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Currency from BFOs for Siege Equipment

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bloodi
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Re: Currency from BFOs for Siege Equipment

Post#11 » Mon May 23, 2016 12:33 am

Renork wrote:Edit: I see AH tax as being extra taxing on people who already don't have enough gold. I sincerely doubt anyone who has gold to spare will care about a 15% tax.
Ah, so you really lack the basic concept of what it does and how much gold it may remove from just people doing flipping. Its a big deal and really helps with gold inflation, you could have said that at the start instead of this idiotic game we had to play where you try to say it didnt matter at all before showing you just dont have any idea of what you are talking about.

And about your suggestions about my lifestyle from now on, i will sadly have to disregard them, good try though.

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Renork
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Re: Currency from BFOs for Siege Equipment

Post#12 » Mon May 23, 2016 12:37 am

bloodi wrote:
Renork wrote:Edit: I see AH tax as being extra taxing on people who already don't have enough gold. I sincerely doubt anyone who has gold to spare will care about a 15% tax.
Ah, so you really lack the basic concept of what it does and how much gold it may remove from just people doing flipping. Its a big deal and really helps with gold inflation, you could have said that at the start instead of this idiotic game we had to play where you try to say it didnt matter at all before showing you just dont have any idea of what you are talking about.

And about your suggestions about my lifestyle from now on, i will sadly have to disregard them, good try though.
I sincerely hope you work in isolation, I can't imagine you working with the public and I sure hope I never get a patient with little man syndrome like you. I'm not going to fuel your imaginary ego, I will simply end the conversation by stating there are plenty of smart developers and DB people on the team that probably already thought of your suggestion. I disagree with it because gold was never wiped prior to t4 release.

bloodi
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Re: Currency from BFOs for Siege Equipment

Post#13 » Mon May 23, 2016 12:43 am

Renork wrote:I sincerely hope you work in isolation, I can't imagine you working with the public and I sure hope I never get a patient with little man syndrome like you. I'm not going to fuel your imaginary ego, I will simply end the conversation by stating there are plenty of smart developers and DB people on the team that probably already thought of your suggestion. I disagree with it because gold was never wiped prior to t4 release.
I worked both in public and i worked with a lot of people who were patients with a syndrome, not like mine but at least with one.

I can tell you one thing, most of them dont freak out and try to psychoanalyze me after getting told "damn, you are extra dense today" in a joking manner.

Anyway, if anyone has an answer that doesnt rely on assumptions and how mad they are at the guy who asked it, i would appreciate it, as it seems very odd to me at the moment and as i said, searches return nothing whatsoever.
Last edited by bloodi on Mon May 23, 2016 12:50 am, edited 1 time in total.

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Renork
Posts: 1208

Re: Currency from BFOs for Siege Equipment

Post#14 » Mon May 23, 2016 12:50 am

stillwaterww wrote:What if allready in basement?

On another note, I dont feel like siege weapons are the ideal candidate for a gold sink.
The are an integral part of orvr and everyone should be able to bring them.
I think more ideal goldsinks would be vanity items, increased costs of dye's, etc.
For sieges to function as they should (read lots of siege equipment) everyone one has to be able to buy them no?
I like the idea of siege weapon currency.
I would not be surprised, some people lack social skills.

I agree with introducing more vanity items, etc..

The main problem is that everyone is still in the process of discovering and fixing existing bugs, so anything can alter the economy right now. I definitely like the siege weapon currency idea though.

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