Awesome idea! Love itsullemunk wrote: I'm currently trying to make an ingame "waronlinebuilder" so ppl can make builds for different classes and see what they want to specc into.
Also it will be possible to hyperlink those builds in chat so others with the addon can review them for and comments or make suggestions for builds..
Mastery Path Calc
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Re: Mastery Path Calc
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						Re: Mastery Path Calc
Thanks. I have had this  idea for a while now, but felt that i didn't have the know how (and still dont, it's a lot of trial and error) to make it.
			
									
									
 Ethreal   
 Corque   
 Urgiz   
 Loxley   
 Chilli   
 MaduzaRe: Mastery Path Calc
keep on it, looks great! hope devs can help you soon with facts providing!
			
									
									- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
						- Smooshie (Destro)
Re: Mastery Path Calc
Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at! 
			
									
									
						Re: Mastery Path Calc
Already there, if hoover the mouse on the Path iconRazid1987 wrote:Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at!
Had to do some strange grabbing of tables to get it to work thou

 Ethreal   
 Corque   
 Urgiz   
 Loxley   
 Chilli   
 MaduzaRe: Mastery Path Calc
i can post a test build if annyone is intrested in trying it out to find some bugs and/or suggetions
			
									
									
 Ethreal   
 Corque   
 Urgiz   
 Loxley   
 Chilli   
 MaduzaRe: Mastery Path Calc
sure
			
									
									- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
						- Smooshie (Destro)
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						Re: Mastery Path Calc
Here's the test build so far
https://www.dropbox.com/s/o62cr40cvzfcj ... t.rar?dl=0
It will show up in the addonManager as "test" (i name all my projects test)*
use /warbuild to bring the window up
*Libslash is required
The main functions are more or less done, but i have only implemented 5 classes atm (they are extremly time consuming, taking bout 3h per class to implement due to manually finding and grabbing all the icons, abilityID's and stuff)
the classes implemented so far are:
Ironbreaker,Slayer, Shaman, Wichhunter and chosen
			
									
									https://www.dropbox.com/s/o62cr40cvzfcj ... t.rar?dl=0
It will show up in the addonManager as "test" (i name all my projects test)*
use /warbuild to bring the window up
*Libslash is required
The main functions are more or less done, but i have only implemented 5 classes atm (they are extremly time consuming, taking bout 3h per class to implement due to manually finding and grabbing all the icons, abilityID's and stuff)
the classes implemented so far are:
Ironbreaker,Slayer, Shaman, Wichhunter and chosen

 Ethreal   
 Corque   
 Urgiz   
 Loxley   
 Chilli   
 Maduza- Genisaurus
 - Former Staff
 - Posts: 1054
 
Re: Mastery Path Calc
As promised, here is some sample output for the service I'm working on. The included files are the complete ability listings for the Ironbreaker, in both JSON and XML format.
The tooltip value works with the following algorithm:
I still have a lot of ability data to extract and documentation to write, and my work with T4 sets takes priority.
And finally, these are the levels at which a mastery ability gains a level:
1-10 : All levels
11-40: Only every even level
			
									
									
						The tooltip value works with the following algorithm:
Code: Select all
int tooltipValue = levelOneValue;
		
for (int i = 0; i < goalLevel - 1; i++)
	tooltipValue += levelPattern[i % levelPattern.length];
tooltipValue += castTimeScale * ( (statScale * statBonus) + (weaponScale * weaponDPS) );
And finally, these are the levels at which a mastery ability gains a level:
1-10 : All levels
11-40: Only every even level
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