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Faction balance and how to improve it.

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kok
Posts: 140

Re: Faction balance and how to improve it.

Post#21 » Mon Mar 21, 2016 9:54 am

1)People has work, school , bed or even other game to go to.
2)They often set a target for themselves before quitting , a successful keeptake or a failure, a BO or even a random DC.
Anyone who pugged knew this.
3)Anyone who create pugged Warband knew that their number grow with defeat as well as victory. Their number is often decided by AAO (The higher the AAO , the more recruit they get)
That why you seen wb leader shouting AAO value in their recruitment
3)Whomever has the bigger Zerg decide everything
People from their own secret guild group think they decide the victor. True FACT IS THEY Often DON'T.
4)Most people don't care about renown, they care more about the medallion from kill quest.
The fact that you can get to like rr36~38 in pug wb in orvr before reaching lvl 35 mean you will be capping rr very soon while still lacking full shinning devastator armor.
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Razid1987
Posts: 1295

Re: Faction balance and how to improve it.

Post#22 » Mon Mar 21, 2016 9:59 am

Torquemadra wrote:
Spoiler:
Razid1987 wrote:
Scambug wrote:EDIT 20/03/16: Right...as much as I like to bash on xrealmers I'll admit it isn't very constructive. So instead why not make this thread about how we can improve faction balance, AAO or anything closely related ? That's more or less where the thread seemed to be going anyways. So let's have it..ideas, rants, QQs. Whatever, as long as it's about faction balance !
I have gotten pretty aware of how bad x-realming is lately. The last few weeks, my guild can be practically alone as Order in the ORvR lake in T3, and after wiping the Destro zerg once or twice, there's not even 10 minutes later 1, and sometimes even 2, full pug warbands that come out of nowhere. And the destro zerg? Vanished. If this happened once or twice, fine. But it's every. single. time. Without exception.
Now, do I know for a fact, that this is x-realming? No, but it would be very unlikely for so many players (from one faction alone) randomly logging out, and just as many players on the opposing faction, randomly logging in at the very same moment, every single time.

I'm aware that preventing x-realming is impossible, but I think the Devs should seriously consider trying to play around with some different suggestions made on these forums, and see the effect it might have:

A 1-hour timeout for the opposing faction, might be a good first suggestion to try out. It's not very harsh, and it should be relatively easy to see the effect in-game.

My biggest concern about punishing x-realming is that instead of people logging to the opposing faction, they simply just flat out, log out of the game entirely, instead.
But even then, you would have made the ration between the two factions better, by preventing them from reinforcing the "top dog"-faction. So I guess it's still better than what we have now?
Today in avelorn, Order got pushed back from the keep take, AAO arrived and I firmly expected order to vanish and Destro mysterious get larger but it settled at 40%, we got to the keep, had a massive defence made a metric poopton (the technical term) of xp/rr/inf what have you. It was great, my suspicions were not realized and good fights were had by all.

While there are clearly flip floppers looking for an easy ride it may not be as bad as we suspect, myself included.
I saw you mention it in /say at the keep in Avelorn. But I don't know. That's one example of it not happening, versus countless where it does. In Tier 2 it's actually even worse. My guild and I have to relog every 10-15 mins or so, to keep having players to fight and something to do, and we are being called "x-realmers" for it o.O
Last edited by Razid1987 on Mon Mar 21, 2016 10:10 am, edited 3 times in total.

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Razid1987
Posts: 1295

Re: Faction balance and how to improve it.

Post#23 » Mon Mar 21, 2016 10:09 am

kok wrote:1)People has work, school , bed or even other game to go to.
2)They often set a target for themselves before quitting , a successful keeptake or a failure, a BO or even a random DC.
Anyone who pugged knew this.
3)Anyone who create pugged Warband knew that their number grow with defeat as well as victory. Their number is often decided by AAO (The higher the AAO , the more recruit they get)
That why you seen wb leader shouting AAO value in their recruitment
3)Whomever has the bigger Zerg decide everything
People from their own secret guild group think they decide the victor. True FACT IS THEY Often DON'T.
4)Most people don't care about renown, they care more about the medallion from kill quest.
The fact that you can get to like rr36~38 in pug wb in orvr before reaching lvl 35 mean you will be capping rr very soon while still lacking full shinning devastator armor.
Pugs mostly fall apart with continual defeats, and grow with victories.

