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[Small idea] Kill streak system

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TaeBal
Posts: 31

[Small idea] Kill streak system

Post#1 » Sat May 21, 2016 3:31 pm

I have just one small idea here :) but sorry for my bad english

Kill streak system (RvR or SC both) like dota,Hon,LoL,etc

EX)
1kill without die : no buff no effect

2kill without die : get buff name = "Blood lust" with Red blood droping weapon effect

3kill without die : "Ownage" with Green fire weapon effect

4kill without die : "Dominating" with Blue fire weapon effect

5kill without die : "Serial killer" with Red fire weapon effect

6kill without die : "Unstopable" with Orange fire weapon effect

7kill without die : "Wicked sick" with Sky blue shining weapon effect

8kill without die : "Massacre" with Dark red shining weapon effect

9kill without die : "God like" with Yellow shining weapon effect

10kill without die : "King" with Rainbow fire weapon effect

If some player kill who got 5 over kill anybuff player : Get buff "Bounty hunter" with Purple fire weapon effect

If some player kill who got 10kill streak player : Get buff "King Slayer" with Purple shining weapon effect

*Every buff and weapon effect are just for visual ONLY. not give +anything for pvp

I think its not viable atm hehe its just my funny suggestion for future if can :)
Thanks for read

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zabis
Posts: 1215

Re: [Small idea] Kill streak system

Post#2 » Sat May 21, 2016 3:45 pm

I remember there being a kill streak counter in DAoC as well
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#266

Midwifery
Posts: 17

Re: [Small idea] Kill streak system

Post#3 » Wed May 25, 2016 6:46 pm

I LOVE this idea!! I know that for me, this would add another fun little carrot to chase on my dps characters. I fell like this mechanic could also be helpful for people who are new to the game as it would give them a visual indicator of who to focus/avoid (depending on what your role is) and would help pug groups be able to figure out who to gang up on if they are getting pummeled by a premade or something, hehe. This could also go hand-in-hand with the rvr leaderboard idea that was mentioned in the Development subforum.

To piggy-back on this, what about a similar mechanic for non-dpsers? Maybe healers could have something similar but instead it counts how many times they've brought themselves or another player back from near-death :D This would have the side-effect of forcing that healer to remain very aware of their positioning as they will become an even-tastier-looking target as their saviour-streak increases. That would def make healing more exciting.

The only thing to consider is that would likely need to be a toggle-able effect since some players may have to turn off visual effects as it is already just to get the game to run smoothly due to high latency or hardware that can't quite keep up.

I dig this idea, its always fun having things to work toward that don't actually effect your stats since the replay value is essentially infinite.

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Vdova
Posts: 555

Re: [Small idea] Kill streak system

Post#4 » Wed May 25, 2016 7:07 pm

TaeBal wrote:I have just one small idea here :) but sorry for my bad english

Kill streak system (RvR or SC both) like dota,Hon,LoL,etc

EX)
1kill without die : no buff no effect

2kill without die : get buff name = "Blood lust" with Red blood droping weapon effect

3kill without die : "Ownage" with Green fire weapon effect

4kill without die : "Dominating" with Blue fire weapon effect

5kill without die : "Serial killer" with Red fire weapon effect

6kill without die : "Unstopable" with Orange fire weapon effect

7kill without die : "Wicked sick" with Sky blue shining weapon effect

8kill without die : "Massacre" with Dark red shining weapon effect

9kill without die : "God like" with Yellow shining weapon effect

10kill without die : "King" with Rainbow fire weapon effect

If some player kill who got 5 over kill anybuff player : Get buff "Bounty hunter" with Purple fire weapon effect

If some player kill who got 10kill streak player : Get buff "King Slayer" with Purple shining weapon effect

*Every buff and weapon effect are just for visual ONLY. not give +anything for pvp

I think its not viable atm hehe its just my funny suggestion for future if can :)
Thanks for read
Do You really want to see me with rainbow effect 24/7 ? :lol:
but seriously interesting idea I must admit ;)
Vdova - Witch elf princess of suffer and despair

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Shadowgurke
Posts: 618

Re: [Small idea] Kill streak system

Post#5 » Wed May 25, 2016 7:10 pm

We should ask Bretin first what he thinks about constantly running around with rainbows
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Ossos
Banned
Posts: 138

Re: [Small idea] Kill streak system

Post#6 » Wed May 25, 2016 7:31 pm

hehe, is bretin another "creative" DEV? :)

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daniilpb
Posts: 591

Re: [Small idea] Kill streak system

Post#7 » Wed May 25, 2016 8:20 pm

Guide "How to make a suggestion"
> Did the thing (suggestion) exist at original WHO server?
1) No -> forget about it
2) Yes -> create a minimum 10 pages topic -> understand that nothing will change -> go to the (1)
PROFIT
It works, I promise
People should understand that this server is just a necromantic cult.
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Ossos
Banned
Posts: 138

Re: [Small idea] Kill streak system

Post#8 » Wed May 25, 2016 8:30 pm

can we have fly mounts?

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warhammer69
Posts: 145

Re: [Small idea] Kill streak system

Post#9 » Wed May 25, 2016 9:13 pm

this would be pretty hilarious.
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Luth
Posts: 2840

Re: [Small idea] Kill streak system

Post#10 » Wed May 25, 2016 9:30 pm

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