Could also Make it simular to Blade Enchantment/War Bellows
Conquest/Dread Auras: 25% Chance whenever you strike a foe.
Vigilance/Corruption: 25% Chance whenever you Defend against an attack
Glory/Discord: 25% Chance Whenever you take damage.
[Chosen / KotBS] Possible "aura" suggestion
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Re: [Chosen / KotBS] Possible "aura" suggestion
The thing as i see it, why they wanted to make it as it is today is to more or less match the way of the chosen in the original lore:
Chaos Chosen are those blessed few amongst the ranks of the Chaos Warriors who bear the favor of the Dark Gods far more than their fellows but have not yet become strong enough to take on the mantle of a Chaos Champion. Known amongst their kind as Chosen, these warriors are bestowed with a variety of weapons, armor and gifts as a reward for their faithful service to Chaos. These gifts can vary greatly, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation and misery upon his enemies. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods simply from his aura of dark menace. Amongst the ranks of Chaos Warriors, the Chosen are truly the nobility of Chaos.
Chaos Chosen will always lead by example, fighting not as commanders but as elite warriors. In this way, the Chosen hope to attract yet more of their master’s favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black-powder firestorms, hails of arrows and punishing artillery, their purposeful tread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a warband of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin. Few can stand against the full onslaught of a Chaos Warrior, even fewer can stand against the savagry of a single Chaos Chosen in combat.
Because of this I think the team thought that they wanted to make Auras into a Chosen class mechanic, and I stongly agree with this decision. Then they just more or less mirrored the KotBS because they felt that it worked.
I played a Chosen on live, as well a KotBS and a KotBS on RoR. I think that the mechanic currently is fine even if it is a tad passive which I think is just fine. The stats are also fine imo.
What I would like to see though is the other tanks are placed a bit closer to the same level in terms of utility.
Chaos Chosen are those blessed few amongst the ranks of the Chaos Warriors who bear the favor of the Dark Gods far more than their fellows but have not yet become strong enough to take on the mantle of a Chaos Champion. Known amongst their kind as Chosen, these warriors are bestowed with a variety of weapons, armor and gifts as a reward for their faithful service to Chaos. These gifts can vary greatly, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation and misery upon his enemies. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods simply from his aura of dark menace. Amongst the ranks of Chaos Warriors, the Chosen are truly the nobility of Chaos.
Chaos Chosen will always lead by example, fighting not as commanders but as elite warriors. In this way, the Chosen hope to attract yet more of their master’s favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black-powder firestorms, hails of arrows and punishing artillery, their purposeful tread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a warband of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin. Few can stand against the full onslaught of a Chaos Warrior, even fewer can stand against the savagry of a single Chaos Chosen in combat.
Because of this I think the team thought that they wanted to make Auras into a Chosen class mechanic, and I stongly agree with this decision. Then they just more or less mirrored the KotBS because they felt that it worked.
I played a Chosen on live, as well a KotBS and a KotBS on RoR. I think that the mechanic currently is fine even if it is a tad passive which I think is just fine. The stats are also fine imo.
What I would like to see though is the other tanks are placed a bit closer to the same level in terms of utility.

Reggaewaldo - Rune Priest | Yvlandir - White Lion | Marleyzimo- Knight of the Blazing Sun
Ex Database team member. Blackguard @ Live: Emnir
- th3gatekeeper
- Posts: 952
Re: [Chosen / KotBS] Possible "aura" suggestion
While I somewhat agree with you, Azarael has stated multiple times that this is going to be "in for review" and he is "taking suggestions on how to not make it so passive" So we already know change is coming eventually. My goal here was to get out infront of it so that it doesnt turn back into "Twisting" which is what turned me off to Knights initially.Marley wrote:I think that the mechanic currently is fine even if it is a tad passive which I think is just fine. The stats are also fine imo.
Of all the suggestions, I probably like the "hit = activates" option in that Path of Glory abilities will "activate" a path of glory aura benefit etc etc. That seems to incoorperate mostly passive mentality with a touch of active management that at the very least requires the Chosen/Knight to be awake and in combat for the benefits to take place.
I agree here as well. I look at my SM and it just feels like I provide NO benefits to the team virtually.Marley wrote: What I would like to see though is the other tanks are placed a bit closer to the same level in terms of utility.
Either I can provide ~ 100 stats to them from stealing and my own damage decreases from not debuffing spirit DR, or I go with spirit debuff which means zero team benefits (with the exception of 1 WL move that deals spirit....).
Overall though, Atleast for a Knight I would LOVE to see their capstone in Glory reworked so that its a good damage/aoe ability to use. So increased damage for the 2H knights out there... and then possibly this suggestion of an aura rework would be fun I think.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
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