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[Suggestion] Change to Shatter Limbs

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drmordread
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Re: [Suggestion] Change to Shatter Limbs

Post#91 » Fri Jan 01, 2016 11:36 pm

PS: here is a clue ...
You know all those disarms that Sorcs and SH's have and SW's do NOT have? Yeah...really work GREAT on those rampaging slayers.
You know all those cc abilities the BG has ... yeah great way to stop the slayer as well....

The game is balanced. But you have to figure it out on your own.
Order and Destro have the same ability to win. It all depends on the people playing!!!!!
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TenTonHammer
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Re: [Suggestion] Change to Shatter Limbs

Post#92 » Fri Jan 01, 2016 11:37 pm

You say all that and its all true and great....but all i see is irony when i think back about your 100 ft horned squig herder op thread :P
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drmordread
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Re: [Suggestion] Change to Shatter Limbs

Post#93 » Fri Jan 01, 2016 11:43 pm

TenTonHammer wrote:You say all that and its all true and great....but all i see is irony when i think back about your 100 ft horned squig herder op thread :P

Yeah I still think its OP :)
BUTT I figured out how to beat it. And that is what the game is about!
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
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Toldavf
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Re: [Suggestion] Change to Shatter Limbs

Post#94 » Sat Jan 02, 2016 12:04 am

Its differant not better the problem is usually your pulled into a group and away from your tank a ranged kd the tank has some options for saving you everything situational ofc though.

I'm a big advocate of 8 pieces def sov for tanks on demand immunities all be it on a long cd but so worth it.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Bretin
Posts: 929

Re: [Suggestion] Change to Shatter Limbs

Post#95 » Sat Jan 02, 2016 12:09 am

make it single target and swap his place with rampage. would make the ST tree with HD more attractive and nerf the strength of the AoE path which is right now the strongest ST path for the SL :>

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Qrazy
Posts: 23

Re: [Suggestion] Change to Shatter Limbs

Post#96 » Sat Jan 02, 2016 12:14 am

Azarael wrote:
Qrazy wrote:
SilverWF wrote: Sadly, there is no immune to KD on demand, you know...
Other than dodge/disrupt. We'll conveniently leave those out to support your argument though.
1) Dodge and disrupt are not immunities on command, they are RNG
2) Dodge doesn't work outside of the frontal cone so yes, you're getting dropped by Eye Shot every time

Very true.

Good thing as a BW I only have to deal with 360 degree disrupts and things like the rank 1 morale concealment. Oh and elixir of the cauldron.

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drmordread
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Re: [Suggestion] Change to Shatter Limbs

Post#97 » Sat Jan 02, 2016 12:20 am

Something else I just noticed.

The destro playing lately are low level alts. They are facing off against people with 40rr trained and wearing Stalker/Devastor combo armor for max effectiveness.
Are we going to seriously talk about nerfing any class when the people calling for the nerf are taking under armored, under trained toons into combat vs fully armored trained toons?
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
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Toldavf
Posts: 1586

Re: [Suggestion] Change to Shatter Limbs

Post#98 » Sat Jan 02, 2016 1:49 am

Bretin wrote:make it single target and swap his place with rampage. would make the ST tree with HD more attractive and nerf the strength of the AoE path which is right now the strongest ST path for the SL :>
I'm somewhat loath to nerf it that much. I would start by increasing the cool down on the ability its self currently I believe all cool down increaser abilities have a 20 second cool down so it stands to reason that superior aoe versions should be available less of the time.

This solution allows the slayer to keep an iconic part of its tool kit without and doesn't hamper it to badly.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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SilverWF
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Re: [Suggestion] Change to Shatter Limbs

Post#99 » Sat Jan 02, 2016 2:02 am

Azarael wrote:
Qrazy wrote:
SilverWF wrote: Sadly, there is no immune to KD on demand, you know...
Other than dodge/disrupt. We'll conveniently leave those out to support your argument though.
1) Dodge and disrupt are not immunities on command, they are RNG
2) Dodge doesn't work outside of the frontal cone so yes, you're getting dropped by Eye Shot every time
Hm, I was preeeetty sure, that dodge works from the any side...

Anyway, this is an obvious combo for, i.e. SW: snare, melee forced to turn on antisnare (or tank - juggernaut, or healer - cleanse), KD - profit.
Bretin: "destru classes are in general better for solo play" :lol:
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Greatwarden
Posts: 80

Re: [Suggestion] Change to Shatter Limbs

Post#100 » Sat Jan 02, 2016 2:18 am

SilverWF wrote:
Greatwarden wrote:I wish the forum destro zerg to 'Fix' order classes would translate to more destro in the RVR lakes.
Destro classes are weaker and now you wonder, why noone wanna play weak classes? Seriously?
why not you go and start play destro to see everything by yourself?
Where's the actual data to back this up? I would say that Order/Destro numbers are roughly equal.

If destro actually DID zerg the RvR lakes like they zerg the forums we'd be looking at 250+ AAO in every zone.

I only have my own impressions to rely on but it seems that destro posters are being more vocal on the forums while order posters are stuck on the defensive lately.

Maybe it's just a morale thing.

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