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Proposed oRvR reward changes

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C4init3
Posts: 10

Proposed oRvR reward changes

Post#1 » Thu Jun 09, 2016 10:04 am

Dear Devs,

I would like to point out some issues concerning the state of current oRvR. The last 2-3 weeks, I have been in many keep sieges, on both defending and attacking sides. Defending a keep is easy, but due to people "stealing" oil, not worth it on a warband scale, only 2-3 people sized groups. Attacking a keep takes a lot of effort and money, and most often unsuccessful, yielding absolutely no rewards. Also, from the 10-15 keep rolls (whether attacking or defending), I have been on the roll table twice, and won nothing, like at all.
Considering my rant above, I would like to ask you kindly to change rewards from oRvR and sieges. I would say adding fixed rewards to the keep take as well as the RNG reward would be beneficial. Even if a bag is out of reach (due to "luck"), the time invested on RvR wont be wasted, if there is a reward, lets say 2 offi medallions on keep defenses. Keep attacks should be much more rewarding, maybe 4 offi medallions as well as double chance on gold and purple bags. As it is now, there is no incentive to attack a keep, only to defend it, and here is the catch! No one attacks a keep, so there will be no defenses! No zone flips. RvR degrades back to T1 level, where the two sides push each other from wc to wc.

Tl;DR: add fixed rewards to keep sieges

Thanks all, please feel free to comment!

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