The differents procs buffs
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Both faction has access to tactics that will increase frequency or damage of proc, but there are some differences between both faction on how procs are applied/used.
At the moment, we can notice that AoE channels make procs damage really strong. Channels are stronger since the change on the GCD (1.5sc), with damage tick every 0.5sc or 1sc. It is even stronger with procs damage because the internal CD of procs is lower then a channel tick frequency (0.25sc or 0.5sc - I'm not sure but this is not 1.5sc).
For example, this 2 channels are perfect to apply procs because of their tick frequency :
On this example, we can notice one difference : White Lion's AoE channel is 360° around him but Marauder's one is 180° in front of him, so the White Lion will hit more targets.
So, in good hands, as a White Lion, you can get a lot of kills really fast. That's why you have a good amount of AoE White Lion top DB in the Killboard :
Also, it's also worth noting that the Order can play AoE Ranged compositions (BW/Engi/SW), and that these groups will take full advantage of these procs where Destruction can't really be as effective as Order on this aspect (and this is totally fine).
Why this meta is stupid ?
Here, some example of damage contributing to kill from RvR during prime time :
Choppa 1
Choppa 2
Choppa 3
WL 1
WL 2
WL 3
As you can see, procs buffs are really high (from 2nd to 4th) in the contributing damage.
As a tank, this is the repartition of damage I took during this nights :
As you can see on both pictures, Flame of Rhuin is the first or the second incoming damage that I took (behind my Guard one time). Prayer of Righteousness is 5th.
I didn't play Order recently because of how the population is at the moment, but I'm sure it will be the same with Covenant of Celerity and Frozen Touch procs.
The current meta is stupid. Why ?
1. Procs buff are in the top for killing contribution as a passive, that means when you are buffed, you just have to synchronize your channeling and you'll kill. You don't need to have active synergy/teamplay with your teammate to kill (like when you try to take a kill on a guarded target with a combo punt guard, kd target to prevent detaunt, stagger healer, for example). The amount of damage you will take is too big to be really counter or harder compare to what you need to do when you apply the damage.
2. With the recent change (parties immunities, AoE snare nerf) and some bugs (AoE interrupt from the Marauder too thin), it is harder to manage the big amount of damage, especially on White Lion that can access to the backline with Pounce. Kiting is possible but harder. You can only rely on interrupt (AoE/single and the single one can be really hard if this is a zerg).
3. The meta is even more fixed than before, forcing the use of procs to be effective (Destruction always had a lot of choice possible and Order was more or less fixed on Slayers but it was still possible to play other things).
Proposal
1. We should focus on the procs, by increasing their ICD to 1sc or 1.5sc (GCD). I focused a lot on RvR on this post, but we have the same problem in SC/6v6 (on DoK and WP S/B), during an assist ST (especially with channels). So by using this proposal, we will also help this game mode.
2. We can also change the fact that they are influenced by the final modifiers (Challenge, Bloodlord, Infernal Gift, SL/Choppa's mecanic, ...).
3. We can also change tactics so they will only increase proc and damage only for the BW/WP/DoK/Sorc instead of the full party
Edit : Add 3rd proposal