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Future buffs for choppa?

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Vdova
Posts: 555

Future buffs for choppa?

Post#1 » Sat Jan 09, 2016 10:24 pm

First of all I want to point on fact, that I AM NOT CALLING FOR A NERF FOR SLAYER. I would like to see some choppa skills redesigned to something more "balanced" between those 2 classes.
I am watching sklil planner and I am wondering how drunk original devs must have been when they created choppa as a mirror to slayer.
Each tree is supperior to choppa one. First tree(savage,trollslayer) both have self heal, both have incoming heal debuff, but while choppa have 75 AP regen exhaustive attack "Keep on chopping"(25 AP cost skill which gives 100 AP back) with 20s cooldown Slayer have" Rampage" self buff all attack undefendable up to 20 seconds with CD 30s 30 AP cost. Uh that must be joke right?
never mind lets see hita/giant slayer trees.
Both have no CD dot. Choppa have cooldown increaser Tired already with 20s CD and 50% outgoing heal debuff "No more helpin" with 30 CD. Slayer have huge wounds debuff(base 100WS full tree 160WS) "devastate" with 10s CD and spamable exhaustive attack(with power thru tactic) Spellbreaker which removes absorbing effect from enemy 0s CD.
One would say choppa has his middle tree better, but considering cooldowns 30/20seconds vs 0/10seconds + huge wounds debuff, slayer has sligh edge here.
Whatever lets see AOE tree.
Both have exhastuive AOE snare. While choppa has cooldown decreaser "Chop fasta" decreases all cooldowns for party for 20seconds by 5 seconds !!!!120seconds cooldown!!!! SLayer has shattered limbs AOE attack which increase enemy cooldowns by 5 seconds last 10seconds with cooldown !!!!20 seconds!!!! What? Like.... What? Really? Were those devs drunk like monkeys when they mirror that?
And here it comes. The edge of comparsion. Yes You know what I am talking about.
While choppa has AOE "vakuum cleaner" Git to da choppa !!!30 seconds cooldown!!! complete untargetable and unpredictable channeled(all channeled abbilities are crap, lets face it- single taunt or interupt sklil is easy for counter it) abbility, Slayer has his "Inevitable doom" targetable single target Dot with its AOE effect(still uncleansble?) with !!!!5 seconds!!!! cooldown.
Original devs were probably drunk and on drugs, because anyone looking at this difference must see the imbalance betwen both characters.
Not even orcs racial 160 wounds racial and 25% crit dmg can compensate this. Dwarf racial is more defensive 660 armor and when choppa has his crit dmg tactic, slayer has his 50% AA haste tactic I call it a Tie here.
This has been discused many times, but I would like to start discussion how this insane class role imbalance can be solved.
Is it even possible to redesign some sklil or are we able only to move skills from position X to position Y in each tree?

And at the end yes I was playing both on live. Choppa pre rr 100 expansion, slayer even after that up to rr 95 or so. I know how insane was spamming AOEs with 20s undefendable buff and watching my IDs ticking on several enemies.
Last edited by Vdova on Sat Jan 09, 2016 11:53 pm, edited 1 time in total.
Vdova - Witch elf princess of suffer and despair

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paps
Posts: 244

Re: Future buffs for choppa?

Post#2 » Sat Jan 09, 2016 10:57 pm

Vdova wrote: Slayer has his "Inevitable doom" targetable single target Dot with his AOE effect(still uncleansble?)
Azarael wrote:
  • Inevitable Doom is an Ailment instead of Damaging
edit: Game was designed to mirror WB vs WB \, not Class vs Class.
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TenTonHammer
Posts: 3806

Re: Future buffs for choppa?

Post#3 » Sat Jan 09, 2016 11:07 pm

Both black orc and bg can deal with slayer rampage but yes i agree that keep on choppin is a weak ability espically as we get more ap regen gear and ap regeneration rate increase pots

Bleed em out is superior to cleft in twain

I agree that no more helpin is pretty lame espically in light of the fact that bg has a higher no cool down out going debuff with soul killer but slayers dont really want to blow rage with spell breaker

what spelling breaker can do sever blessing can do better iirc since most adsorb bubbles are blessings and mara wounds debuff > slayers

GTTC is a god dam troll ability that hope full choppa players will stop being froobs and specing or at-least TE will make them stop specing it

Choppa is fine but the wrecka tree is weak, shatter limbs just needs to be looked at so that x2 slayers will not result in 100% shatter limbs up time
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magter3001
Posts: 1284

Re: Future buffs for choppa?

