[DEVELOPER PREVIEW] Armor Set Redesigns

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Bretin
Posts: 929

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#151 » Wed Jan 13, 2016 6:47 pm

Lolfatalstorm wrote:Cutting claw from mara + warlord debuff from choppa always stacked, even at the end of the game. Dunno wich/when was the nerf you're talking about.
no. but let's not start to argue we have still "veterans" in RoR who are telling me they stack WL armor debuffs. i'm not interessted in changing mindsets :)
Tesq wrote:so are we gona argument than debuff armor aoe is the same as debuff 1 resistence in ST? really???
we can say that engi will do the same with slayer now for what magus do with sorcs but i hardly found it fine.
srsly, why do i have to bother and argue with ppl like you in literally every thread and why do you post before you made sure that you understood even 1/3 of the post i made?

ACID BOMB = AOE RESISTANCE DEBUFF
GATHER YOUR RESOLVE = AOE RESISTANCE DEBUFF

both favor the BW in a better way than corrosion will ever favor the slayer, thanks to a 100% uptime. furthermore BW + Engi / BW + Kobs do have a by far better synergy than engi + sl.

now pls stop this discussion, i really try to bring a constructive opinion since we're outside of a stupid balance suggestion or a well known troll thread and i really cba to argue like that again.
Battosai wrote:was corrosions interaction with dissolve fixed by then as well? because when i quit ( which was a short time after rr 100 got released) dissolve from weapons ( such as the epic quest reward in t4 - with a 800 armor debuff) and corrosion from wh conquerer (1,2k) did stack to award a 2k armor debuff on wh ( makeing it really strong with exit wound and SoD).
yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P
Last edited by Bretin on Wed Jan 13, 2016 6:56 pm, edited 2 times in total.

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Battosai
Posts: 23

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#152 » Wed Jan 13, 2016 6:55 pm

Bretin wrote: yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P
sadface :(
Battosai WL, Vivj WH, Batto Marauder, Mej WE

Bretin
Posts: 929

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#153 » Wed Jan 13, 2016 7:02 pm

Battosai wrote:sadface :(
i'm not sure when the last one got fixed but in the end there was literally not a single stacking armor debuff, even Medeas dropped his 42.7 dps mainhand at that point :D :D

Lolfatalstorm
Posts: 18

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#154 » Wed Jan 13, 2016 7:10 pm

Bretin wrote: yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P
Same, and it was stacking as crit proc from rr90/100 + weapon crit proc.
Do you know which patch it got "fixed"?

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Marsares
Posts: 368

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#155 » Wed Jan 13, 2016 7:43 pm

Really excited about these armour sets, something that should have been done on live.
Thank you for all your hard work, Devs!!
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#156 » Thu Jan 14, 2016 4:19 am

The front page has been updated with a link to the revised sets. There will be no further changes until internal testing is done.

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rmpl
Posts: 766

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#157 » Thu Jan 14, 2016 4:23 am

Genisaurus wrote:The front page has been updated with a link to the revised sets. There will be no further changes until internal testing is done.
Did you just give corrosion to marauders? :roll:

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TenTonHammer
Posts: 3806

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#158 » Thu Jan 14, 2016 4:26 am

Gen said it wouldn't stack with abilities right?

So corrosion is basically useless if you have CC
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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#159 » Thu Jan 14, 2016 4:36 am

TenTonHammer wrote:Gen said it wouldn't stack with abilities right?

So corrosion is basically useless if you have CC
This is exactly the point. Corrosion is weaker than Cutting Claw/Force Opportunity, by a difference of at least 260 armor, and is unreliable. This frees both classes to spec away from these currently mandatory skills.

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rmpl
Posts: 766

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#160 » Thu Jan 14, 2016 4:40 am

Genisaurus wrote: his frees both classes to spec away from these currently mandatory skills.
It doesn't because 10% proc is unreliable, so you just end up with a useless buff.

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