Public Quests

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Antalor
Posts: 149

Public Quests

Post#1 » Tue Sep 16, 2014 3:51 pm

Im here to ask, when Public Quests will be repaired :)

Greetings.
''If we die, we will die wielding our swords and there is no better death for a warrior. We will all sit at Sigmar's banquet like the heroes of old and our names will be remembered in the songs of our people till the end of time.''

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SigmarPriest
Former Staff
Posts: 808

Re: Public Quests

Post#2 » Tue Sep 16, 2014 5:53 pm

Hello,

at the Moment it Looks like that we must fix every public step by step. So it will take a lot of time and there will be no changelog with "all public quest work now" only that some are fixed.

regards

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Gorwe
Posts: 219

Re: Public Quests

Post#3 » Tue Sep 16, 2014 6:39 pm

Speaking of PQs...

Can the reward section be changed so it isn't lottery? Sth to reward actually participating instead of killing two mobs(literally) and then getting 850(wtf) roll on the lottery machine...

This is one of THE LARGEST pet peeves when it comes to WAR, personally. Whoever invented this reward system should rethink his line of work. Like really.

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lolkekbur1337
Posts: 78

Re: Public Quests

Post#4 » Tue Sep 16, 2014 7:17 pm

Gorwe wrote:Speaking of PQs...

Can the reward section be changed so it isn't lottery? Sth to reward actually participating instead of killing two mobs(literally) and then getting 850(wtf) roll on the lottery machine...

This is one of THE LARGEST pet peeves when it comes to WAR, personally. Whoever invented this reward system should rethink his line of work. Like really.
haha so true i remember me and 2 other friends did some pq's and one of them was afk and when we was on the last step in the pq he came back and poked the boss and got the highest roll and got set item's >.<

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Kragg
Posts: 1788

Re: Public Quests

Post#5 » Wed Sep 17, 2014 5:11 am

Well, that's all part of the game imo. Low expectations, high reward if you're the Lucky one.
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Gorwe
Posts: 219

Re: Public Quests

Post#6 » Wed Sep 17, 2014 1:20 pm

No, that is the example of an exploitative game design and hence, in most player's eyes, bad game design.

If it can be helped it sure as hell should be changed. I am playing a game, not a match of poker or euro jackpot...

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Kragg
Posts: 1788

Re: Public Quests

Post#7 » Wed Sep 17, 2014 1:26 pm

Gorwe wrote:No, that is the example of an exploitative game design and hence, in most player's eyes, bad game design.

If it can be helped it sure as hell should be changed. I am playing a game, not a match of poker or euro jackpot...
Perhaps so, but its an emulator so I guess they want to stick as close to the orignal as possible
Image
Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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Gorwe
Posts: 219

Re: Public Quests

Post#8 » Wed Sep 17, 2014 2:13 pm

Kragg wrote:
Gorwe wrote:No, that is the example of an exploitative game design and hence, in most player's eyes, bad game design.

If it can be helped it sure as hell should be changed. I am playing a game, not a match of poker or euro jackpot...
Perhaps so, but its an emulator so I guess they want to stick as close to the orignal as possible
Yeah, I agree. Maybe we could have a server with changed skills, rules etc, but LATER. First thing is to get WAR up on its "feet" again and the very next is to keep it on them. First things first, yeah.

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