IMO having 6v6 fights in the lake with less renown compared to a 24v24 would be as ridiculous.Shadowgurke wrote:It doesn't even matter. You can do so much more than form a 24 man wb and still do fine. But what is the point? The Devs are fine the way it is now and seeing as most of them dislike Scenarios there is no way to change that. At the end of the day it's their server and they decide what changes are necessaryEuan wrote:Can I just say that forming a warband with 24 takes no planning whatsoever and will fill faster than a 6 man. I had made a longer post before but eh.
[Scenarios]Renown gain too small?
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Re: [Scenarios]Renown gain too small?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: [Scenarios]Renown gain too small?
Haha this one made me giggle, after being more then abit frustrated reading your other "opinions of the game and where it should be" to put it nicely.magicthighs wrote:Getting 6 organised people online versus getting 24 organised people online at the same time is a big difference. Then you have to find the action in orvr, as opposed to just queuing for scenarios. No, sorry, a full wb for orvr requires a LOT more planning than your 6 man group.Shadowgurke wrote: I can get a 6 man together and tail a random WB/Guild WB in oRvR and do just fine. Or I join an open warband. Or I gank with 400%. Or I join a big guild and get a full WB 3 or 4 times a week. As far as preparing goes, we spend a significant amount of time to prepare our 6 man too.
Finding action in orvr can be done in 30 seconds by a blind man.
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Reklaw R40 SO - Jabberwocky R40 DoK - Googol R40 MAg - Tinteling R40 MAr - Jabster R41 Chp - Unoffensive R23 SH - Jabbywoo R33 Zealot - Kittycat - Donalduck
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Reklaw R40 SO - Jabberwocky R40 DoK - Googol R40 MAg - Tinteling R40 MAr - Jabster R41 Chp - Unoffensive R23 SH - Jabbywoo R33 Zealot - Kittycat - Donalduck
Ihavecats R40 WL - Jabber R32 - Species R42 BW - Panini R26 AM - Frailty
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