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Thoughts on crossrealming?

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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#51 » Thu Jan 21, 2016 8:33 am

Scrilian wrote:Again with the rewards for that you just log on, splendid. :roll:
A "reward" that is useless if you don't participate in the Open RvR on the side that has AAO, and is lost when switching to the other realm than the one you log in with. Please don't try to simplify this to something given for not doing anything at all.

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Sulorie
Posts: 7460

Re: Thoughts on crossrealming?

Post#52 » Thu Jan 21, 2016 9:04 am

Players want to move to the winning faction and you want to bribe them with rewards to stay. You are trying to fix the symptoms, not the root cause, which is how rvr plays out.
Dying is no option.

bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#53 » Thu Jan 21, 2016 9:35 am

Sulorie wrote:Players want to move to the winning faction and you want to bribe them with rewards to stay. You are trying to fix the symptoms, not the root cause, which is how rvr plays out.
If you have a better idea (that actually works), please post it.

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Tesq
Posts: 5713

Re: Thoughts on crossrealming?

Post#54 » Thu Jan 21, 2016 11:15 am

it's the rvr system not the ppl .

PPl will do what they want regardless, " i can loose a 20% renown? i care nothing if i can instead enter dorf and roll over sovereign i would do it this other 100 times np".

Rvr System should not allow zerging side to easily get the advantage, some rvr meccanic must discurage this and when i say rvr meccanic i mean flag/keep/lock system not buff/debuff to renown etc. But also totally **** the chance of 1 realm to lock a zone in a normal time as in sulorie rewamp rvr thread is wrong for me, a half way solution should be found. Otherwise you would have loosing side that may refuse to fight and have incredible long no active for 1h-2h as it was onto pre 1.3.8 lock system.

Bring back malus to loose a city would be a start but we need t4 stuff and we cannot do a rvr rewamp before t4 out. too much stuff not complete and not reason to def a keep since there is no rvr progression until t4, which is the real flaw in the t1-t3 rvr system.
All is just a big road until t4, it should be changed somehow.
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vove
Posts: 209

Re: Thoughts on crossrealming?

Post#55 » Thu Jan 21, 2016 11:20 am

Sulorie wrote:Just imagine the server is quite stable at some point and no random crashes/dc occur.
Some people would never log out and stay afk to keep the bonus at maximum. Or log in as soon as they come home, even if they want to play later.
I don't see how people not logging off are a problem. Server disconnects you after idling for x time, so you would have to leave your character on numlock running into a wall. But why would you do that if you could keep the bonus up legitimately?

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Ritualis
Posts: 35

Re: Thoughts on crossrealming?

Post#56 » Thu Jan 21, 2016 12:38 pm

Tklees wrote:this topic has been discussed over and over. But just to point out 90% of the people who play both sides do so because they want to have fights so they switch to the underdog side. Not as many roll the other side just for the free ride anymore as the value for a free keep take is so greatly reduced compared to a defended one.

If a topic is discussed over and over you don't think it's an even bigger problem? Our worlds governments are prime examples of this kind of ignorance.

As the op points out he first hand experienced a war-band disband and then all of a sudden 400% aao zone is rekt, defending crossrealming is just stupid, even back in the days of daoc rvr crossrealming was just frowned upon by anyone with real integrity and honor, my personal opinion is make x-realming have a timer 30 minutes or something similar then crossrealming wouldn't be so gracefully used and abused.
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Sulorie
Posts: 7460

Re: Thoughts on crossrealming?

Post#57 » Thu Jan 21, 2016 12:58 pm

Tesq wrote: But also totally **** the chance of 1 realm to lock a zone in a normal time as in sulorie rewamp rvr thread is wrong for me, a half way solution should be found. Otherwise you would have loosing side that may refuse to fight and have incredible long no active for 1h-2h as it was onto pre 1.3.8 lock system.
I lost a long answer on this one and return button does not fix it.
I just want to say that it does not work like this and you misunderstood a lot of it. ^^

You are right that individual reward buffs are at best a part of any proper solution. The rvr system itself is the root cause.
Dying is no option.

Sulorie
Posts: 7460

Re: Thoughts on crossrealming?

Post#58 » Thu Jan 21, 2016 1:25 pm

vove wrote:
I don't see how people not logging off are a problem. Server disconnects you after idling for x time, so you would have to leave your character on numlock running into a wall. But why would you do that if you could keep the bonus up legitimately?
A bonus which increases the longer you are logged in. You don't see how to exploit it?
Dying is no option.

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vove
Posts: 209

Re: Thoughts on crossrealming?

Post#59 » Thu Jan 21, 2016 1:45 pm

Sulorie wrote:
vove wrote:
I don't see how people not logging off are a problem. Server disconnects you after idling for x time, so you would have to leave your character on numlock running into a wall. But why would you do that if you could keep the bonus up legitimately?
A bonus which increases the longer you are logged in. You don't see how to exploit it?
It's not like it would grow infinitely, so after 100 hrs straight of being logged in you get abundant amounts of everything you ever dreamed of, fame, glory and everyone gives you free cookies. Did you even read the content of this topic? :)

A legitimate system to encourage people to stay on one side instead of relogging. If the first thing any player thinks about is how to exploit a particular game mechanic it makes me sad a little bit.

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Tesq
Posts: 5713

Re: Thoughts on crossrealming?

Post#60 » Thu Jan 21, 2016 1:54 pm

Sulorie wrote:
Tesq wrote: But also totally **** the chance of 1 realm to lock a zone in a normal time as in sulorie rewamp rvr thread is wrong for me, a half way solution should be found. Otherwise you would have loosing side that may refuse to fight and have incredible long no active for 1h-2h as it was onto pre 1.3.8 lock system.
I lost a long answer on this one and return button does not fix it.
I just want to say that it does not work like this and you misunderstood a lot of it. ^^

You are right that individual reward buffs are at best a part of any proper solution. The rvr system itself is the root cause.
np io just dont like that solution just this.
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