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Gear and renown rank

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footpatrol2
Posts: 1113

Gear and renown rank

Post#1 » Mon Feb 29, 2016 10:28 am

Super stoked that i'm playing this game again. Great job.

Just a quick suggestion.

I don't know how much control you guys got...

If possible can you guys please make top level gear at least as far as stats easy to obtain as far as renown rank. Possibly even renown rank 40 or 50. Top level stats don't have to be soveriegn gear also.

Other gear sets can be obtained but only for aesthetic's purposes and doesn't provide an edge in pvp.

Something that bothered me was this gear discrepancy and gear divide in a pvp game. In my opinion, in a pvp game there shouldn't be a massive divide in gear for just time played.

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Swolv7
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Re: Gear and renown rank

Post#2 » Mon Feb 29, 2016 12:36 pm

This Server prides it's self in the Variation of Gear Sets they have implemented. They have 3 Different Sets, at the moment, for our Endgame. And that allows for different Play-styles.

I feel like what you asking is just for 1 Set? that is easy to obtain and work off of? I would never want Endgame gear to be easy to obtain personally, Work for It. And I enjoy having the chance to Build different Play-styles..
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Razid1987
Posts: 1295

Re: Gear and renown rank

Post#3 » Mon Feb 29, 2016 1:51 pm

You want Sovereign at RR40 or 50? Seriously? Am I reading this right? That CAN'T be what you're asking...

...

Can it?

You joined 14 days ago, and now you demand that there are being made huge fundamental changes to the game. How? What? Why? I'm speechless....!

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footpatrol2
Posts: 1113

Re: Gear and renown rank

Post#4 » Mon Feb 29, 2016 8:39 pm

I'm not suggesting 1 set. I think there should be a bunch of different sets as there were for live.

I feel that on the live version of this game the gear and renown rank difference between someone in conq vs someone in sovereign was too big.

A grind was implemented in this game on the live version, in hopes to keep subscribers and provide a carrot. I felt and still feel that this is the wrong approach. I'm not saying there shouldn't be a grind but not as much. I'm not saying that there shouldn't be a divide from a fresh 40 to a 40 that has been playing for a bit but not as much as was provided in the live version. I feel that the live version hurt the playerbase in this regard.

In a game that is based around pvp I feel that gear shouldn't be the defining characteristics in why they won or loss a fight. In a pvp game gear should not be a large issue. I was suggesting that for additional renown rank, different skins of gear could be acquired for aesthetic purposes and not stats.

I'm not suggesting that RR40 or 50 get sovereign. I'm suggesting that sovereign gear don't exist besides their aesthetics. But a different set that provides the same role could be acquired for lower renown rank. Lets say as a hypothetical example, invader was the highest set you could get and invader could have different sets of gear to accommodate all the different playstyles, including the sovereign set that was lost but at lower stats.

You are correct that I only joined 14 days ago. I'm not demanding anything. I'm suggesting. If I knew about this project I would of joined a lot earlier.

Since it seems that your trying to attack my experience in the game i'll provide my background which may or may not matter. I played from launch to near finish. I didn't play for the last 6 months of the game because I didn't like the bandaid attempts mythic was doing to try and keep players. I would lead 6 man premade grps spec/gear specific. I would lead 12 man premade groups spec/gear specific. I would lead 24 man premade grps spec/gear specific. All with comms, all with high organization, all with specific morale pushes and standards with renown tactics. All the bells and whistles. I know a little bit about the game. Maybe not as much as some, but I'm not new.

This is just a friendly suggestion. I don't want this revival of the game to fall into the same problems the live version had.
Last edited by footpatrol2 on Mon Feb 29, 2016 9:04 pm, edited 1 time in total.

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Razid1987
Posts: 1295

Re: Gear and renown rank

Post#5 » Mon Feb 29, 2016 8:57 pm

But there are already sets to support different playstyles: In Tier 3, for example, you have Devastor (From Medallions), which is the traditional role/playstyle for the class (Willpower healer, damage DPS, and tough tanks). Then you have Duelist (From Emblems), which is the alternative role/playstyle (Healer DPS, tank DPS, and tough DPS). These sets divined into two different playstyles go all through Tier 1 to 3, and will go to 4 when it's released.

Are you're not familiar with this?

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footpatrol2
Posts: 1113

Re: Gear and renown rank

Post#6 » Mon Feb 29, 2016 9:18 pm

I do know what your talking about.

All I'm saying is that the gear divide from a fresh 40 to sovereign was too much in the live version in my opinion. If you were playing a new 40 vs people in sovereign it was not that fun to fight against because the table was tilted too much.

I'm suggesting top endgame gear level stats be around invader quality and probably invader renown rank to obtain. I'm suggesting the cap to endgame gear ends there.

skins of sovereign can be obtained at higher renown ranks as alternate appearances. But not in more power like it did on live.

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zabis
Posts: 1215

Re: Gear and renown rank

Post#7 » Mon Feb 29, 2016 10:43 pm

So because other people work harder for their gear, people that don't play as much should be able to attain max gear with less work put into the game? Isn't that the opposite of the progressive purpose?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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footpatrol2
Posts: 1113

Re: Gear and renown rank

Post#8 » Mon Feb 29, 2016 11:22 pm

For the sake of argument lets exaggerate the conditions.

Lets say you take a lvl 1 with magically all their abilities vs a geared lvl 40 with all thier abilites. Do you think its good game balance to have them fight each other because one put in more time?

It would take 100+ swings or use of their abilities to kill the lvl 40 as the lvl 1. It would take 1 swing to kill the lvl 1.

Is this good game design? is that fair? would you enjoy your time killing the lvl 1 over and over? Some admittely would...

Also it is not work harder either its time invested. PvDoor is not work harder. There was a ton of very bad players that had high RR but their gear was able to mitigate their faults. Their gear was their crutch.

I'm not saying that there should not be a carrot. I'm all about having a reasonable carrot. I'm saying that the carrot shouldn't be insane to get too like it was on live and shouldn't punish players as much as this game did on live. The difference between a lvl 40/rr40 vs lvl 40/rr100 was night and day. I'm saying that there was too much of a difference at the end of this game when it died on live.

Wouldn't you want a game about group play and skill then gear?

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footpatrol2
Posts: 1113

Re: Gear and renown rank

Post#9 » Mon Feb 29, 2016 11:24 pm

The massive gear divide also promotes boting.

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Genisaurus
Former Staff
Posts: 1054

Re: Gear and renown rank

Post#10 » Mon Feb 29, 2016 11:34 pm

You are assuming, before we even have T4 done, that the Sovereign sets, the rate of acquisition, and the relative power levels, will be comparable to live.

I'm not saying they won't be, but I am saying it's faaar too early to be making assumptions like that. Furthermore, you're not telling us anything we don't already know re: gear imbalance.

What I will say though, is that the gear ladder and progression through it, is absolutely an important part of the Warhammer Online experience. There will be a lower power cap here than in live, that I can broadly say for certain, but when it comes to gear, we will never level the playing field to the degree you are suggesting.

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