Recent Topics

Ads

increase Timer until sc starts

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Jaycub
Posts: 3130

Re: increase Timer until sc starts

Post#21 » Wed Feb 10, 2016 12:01 pm

Except scenarios are the only platform that can deliver somewhat competitive PvP in this game. If you want the mystery of not knowing what enemy you will face around the corner, and have tons of variable/fun battles that are not necessarily balanced then ORvR is what you want.

I love both, but SC's have a chance to be a competitive outlet without taking much away from what they are at the core right now. You defend the way SC's are now like we are asking to instance ORvR.
<Lords of the Locker Room> <Old School>

Ads
User avatar
Scrilian
Posts: 1570

Re: increase Timer until sc starts

Post#22 » Wed Feb 10, 2016 12:06 pm

You can have your MM prebalanced Ethernal Citadel fun-time, but don't try to squise that competitive nonsense into the rest of the scenario system, where it's not needed. And scens are exactly like instanced small scale ORvR with a small sprinkle of balance here and there, why change it?
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Tiggo
Former Staff
Posts: 1948

Re: increase Timer until sc starts

Post#23 » Wed Feb 10, 2016 12:09 pm

Scrilian wrote:You can have your MM prebalanced Ethernal Citadel fun-time, but don't try to squise that competitive nonsense into the rest of the scenario system, where it's not needed. And scens are exactly like instanced small scale ORvR with a small sprinkle of balance here and there, why change it?

so you really think a system ENFORCING imbalance and unfairness is a good thing?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Scrilian
Posts: 1570

Re: increase Timer until sc starts

Post#24 » Wed Feb 10, 2016 12:11 pm

Tiggo wrote:
Scrilian wrote:You can have your MM prebalanced Ethernal Citadel fun-time, but don't try to squise that competitive nonsense into the rest of the scenario system, where it's not needed. And scens are exactly like instanced small scale ORvR with a small sprinkle of balance here and there, why change it?

so you really think a system ENFORCING imbalance and unfairness is a good thing?
Yes, as I described above why.
Does a game of dice deliberately enforce imbalance and unfairness on the dice rolls? Or should we always roll a 4 :roll:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
Jaycub
Posts: 3130

Re: increase Timer until sc starts

Post#25 » Wed Feb 10, 2016 12:20 pm

<Lords of the Locker Room> <Old School>

User avatar
Scrilian
Posts: 1570

Re: increase Timer until sc starts

Post#26 » Wed Feb 10, 2016 12:23 pm

Ah, sure mate. Its not like dice and scenarios in WAR are games ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
Jaycub
Posts: 3130

Re: increase Timer until sc starts

Post#27 » Wed Feb 10, 2016 12:24 pm

Keep digging that hole deeper :^)
<Lords of the Locker Room> <Old School>

User avatar
Scrilian
Posts: 1570

Re: increase Timer until sc starts

Post#28 » Wed Feb 10, 2016 12:41 pm

Besides the obvious attempt to derail my post with analogy into the fallacy debate, would really want to know the opinion of dev team on the perceived future of scenarios, esp. in the light of recently implemented manager changes.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Ads
Tiggo
Former Staff
Posts: 1948

Re: increase Timer until sc starts

Post#29 » Wed Feb 10, 2016 1:38 pm

i certainly can see where you coming from, and if there wasnt rvr which is full of unfairness, randomness and imbalance, i might had even concur. but as there is rvr i really think, scs can be balanced and fair and in a certain way competitive (or better word perhaps: serious). (i dont speak about ladders, tournaments, esport).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

vove
Posts: 209

Re: increase Timer until sc starts

Post#30 » Wed Feb 10, 2016 1:52 pm

No please don't do that. I would actually made that time shorter or removed the "I join in a moment".

Right now you have 60 seconds to join a scenario but with 1 second left you can click "I join but give me a second) which gives you another minute. Scenario already starts and player is doing god knows what. If you queue for sc join as soon as it pops up out of respect towards your teammates.

Do not make people in scenario wait 3 minutes to start the game because some idiot decides he has to browse auction house for 1 minute more.

As for people who join late because of other reasons (1 party full and more ppl in queue to create another party) system has the same flaw. You for example get invite to Tor Anroc when combat is already going on for 1 minute and you have 14 minutes left, if you postpone it two times that's already 3 minutes into battle and 12 minutes left.

What happens if ppl on one side (let's say order) join right in and people from opposite side postpone it? You are overwhelmed by the enemies. That's why people should join sc as soon as it pops up.

I would love to see reduced time for when you can join sc to 30 seconds and removed the possibility to postpone it for a minute.

Who is online

Users browsing this forum: No registered users and 7 guests