Merge skirmish into normal SCs - make it solo + duo only.
Premades can go live in ranked where they belong, rest of us live in normal.
Scenario Matchmaking Rework Megathread
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Scenario Matchmaking Rework Megathread
I believe that it is the right approach to avoid mixing pugs and premades. This game is sadly heavily imbalanced if you do not run the proper setup with the correct specs. Not only do you lose when matched against this, you get absolutely stomped with zero chance to kill even a single enemy. I know it is difficult to do, but I would also suggest implementing a comeback system that lowers the rewards of the losing side but increases their chances to enjoy the scenario. I would not tie it to points, but rather to a mismatch of deathblows.
Personally, I would truly enjoy scenarios firing in low population conditions or imbalanced queues that have only a single archetype or where both sides lack the same archetype. Maybe with the exception of only having healers, but let's be honest, I would be surprised to see a time where there is nothing available other than healers.
Additionally, as several others have mentioned, barriers should be removed and replaced with guards, which grant rr when killing greedy players. Barriers do not promote a comeback, but rather cement a lost scenario with everyone either AFKing or pressing surrender. Guards give at least some chance to make a comeback if the enemy is not careful.
Taking your own write up you fail your own premise of contributing something constructive to their question with that post. All the team is asking for is feedback. Any feedback should be welcome as long as its not bickering. If the feedback is I'm not enjoying the game because of x and I'd be happier without x that should be okay. Also I disagree that one has to present full fleshed out concepts to have a voice.
Lastly all I get from messages like this is that not even premades enjoy playing premades. It is a perfect example of: "Yeah we just want to grp up and farm pugs an actual fair fight would be ultra sweaty hands and not fun."
Personally, I would truly enjoy scenarios firing in low population conditions or imbalanced queues that have only a single archetype or where both sides lack the same archetype. Maybe with the exception of only having healers, but let's be honest, I would be surprised to see a time where there is nothing available other than healers.
Additionally, as several others have mentioned, barriers should be removed and replaced with guards, which grant rr when killing greedy players. Barriers do not promote a comeback, but rather cement a lost scenario with everyone either AFKing or pressing surrender. Guards give at least some chance to make a comeback if the enemy is not careful.
Taking your own write up you fail your own premise of contributing something constructive to their question with that post. All the team is asking for is feedback. Any feedback should be welcome as long as its not bickering. If the feedback is I'm not enjoying the game because of x and I'd be happier without x that should be okay. Also I disagree that one has to present full fleshed out concepts to have a voice.
Lastly all I get from messages like this is that not even premades enjoy playing premades. It is a perfect example of: "Yeah we just want to grp up and farm pugs an actual fair fight would be ultra sweaty hands and not fun."
Re: Scenario Matchmaking Rework Megathread
I feel like some context would be helpful in this thread.
Currently the silent majority finds scenarios playable. Over 200 fired Monday.
Changes to make them 10% better or 20% in terms of matchmaking, queues popping more/faster, classes being filtered better etc are going to increase that number.
More scs and more enjoyable scs, on the margin, is the goal of the dev team here and they are asking for constructive feedback to help them achieve that goal.
Currently the silent majority finds scenarios playable. Over 200 fired Monday.
Changes to make them 10% better or 20% in terms of matchmaking, queues popping more/faster, classes being filtered better etc are going to increase that number.
More scs and more enjoyable scs, on the margin, is the goal of the dev team here and they are asking for constructive feedback to help them achieve that goal.
Re: Scenario Matchmaking Rework Megathread
I mostly agree with this. I would be worried that increase to matchmaking focus for better games during EU could kill queues during NA and AU.blakokami wrote: ↑Mon Mar 18, 2024 6:32 pm Am I correct in thinking that any changes to the scenario system will result in less overall scenario pops, especially in low pop timezones (NA, AUS) ?
It very much seems to me that the end result with be that premade groups will get less pops if they win more and less pops will happen in general if there aren't enough of each archetype queueing. The thing I want most and what everyone I play with wants most is just getting more sc pops for everyone no matter what time of day it is.
I think ideal scenario keeps discordants healthy so that pugs can avoid premades if they want to during EU and provides clear information on sc numbers / status to players so that they can readjust on their own to fire playable games during NA/AU. At the end of the day, no coding fix saves he problem of 8 order dps, zero tanks, zero heals queueing. Only the players can address that with relogs or finding more people and they need to be given the information to help them do that.
Re: Scenario Matchmaking Rework Megathread
A really simple thing I think is a lot of players don't join Discordant when perhaps they should because when they get the pop up window they are given two choices: "Join" or "Join All" ... and the "Join All" button just sounds better doesn't it?
I try queueing only discordant regularly but it never pops, so I get frustrated waiting and Join All instead, and then get my solo ass farmed by groups.
I try queueing only discordant regularly but it never pops, so I get frustrated waiting and Join All instead, and then get my solo ass farmed by groups.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Scenario Matchmaking Rework Megathread
Thinking outside the box a bit, a minor thing might be people stuck in combat and missing the pop - especially solo tanks and healers who are trying to do some pve whilst they wait.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Scenario Matchmaking Rework Megathread
Matchmaking sounds great in theory but given the limited population I very much doubt that it will work in practice. As a soloquer, I find the difference in quality between discordant and regular to be very small and not worth increasing quetimes over.
Personally, I find a 5-10 minute que good, 10-20 min acceptable, 20-30 min bad, 30 min + unplayable.
Personally, I find a 5-10 minute que good, 10-20 min acceptable, 20-30 min bad, 30 min + unplayable.
Nekkma / Hjortron
Zatakk
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Re: Scenario Matchmaking Rework Megathread
That's not at all what he is saying. Presently we have pug in discordant and tryhard in ranked. Regular scenarios provide a niche I think the majority wants, something between pure pug and tryhard. If you don't want to play against premades you already have that option with discordant. You never need to face another premade again if that is all you care about.
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
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Re: Scenario Matchmaking Rework Megathread
What if i want to play with my friends but my class is an engi, bw, sorc or magus which are all not viable for ranked ?Dackjanielz wrote: ↑Tue Mar 19, 2024 12:50 am Merge skirmish into normal SCs - make it solo + duo only.
Premades can go live in ranked where they belong, rest of us live in normal.
Or if my teamcomp is overall not optimised for grp ranked ?
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Re: Scenario Matchmaking Rework Megathread
As long as there is no transparency how alive discordant is at any given time and there are no SC events for it, it is no valid point to make. People rarly queue it, because of the lower rewards (SCs in general are only alive during weekend events and that is for a reason) and they have longer wait times, with the outlook on a good chance to not get pops at all.
To say it again, you design a system for all players, not just for you and your perspective. You can either improve on the match making in general or offer equal alternatives for alternative play styles. I prefer the first option. I also want to mention that, even in low pop situations, you can still kick off good matches to an extent. Except when there are only 6 people on each side in the queue. That is not low pop, thats a dead queue.
To say it again, you design a system for all players, not just for you and your perspective. You can either improve on the match making in general or offer equal alternatives for alternative play styles. I prefer the first option. I also want to mention that, even in low pop situations, you can still kick off good matches to an extent. Except when there are only 6 people on each side in the queue. That is not low pop, thats a dead queue.
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