KD duration for balance or loss of flavour

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.

Poll: Should all non-resource related knock-downs duration be 3 seconds?

No
33
58%
Yes
15
26%
Maybe, depends how it was implemented.
9
16%
Total votes: 57

User avatar
Scrilian
Posts: 1570

Re: KD duration for balance or loss of flavour

Post#101 » Wed Mar 23, 2016 8:58 am

Back to the topic:
Surely stun duration reduction for dps would be ok if every dps had an interrupt. From what I remember only WL/Mara, Engie/Magus, SW/SH(melee) have it.
Throat Slasha for once can be altered to become an interrupt with 10-20sec CD.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Ads
User avatar
Gobtar
Posts: 799

Re: KD duration for balance or loss of flavour

Post#102 » Wed Mar 23, 2016 1:47 pm

Would it be okay? I think off that is one heck of a compromise. I can appreciate mitigating "nerfs" to lessen the blow. I don't feel that WEs/WH need an interrupt at all. Yes WL/ Marauder have it, does that mean all MDPS should have one? I think not. As mentioned previously the kill potential for a WH/WE with a 2s KD pre-TB is downright silly.

Knowing that WE/WH were extremely powerful Pre-1.4 with incredibly burst potential*, and considering we are returning to a world without access to RR81+ gear or Trivial Blows, reverting the KD duration on these classes should be seriously considered, adding buffs and other mitigators done after sufficient testing.

*Please watch the video previously linked. The WE is not in sovereign gear but in Warlord/Invader. There is also a Burst test at the end which is highly relevant.
Last edited by Gobtar on Wed Mar 23, 2016 1:50 pm, edited 1 time in total.
Image

User avatar
TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#103 » Wed Mar 23, 2016 1:49 pm

Tesq wrote:wasn't in t2 a swap for choppa/slayer for heal debuff to make them have it in t2?
No that was Sh and Sw
Image

User avatar
Ghostweed
Posts: 183

Re: KD duration for balance or loss of flavour

Post#104 » Wed Mar 23, 2016 3:47 pm

Scrilian wrote:And nerf pounce, what else?

Yes, WL doesn need no CD gap closer as he have charge + u cant run away from lion. Lion is the fastest npc in the game, faster than mount, faster than run away+flee, it will follow u trough obsatcles, walls + it doesnt slow down in water + it cant be slowed by puddle + he will attack u trough walls and it gives perma snare. Lion is the WARs Flash!
Gorrgfang da Shaman & Gokrok da Black Orc

iraoul
Posts: 16

Re: KD duration for balance or loss of flavour

Post#105 » Wed Mar 23, 2016 3:57 pm

The loss of the 9s mezz killed smale scaled roaming.

And the whole game in the same time.
**** Zerg

/puke

User avatar
Tklees
Posts: 675

Re: KD duration for balance or loss of flavour

Post#106 » Wed Mar 23, 2016 4:43 pm

Scrilian wrote:Nah, the CD is fine, its can be group-cleansed, unlike the Bad Gas. ;)
If only i could take you seriously.... but alas we all know youre just here for the kicks
Tklees Chatoullier
Gagirbinn

User avatar
Scrilian
Posts: 1570

Re: KD duration for balance or loss of flavour

Post#107 » Wed Mar 23, 2016 4:52 pm

That is true btw, since all the serious discussion would soon held at the balance forums once t4 is up.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

sarcasmo95
Posts: 11

Re: KD duration for balance or loss of flavour

Post#108 » Wed Mar 23, 2016 5:02 pm

iraoul wrote:The loss of the 9s mezz killed smale scaled roaming.

And the whole game in the same time.
**** Zerg

/puke
Yes the removal and nerf to all the cc that a coordinated grp uses to battle superior numbers was the worst decision the original devs made.

Rewarding the player who's first comment upon logging in at night is "Where the warband?" and running in a giant clump from one point to another while penalizing the players who actually try and find fights( the minority) by taking away their only advantage is something Ill never understand.

Reward coordination and lets bring back cc!
-Selki

Ads
User avatar
Tklees
Posts: 675

Re: KD duration for balance or loss of flavour

Post#109 » Wed Mar 23, 2016 10:43 pm

Pistol whip was 2 seconds. I remember this because I looked at that patch as a buff to WH/WE
Tklees Chatoullier
Gagirbinn

User avatar
Gobtar
Posts: 799

Re: KD duration for balance or loss of flavour

Post#110 » Wed Mar 23, 2016 11:11 pm

At launch pistol whip was a 3s Stun. When 1.3 hit and changed it to a KD. Somewhere along the lines both the WE and WH KDs were nerfed to 2s...only to be buffed again.
Image

Who is online

Users browsing this forum: Blue215 and 1 guest