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A few suggestions. Take 2 god damn time out!

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lokenoth
Posts: 64

Re: A few suggestions. Take 2 god damn time out!

Post#21 » Thu Jan 28, 2016 10:24 am

@Torquemadra
(Chosen) The reasoning behind this was the basis that Dread was under powered, and lacked utilities when compared with Discord making it a rather unsatisfactory tree to invest heavily within, with the damage increase just to bring it in line with discord.

(White lion) I had in my first attempt to write this out mentioned that given the CD on white lions they should be able to make said jumps whilst rooted. But unfortunately In my haste to re-write this, this had not carried over my mistake. However yes I strongly agree without it having a CC break out it would nullify its use with my intended change. In its case for We are not at tier 4 yet, well why not address that part when we get into T4 rather then using it as a defense to prevent balancing earlier on? Unless you can tell me within X days we will be in Tier 4 it is something that should be addressed.

(AAO) I think It would have to be tested out before you can say a 6 man group with arbitrary buffs could destroy a warband. However even with how live was AAO did nothing to actually help its defenders even with everything working as intended. Whilst my plan may not be perfect if just even the siege and doors and equipment received buffs whilst under AAO that would improve the situation.

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Razid1987
Posts: 1295

Re: A few suggestions. Take 2 god damn time out!

Post#22 » Thu Jan 28, 2016 11:17 am

Nabaro wrote:WL is all about jump and hit. If you do cd 5 seconds, and do not give anything in exchange it will a huge nerf.
Well, to be fair, I think their mobility is a little ridiculous at the moment. I'm all for WLs being good n' all, but them being almost "unpeelable" is a bit too much, in my opinion.

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Reesh
Posts: 645

Re: A few suggestions. Take 2 god damn time out!

Post#23 » Thu Jan 28, 2016 11:46 am

The case about buffing one tree of a class because second is underperforming is that.... Most of classes have those issues! Useless tactics not worth speccing for, useless skills not worth picking up.
Whole rebalance of everything will occur in T4.

And also one said, don't do suggestion thread and then talk about nerfbating something. Pounce in current state is okay. It drains tons of a and WL is heavily ap hungry, with no tools to regen it properly.
And also gobbos is the real second argument. For a regular mdps it's not humanly possible to catch a good SH or Shami. Seriously. WL is the only mdps class who can somehow get to them, along side to all those snares, knockbacks and running speed buffs.
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lokenoth
Posts: 64

Re: A few suggestions. Take 2 god damn time out!

Post#24 » Thu Jan 28, 2016 12:24 pm

@Reesh, if that is true about a Tier 4 re balancing then fair enough! If it happens it happens however I can only comment on what I have experienced at this moment and time, whilst playing return of reckoning. And a dev post if i could be directed to one that said exactly that would satisfy me greatly. As for pounce at its current state 30 ap (Unless what I'm reading has been changed) is not a taxing amount for any ability, especially given its utility, now in fairness it could be that pounce is not the issue with white lions? It could be something else within their kit, however from where I stand and how hard it is to catch up to them I would say it is.

At the whole buffing destro nurfing everything else comments.

If I played another class at present I would suggest changes to them too, if I played order I would suggest changes within said classes within order, I can not say "X and Y of " Bright wizards need to be scaled up because I do not play them and because of those failings of their classes, if any I can not comment on how the class could be made better, or re balance it. I can only say negative things about order because those are who I fight against however if re-rolling a white lion etc would bring weight to this conversation then I will.

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Ridduk
Posts: 333

Re: A few suggestions. Take 2 god damn time out!

Post#25 » Thu Jan 28, 2016 12:46 pm

How much AP is consumed on every "pounce"?

lokenoth
Posts: 64

Re: A few suggestions. Take 2 god damn time out!

Post#26 » Thu Jan 28, 2016 1:01 pm

@ Torquemadra I get what you say, I had originally laid it out much more eloquently but having spent to much time writing it for it to go poof, I didn't have the heart to copy it out word for word.

On the chosen Dread tree just an increase in cleave and relentless's base damage amplifier with points expenditure in the dread tree would be enough, this way when you actually invest in points in that tree you have a reason to use those abilities. As it stands right now! With only 5 points in discord you deal more damage with ravage then you can with all points within Dread and using Cleave by around 100. Yes it does sound like a "Give me more damage" post but It had intended to be a bring Dread up to the standard of Discord so that it's abilities are worth using.

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TenTonHammer
Posts: 3806

Re: A few suggestions. Take 2 god damn time out!

Post#27 » Thu Jan 28, 2016 1:03 pm

Ridduk wrote:How much AP is consumed on every "pounce"?
30
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Razid1987
Posts: 1295

Re: A few suggestions. Take 2 god damn time out!

Post#28 » Thu Jan 28, 2016 1:18 pm

TenTonHammer wrote:
Ridduk wrote:How much AP is consumed on every "pounce"?
30
Isn't that pretty average? Isn't most abilities like 25, 30 or 35 AP? And in some rare cases 20 or 40 AP? I mean, what's "taxing" about an average cost?
Last edited by Razid1987 on Thu Jan 28, 2016 1:23 pm, edited 1 time in total.

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Razid1987
Posts: 1295

Re: A few suggestions. Take 2 god damn time out!

Post#29 » Thu Jan 28, 2016 1:30 pm

Torquemadra wrote: Its a low hitting attack, if you are killing someone with pounce spam the problem is them...
I didn't say Pounce would be doing the damage. But being able to keep up with someone, pretty much no matter what, and then only for 30 AP. It just seems very strong.

But with that being said, I don't want changes to be made before T4, for obvious reasons. I'm just saying it, how I see it.

I'm just wondering, if the justification for having Pounce spammable is that you can't catch Shamans and SHs, then what mechanism does Marauders have to catch AMs and SWs? I would point to Terrible Embrance. But even ignoring the fact, that Marauders don't have that, until T4 (Which should be ignored, because T4), Terrible Embrace is the mirror of Fetch, and not Pounce.

So what does Marauders have to catch AMs and SWs, to mirror WLs' Pounce?

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Scrilian
Posts: 1570

Re: A few suggestions. Take 2 god damn time out!

Post#30 » Thu Jan 28, 2016 1:45 pm

They might have harder time catching up, but when they do:
Image Image Image Image Image
and with couple of autos here and there you are pretty much dead ;)
Oversimplifying a bit, but you get the point. Savagery would take few more hits, but much harder to heal through.
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