Risk verse reward is laughable for warband or group levels. Even a half bad healer means you don't really have to worry about it too much, as long as your communicating well.talissera wrote:Addons? At this moment just from the box))Desidus wrote:I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.
The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
Okay, risk reward. How you see it? 4.5k hp appr, 600 appr for a chance tick = 1/7 of hp. Seems worth. With group or wb scale there are different tasks and different questions.
If it's a pug you need to pay more attention and be more careful with your positioning as well.
Solo, you can usually burst down anyone with effective kiting without needing to worry about it too much, although against Dps healers (Not Doks if you know how to kite) you have to be more careful again.