@bretin
what's the problem? do not shield tank at rr 80 defend most of the guard damages? i dont see any problem with preserve 2h tanks from guard damages.
-Shield tank will have the same + less damage by direct hit,
- 2h will have instead more damage by direct hit but more damage done by them via 2h and same damages by guard
it's like pass from 1-2 pro-contr to 1-1 pro contr for me. This would bring on par 2h tank with s+b regard damages taken by guards. WHICH mean the difference is only regard:
s+b = less direct damages - less offensive output
2h= more direct damage- more offensive output.
Dual Wield and Greatweapon balance
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Re: Dual Wield and Greatweapon balance
Last edited by Tesq on Thu Jan 21, 2016 5:44 pm, edited 4 times in total.

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Re: Dual Wield and Greatweapon balance
i'm trying to be polite but you seems stupid.... maybe change the rule of how attack are considered when the user is 2h???bloodi wrote:So,if they are considered physical attacks, how do you expect disrupt to help?Tesq wrote:block/parry only i know ( guard damages are considered physic attacks)
You cannot disrupt physical attacks, this kind of **** has been explained to you, multiple times, can you please at least remember basic game mechanics?
you can not agree but is not so hard to understand really.

- TenTonHammer
- Posts: 3806
Re: Dual Wield and Greatweapon balance
noisestorm wrote:>what if 2h tanks can also dodge and disrupt guarded attacks
Kek'd. You do know that BG can easily reach 50%+ disrupt?
Is that the value they get from will power buff and base stats?
cuase 2h build bg does not have enough points to spec shielding anger

Re: Dual Wield and Greatweapon balance
Yeah Tesq, they are going to modify guard mechanics so they can detect on the fly if you are wielding a 2h so the block changes to disrupt and then disrupt modifies itself into some kind of block that now blocks phisical attacks.Tesq wrote:i'm trying to be polite but you seems stupid.... maybe change the rule of how attack are considered when the user is 2h???
you can not agree but is not so hard to understand really.
All while disrupts still works as disrupts against any spell targeted at you so you dont lose anything of course.
Its not at all hard to understand and super easy to implement, its not like those kind of things are hard coded.
Re: Dual Wield and Greatweapon balance
and even if it's 50% do you think thatTenTonHammer wrote:noisestorm wrote:>what if 2h tanks can also dodge and disrupt guarded attacks
Kek'd. You do know that BG can easily reach 50%+ disrupt?
Is that the value they get from will power buff and base stats?
cuase 2h build bg does not have enough points to spec shielding anger
-2h tank with:
40% from parry vs melee
40% from parry + 50% from disrupt vs m.rdps
40% from parry and 18(28% with the 2h penril buff) from dodge vs physic rdps
is better than a general for every attack of
s+b tanks with
40% block + a 40% from parry vs melee
40% block + a 40% from parry vs p.rdps
40% block + a 40% from parry vs m.rdps
I found it totally fine as x the value. It would be a little better on the dodge side and more in the disrupt side.
Guard damages should not be a tank concern really ...if they are the whole guard meccanic is a **** this is why they are so easy to defend against.
If 2h fail in this fix this part of the 2h tanks alredy.
cuz the atm situation is this
40% vs every attacks (2h) vs instead a 40% + 40% (s+b tanks) vs all attacks . 2h tanks get punished more than thay should from guards meccanic. They should be punished by direct damages not from guard imo.

Re: Dual Wield and Greatweapon balance
Bretin already explained it (Wall of Darting Steel). I also disagree with Tesq's suggestion.
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Re: Dual Wield and Greatweapon balance
Troll elsewhere. Our view is that if you can use it, it should be viable.
Re: Dual Wield and Greatweapon balance
i'm totally with you manTesq wrote:it's like pass from 1-2 pro-contr to 1-1 pro contr for me.
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