Recent Topics

Ads

Ability Rework Progress

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#71 » Thu Nov 20, 2014 7:52 pm

Gorwe wrote:Any chance to change Orders/Auras to work like they're intended? Example:

-> PtA: Buffs Str/Int/etc(offensive stats) + debuffs Toughness -> offensive order
-> SS: Buffs Toughness + debuffs offensive stats
-> GYR: Stays as is

I could be more intricate and want Knights just to buff and Chosen just to debuff. Example:

Knight
-> PtA: Buff offensive stats
-> SS: Buffs Toughness
-> GYR: Buffs resistances
Chosen
-> Dreadful Fear(I think...): Debuffs Toughness
-> Corrupting Wrath: Debuffs offensive stats
-> Discordant Turbulence: Debuffs resists

But I will not req that. It's not reasonable, but it'd would add A METRIC TON of character to factions. I am just curious about the first example, so that PtA is actually an offensive order, SS defensive etc. Idk what Mythic wanted to say with "offensive" aura giving +offense while debuffing ofense(just...wut O.o :?: )

God seems like as huge nerf to kobs and huge buff to chosen... I LIKE IT !!
Image

Ads
herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#72 » Thu Nov 20, 2014 8:17 pm

Azarael, i dont imagine it, i played SM 4 days, last today i checked it, i focused on these strikes

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#73 » Thu Nov 20, 2014 8:23 pm

Not saying that you imagined it. Merely stating what I've seen from playing my own SM.

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#74 » Thu Nov 20, 2014 10:25 pm

well play t4 sm and t1 sm are completly different btw
Image

User avatar
amputationsaw
Posts: 629

Re: Current State of Classes and Abilities (PvP)

Post#75 » Fri Nov 21, 2014 7:59 am

I think before all classes get fixed and balanced, they should be a big attention of some interface bugs to be worked on. I mean some little things who are making the gameplay more pleasant.
For example: buff tooltip indicator, falling down damage, buffs/debuffs of target unitframe, abilities in actionbars are switching and changing after logging in or joining a sc, gaining rr points in open rvr fights, raid unitframes in sc and teammate location on minimap :)

I don't know how big the current possibilies of the devs to fix bugs are. And of course I don't blame anything here. Just memtion some facts which I guess are important for the whole gameplay

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#76 » Fri Nov 21, 2014 1:03 pm

probaly after all these last fix party/wb ui is what would be look at, maybe fixing even stcuk targeting bug, lost of los bug, etc
Image

User avatar
wots
Posts: 24

Re: Current State of Classes and Abilities (PvP)

Post#77 » Sat Nov 22, 2014 9:47 am

reguarding channels and los, memories are a little hazy but i do recall with certainty that the herder channel lots o arrers and its shadow warrior mirror ability would continue to damage reguardless of los. i experienced this from both sides of the equation, and it was fairly common for a herder/sw to use the ability if they saw an enemy trying to break los.
dildina RP wotsahot Shaman peeved IB notcute Sh princess Dok ninasi BG speck Eng

User avatar
Vizzie01
Posts: 20

Re: Current State of Classes and Abilities (PvP)

Post#78 » Sat Nov 22, 2014 10:37 am

wots wrote:reguarding channels and los, memories are a little hazy but i do recall with certainty that the herder channel lots o arrers and its shadow warrior mirror ability would continue to damage reguardless of los. i experienced this from both sides of the equation, and it was fairly common for a herder/sw to use the ability if they saw an enemy trying to break los.
Well.. Ive found an even more interesting thing about squigs.

Scenario:
1. select any single enemy
2. use Yer Bleedin!
3. immediately select another enemy
4. use Yer Bleedin!
5. immediately select next enemy and repeat
6. watch as previous enemies get their bleeding stacks refreshed and your squig sends multiple arrers :D
7. repeat into infinity in order to bleed 4-5-6 enemies at once
~~Knowledge is Power, hide it well.~~

Image

Ads
User avatar
Bozzax
Posts: 2624

Re: Current State of Classes and Abilities (PvP)

Post#79 » Sat Nov 22, 2014 3:30 pm

eisenhans wrote:Just mirror DoK's and WP's prayers/covenants and be done with it. WP's prayers were pretty much useless anyway and much weaker than the covenants.
Please stop this mirror this and that. Mirroring things dumbs down the game and makes it less interesting as a whole. Looking at a single ability it may feel unbalanced but as whole WPs are probably the best healer in game.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

eisenhans
Suspended
Posts: 64

Re: Current State of Classes and Abilities (PvP)

Post#80 » Sat Nov 22, 2014 5:37 pm

Bozzax wrote:Please stop this mirror this and that. Mirroring things dumbs down the game and makes it less interesting as a whole. Looking at a single ability it may feel unbalanced but as whole WPs are probably the best healer in game.
Better dumbed down and working than un-usable. Also, WP can't outheal big spikes, never could. WP was an AOE-heal machine. Just like DoK. They even mirrored the cleansing ability after some time on the officials severs. If anything, DoK is superior:
- Higher DPS
- Same heal output
- Working, useful Covenants

DPS cannot be fixed without hilarious amounts of work, so at least mirror the Covenants (or Prayers if you want to nerf DOK).

Who is online

Users browsing this forum: No registered users and 9 guests