Since a lot of persons are complaining about people not doing their job at all in scenarios, I was wondering if it would be possible to add learn-to-play quests, that would give small rewards for people completing them.
Options I can think of would be:
Heal (tier)*10,000 (including pots)
Damage (tier)*10,000
Damage mitigated/avoided (tier)*5000
Use Pots 10
Guard-Damage taken (tier)*5000
Rezz (tier)*10
Possible Rewards I see are potions, that would be an easy to grasp reward, that should be helpful.
The benefit I see is classes being pointed at what they actually CAN do and them noticing how well they can do it. Automatically getting the Quests on SC-Join might also be helpful.
L2P-Quests for Scenarios?
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L2P-Quests for Scenarios?
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Re: L2P-Quests for Scenarios?
How would this teach people how to play? Proper assisiting, for instance, lead to relatively low damage because the targets die fast. Fluff aoe damage leads to a high damage number. Which does this quest promote?
Nekkma / Hjortron
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Re: L2P-Quests for Scenarios?
It might not be that useful in case of damage numbers but it would still kinda work for healing or guarding.
I still dont think this should be or needs to be implemented. If getting stomped isnt enough reason to L2P then fine, so be it, get stomped. If you want successful scens, get a premade. No matter how much you take new players by the hand, there will always be some idiots who just suck balls
I still dont think this should be or needs to be implemented. If getting stomped isnt enough reason to L2P then fine, so be it, get stomped. If you want successful scens, get a premade. No matter how much you take new players by the hand, there will always be some idiots who just suck balls

Re: L2P-Quests for Scenarios?
@Nekkma it's meant to give hints at players at what they can do - dps might stop hitting tanks for example if they notice how little damage they do there etc.
Tanks and Healers are somewhat easier to grasp here, if you have some useful options other than my proposed ones, I'd happily add them
The quests are about the basics, I'm not sure how medium stuff(guardswitch, assisting, prehotting, proper debuffing etc.) could be tracked well tbh.
@Gork I just didn't manage to come up with a better goal for dps - it might make them a bit less likely to hit bad targets if they're single target at least.
I am not trying to get idiots to be perfect, but having them at least mediocre would help. Also it does give a reason to support the respective group for tanks for example - might be the hint newer player or newer tank players need.
(Just for the record, I think a lot of good guarding gets overlooked)
Tanks and Healers are somewhat easier to grasp here, if you have some useful options other than my proposed ones, I'd happily add them

The quests are about the basics, I'm not sure how medium stuff(guardswitch, assisting, prehotting, proper debuffing etc.) could be tracked well tbh.
@Gork I just didn't manage to come up with a better goal for dps - it might make them a bit less likely to hit bad targets if they're single target at least.
I am not trying to get idiots to be perfect, but having them at least mediocre would help. Also it does give a reason to support the respective group for tanks for example - might be the hint newer player or newer tank players need.
(Just for the record, I think a lot of good guarding gets overlooked)
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Re: L2P-Quests for Scenarios?
Daily Quest to win a SC with 6/6 full group :^)
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Re: L2P-Quests for Scenarios?
Wouldn't mind thatScrilian wrote:Daily Quest to win a SC with 6/6 full group :^)

Also a daily one for playing 5 scenarios in a full group? For people with bad luck in regards to their enemies

What would you consider proper rewards for that(besides them already having more fun)
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Re: L2P-Quests for Scenarios?
The coding/database effort compared to what you can achieve in the playerbase is just too high IMO. Even though I'm happy for every new player who starts to play I would still argue that most of the playerbase consists of 'veterans'. Now if these 'veterans' are bad players than the main reason for that is that they just don't care or are unable to improve.
Re: L2P-Quests for Scenarios?
I'm unsure how much extra coding this would be, since most of those things are already tracked in scenarios and questgivers and quests are only database entries to my knowledge.Cimba wrote:The coding/database effort compared to what you can achieve in the playerbase is just too high IMO. Even though I'm happy for every new player who starts to play I would still argue that most of the playerbase consists of 'veterans'. Now if these 'veterans' are bad players than the main reason for that is that they just don't care or are unable to improve.
Even the most selfish person will do something that helps others if they get a reward - that is what I'm trying to get to in case of veterans here, some motivation to play a bit less selfish and a bit better

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Re: L2P-Quests for Scenarios?
Actually SWTOR did it somewhat ok, with completing 6 warzones daily pvp quest where 1 win = 3 and 1 loss = 1 for quest contribution.Idrinth wrote:Wouldn't mind thatScrilian wrote:Daily Quest to win a SC with 6/6 full group :^)
Also a daily one for playing 5 scenarios in a full group? For people with bad luck in regards to their enemies
What would you consider proper rewards for that(besides them already having more fun)
More interesting question rises if it's possible to implement dailies? Or does RoR need them?
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Re: L2P-Quests for Scenarios?
in worst case you could make it a single-completion-quest and just reset all finished markers at 0:00 with a cronjob - that should work without much need to touch the game's code.Scrilian wrote:Actually SWTOR did it somewhat ok, with completing 6 warzones daily pvp quest where 1 win = 3 and 1 loss = 1 for quest contribution.Idrinth wrote:Wouldn't mind thatScrilian wrote:Daily Quest to win a SC with 6/6 full group :^)
Also a daily one for playing 5 scenarios in a full group? For people with bad luck in regards to their enemies
What would you consider proper rewards for that(besides them already having more fun)
More interesting question rises if it's possible to implement dailies? Or does RoR need them?
I don't know if we need quests - we don't even need NPCs or scenarios, the idea is just trying to make the game more enjoyable for more persons.
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