 1 realm to lock a zone in a normal time as in sulorie rewamp rvr thread is wrong for me, a half way solution should be found. Otherwise you would have loosing side that may refuse to fight and have incredible long no active for 1h-2h as it was onto pre 1.3.8 lock system.

Bring back malus to loose a city would be a start but we need t4 stuff and we cannot do a rvr rewamp before t4 out. too much stuff not complete and not reason to def a keep since there is no rvr progression until t4, which is the real flaw in the t1-t3 rvr system.
All is just a big road until t4, it should be changed somehow.
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vove
Posts: 209

Re: Thoughts on crossrealming?

Post#55 » Thu Jan 21, 2016 11:20 am

Sulorie wrote:Just imagine the server is quite stable at some point and no random crashes/dc occur.
Some people would never log out and stay afk to keep the bonus at maximum. Or log in as soon as they come home, even if they want to play later.
I don't see how people not logging off are a problem. Server disconnects you after idling for x time, so you would have to leave your character on numlock running into a wall. But why would you do that if you could keep the bonus up legitimately?

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