So according to a poll members of the community took part in, it would seem people were in favor of the ORvR system put in place for WAR 1.4.0 - 1.4.8. Which was rather scary to me because I remember sitting in empty zones for ever just sending away RCs until finally it was siege time. Then everyone and their sister showed up.
The ONLY time RC were fun was shortly BEFORE or AFTER rams were made available for purchase. Until then it was just people in empty zones clicking carriers until keep siege time.
Once a zones keep became attackable THEN RCs were AMAZING. I remember running with my 6 man on Order on Badlands escorting a resource carrier into 3-4 warbands of destroy into the inner keep to help repair the door, and encounter Destro groups trying to stop us and the carrier along the way. Or being on the offensive and seeing an enemy resource carrier approaching the keep and EVERYONE trying to kill it before it got to its destination. THAT WAS FUN.
If we go with resource carriers I would suggest this:
1. Rams and other siege weaponry are made available at Keep Rank 2/3; instead of Keep Rank 4 (or something along those lines)
- This would help prevent keeping the zones empty for to long and cause more of an urgency to prevent enemy RC from reaching their destination.
2. Make the additional earned Keep Ranks make the Keep more defensible (ignore if that was how it already worked)
- This means that either the keep doors gain more health or more damage mitigation when attacked; making them harder to destroy the higher the Keeps rank. This will create an urgency for people to prevent RCs from getting to their destination as it will not only HEAL the door, as it did on live, it will make it more defensive.
3. Battlefield Objectives are protected by NPCs (my personal opinion)
- In live patch 1.4.0 – 1.4.8 the Battlefield Objects in T4 where not protected by NPCs. This allowed for anyone to go up to the Battlefield Objective and just start attacking the RC. While issues like range initiating the RC would have to be taken into consideration, this would hopefully prevent a single player from being able to initiate combat with an RC. A possible way to make that happen would be to make the RC unattackable until either a player of the RCs faction released it or the RC was released due to its own auto-release timer like they had on live.
4. Do NOT broadcast that a RC of your realm is under attack
- It was to easy to just sit on a BO and send the RC and not do anything until you realized one of them was under attack. If their attack is not broadcast I believe it will force players to actually escort the RC instead of lazily waiting around. They might not escort anyways but that just means people can publicly ridicule them for feeding the enemy Keep, not doing their job, or alerting others that they needed help.
Definitely broadcast the name of who killed/plundered the resources though! That was fun to try and hunt that guy down!
5. Do NOT make the RCs able to be killed solo
- In live patch 1.4.0 – 1.4.8, practically anyone could solo a RC. I played a complete turtle tank IB and even I could solo a RC if left uninterrupted and even sometimes interrupted. I am not saying make them require a 6 man to kill but make it so you at LEAST have to have 2-3 people to kill.
6. When an enemy RC is defeated someone must then pick up that resource and transport it either to their realms keep or warcamp (I feel like it was like this on live at some point but I can't recall)
- This one does not have to happen I just always thought it would be more entertaining. The person who picks up the resource would not be slowed down and could mount up, but their location would be tracked on the map. Perhaps make an interactive turn in spot inside the keep and just outside the warcamp.
While this was not my favorite ORvR system I definitely did not hate it. And with what seems to be a rather large proportion of the community being in favor of the 1.4.0 - 1.4.8 patch, I felt these ideas regarding that system would make the experience more enjoyable for players, such as myself, who were not huge fans of RCs while still (hopefully) appealing to the members of the community that enjoyed this system.
[Suggestion] ORvR System Resource Carriers
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
[Suggestion] ORvR System Resource Carriers
Last edited by boog on Mon Mar 21, 2016 9:43 pm, edited 4 times in total.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Ads
Re: [Suggestion] ORvR System Resource Carriers
Bah sorry submitted prematurely. Meant to preview. Will be editing but that is what I have so far.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: [Suggestion] ORvR System Resource Carriers
There we go. That's as good as its gonna get for now lol.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Who is online
Users browsing this forum: No registered users and 6 guests