Getting Devastator has never been easier. You can pick up Boots and Gloves for like 30g off the AH, and you can get the Chest from gold bags in keeps (Yes, even empty ones). So all you really have to buy with Medallions are the Shoulders (45x) and the Helm (60x). And since the costs have also been reduced, all you need is effectively just 105x Solder Medallions. That shouldn't take you too long to get that, tbh.

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feefy1
Posts: 117

Re: Faction balance and how to improve it.

Post#24 » Mon Mar 21, 2016 2:46 pm

While the options you propose do exist, they aren't accessible to fresh players. Sorry but you can't rely on RNG bags from keeps. This is specially true for tanks who do very little damage to keep doors. And usually end up at the lower end of rolls. Not all players are lucky enough to have gold to spend on gear when they need consumables.
Live free, die heroically.

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magicthighs
Former Staff
Posts: 717

Re: Faction balance and how to improve it.

Post#25 » Mon Mar 21, 2016 3:04 pm

feefy1 wrote:While the options you propose do exist, they aren't accessible to fresh players. Sorry but you can't rely on RNG bags from keeps. This is specially true for tanks who do very little damage to keep doors. And usually end up at the lower end of rolls. Not all players are lucky enough to have gold to spend on gear when they need consumables.
Keep loot rolls are currently completely random. You can get a bag for just walking up to a keep.
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Razid1987
Posts: 1295

Re: Faction balance and how to improve it.

Post#26 » Mon Mar 21, 2016 3:14 pm

magicthighs wrote:
feefy1 wrote:While the options you propose do exist, they aren't accessible to fresh players. Sorry but you can't rely on RNG bags from keeps. This is specially true for tanks who do very little damage to keep doors. And usually end up at the lower end of rolls. Not all players are lucky enough to have gold to spend on gear when they need consumables.
Keep loot rolls are currently completely random. You can get a bag for just walking up to a keep.
Or standing afk right outside of the WC :P

DirkDaring
Posts: 440

Re: Faction balance and how to improve it.

Post#27 » Mon Mar 21, 2016 3:28 pm

The real issue and it was true at launch, is a two sided game, I said it during beta, wth would Mythic create a RvR game with only two factions, after making Dark age of Camelot, knowing full well a three faction game works best.

I perfer to play the underdog myself, but as we saw on live, the majority of players want to play on whichever side is winning, and when that happens, the issue just continues to get worse by new people asking in t 1 whose winning at end game and then promptly rerolling to the winning side for Ezmode .

There is not much you can do to prevent scrubs wanting to play on the winning team for easy renown and less of a challenge, due to the game being designed for only two factions,

At least they are going back with three factions in Camelot Unchained ,

And yes I got way more keep bags on live just showing up at a keep before keep lord was killed, than I did actually participating in the keep take.

dirnsterer
Posts: 199

Re: Faction balance and how to improve it.

Post#28 » Mon Mar 21, 2016 4:55 pm

Gather people who have the same mindset as you do. Do a thing called guild around this. Play with them against the odds, have fun.

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Zanilos
Posts: 443

Re: Faction balance and how to improve it.

Post#29 » Mon Mar 21, 2016 5:35 pm

There is a massive glaring problem that people seem to look over at the moment.

We currently have on order Kings, INQ + alliance, Cat house + ally, Fuerer + ally, Rigante + ally. Plus pugs.

On destro however, Porn factory (even with 1 and half wb), Nazgul + ally sometimes. Gothic + ally sometimes, cholpi on fridays. Only PF and Chlopi have full wb that I have seen.

When it hits 9:30 GMT PF log out. Then Destro stops in lakes. The action Torque mentions yesterday when we defended elf was actually really sad (apart from KO and Cathouse ally moves) . PF wiped ONCE and then went to keep for 20 mins. Now when they go to the keep, so do all other Destro besides Ade, Satoc and Epo.

What we actually need as a server is a good solid steady Destro EU guild that can front a WB on week nights. We have had to cut back on raids as there is literally no one to fight after 9:30.

As for the X realimg... I'm looking forward to ganking order soon! :D
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