Post#4 » Sat Jan 09, 2016 11:09 pm

At this level, Choppa is fine.
Agrot 35/40 Aggychopp 32/40
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Vdova
Posts: 555

Re: Future buffs for choppa?

Post#5 » Sun Jan 10, 2016 12:28 am

magter3001 wrote:At this level, Choppa is fine.

At this current level its not tha big deal. I am not calling about immedeate action. We have lots of time until level cap rises to 35 or so and Slayer will be able to spec for ID,SL and Rampage.
TenTonHammer wrote:Bleed em out is superior to cleft in twain
First 3 ticks hit for like 50, 80, 120 dmg. 2 last for 240 and last 300+. Ok dmg is dealt only by last 2 ticks. I would say cleft in twain is more sustain, Bleed em out is about spikes on last 2 ticks.
TenTonHammer wrote:GTTC is a god dam troll ability that hope full choppa players will stop being froobs and specing or at-least TE will make them stop specing it
Yep trolling abbility, but not for serious use. Like I mentioned it behaviour is uncontrolable and unpredictable(U never know who and where will be pulled)
TenTonHammer wrote:mara wounds debuff > slayers
Mara wounds debuff deal more dmg, but ammount of wounds debuffed is the same.

Dont get me wrong. Both class are "alpha" mdps in game. Under guard they are both deadly, but choppa is slightly behind slay especialy in AOE tree.
Vdova - Witch elf princess of suffer and despair

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TenTonHammer
Posts: 3806

Re: Future buffs for choppa?

Post#6 » Sun Jan 10, 2016 1:16 am

Vdova wrote:

Mara wounds debuff deal more dmg, but ammount of wounds debuffed is the same.

I dont think so maras debuff all the way up to deadly clutch is 134, what is slayers?

furthermore unmentioned own side that you have to more or less run powered through
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Vdova
Posts: 555

Re: Future buffs for choppa?

Post#7 » Sun Jan 10, 2016 2:59 pm

TenTonHammer wrote:
Vdova wrote:

Mara wounds debuff deal more dmg, but ammount of wounds debuffed is the same.

I dont think so maras debuff all the way up to deadly clutch is 134, what is slayers?

furthermore unmentioned own side that you have to more or less run powered through
Since I have no slayer on RoR I cant check this. I think with same amount of mastery points spent in each tree the value will be the same

http://waronlinebuilder.org/#career=mar ... ;;;0:0:0:0:

http://waronlinebuilder.org/#career=sla ... ;;;0:0:0:0:
Vdova - Witch elf princess of suffer and despair

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Scrilian
Posts: 1570

Re: Future buffs for choppa?

Post#8 » Sun Jan 10, 2016 3:28 pm

Future buffs for choppa? How about none. Clearly l2p issue, won't even try to read through all that Tesq-level wall of dessie-bias opinion. Suggest close it for trolling.
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Scrilian
Posts: 1570

Re: Future buffs for choppa?

Post#9 » Sun Jan 10, 2016 3:30 pm

Side note max level marauder used to have 200 wound debuff, 20 more than any other in the game. ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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RyanMakara
Posts: 1563

Re: Future buffs for choppa?

Post#10 » Sun Jan 10, 2016 4:16 pm

Vdova wrote: I am watching sklil planner and I am wondering how drunk original devs must have been when they created choppa as a mirror to slayer.
Those skill trees seen on Warbuilder have undergone various changes from 2008 to 2011. Believe it or not, but in the old days, Choppas were considered overpowered due to their mastery abilities, and thus the Slayer got buffed with ID and Shatter Limbs. Also, these classes weren't implemented on the initial release, by which their mirroring to other classes as well isn't as accurate.
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