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Suggestion on Zealot ruin Gear

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kweedko
Posts: 519

Suggestion on Zealot ruin Gear

Post#1 » Wed Jun 15, 2016 8:45 pm

Hey devs and set designer actually here is my deal -

Make ruin set + mastery point in to second branch "Path of Witchcraft" instead of "Path of Alchemy" cause Alchemy path is all about great single CRIT heals /

And the ruin set have almost none +crit and Witchcraft is all about absorbs and don't need a crit so much

So we get 3 different sets for 3 different branches bsides that lvling lowbie DDZEALS gonna be much easy http://waronlinebuilder.org/#career=zea ... 9:;0:0:0:0: with spec like this and that one for Annighilator and PROS :mrgreen: http://waronlinebuilder.org/#career=zea ... 9:;0:0:0:0:

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Dabbart
Posts: 2251

Re: Suggestion on Zealot ruin Gear

Post#2 » Wed Jun 15, 2016 10:15 pm

Don't you already have 3 sets for 3 diff branches? same as every class?

Yea. I'd like to switch the mastery point I get from WH merc from mid to left tree(y/know the one with Parry), since it would help out my build a lot...

But I figured that the Devs whom spent all that time on the gear did things for a reason. And we have multiple options for each class/build/style.

Also, only matters till RR gains increase/people grind to 40/50 or higher.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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kweedko
Posts: 519

Re: Suggestion on Zealot ruin Gear

Post#3 » Wed Jun 15, 2016 10:44 pm

Dabbart wrote:Don't you already have 3 sets for 3 diff branches? same as every class?

Yea. I'd like to switch the mastery point I get from WH merc from mid to left tree(y/know the one with Parry), since it would help out my build a lot...

But I figured that the Devs whom spent all that time on the gear did things for a reason. And we have multiple options for each class/build/style.

Also, only matters till RR gains increase/people grind to 40/50 or higher.
no we got not we got 2 set for 1 branch (ani ruin)and one for 3(that useless sc crap set) and none for 2

Dabbart
Posts: 2251

Re: Suggestion on Zealot ruin Gear

Post#4 » Wed Jun 15, 2016 10:51 pm

Huh. That's wierd.

Z's, mara, SW, WL, WE, Sorc, all have only 2 of their mastery tree's represented on Armor.

Sorry mate, I hadn't noticed that. Yea, change would be good then.

Edit: Incase others like me forgot to save the Doc: https://docs.google.com/spreadsheets/d/ ... =412066288
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

User avatar
kweedko
Posts: 519

Re: Suggestion on Zealot ruin Gear

Post#5 » Wed Jun 15, 2016 11:05 pm

Oh ive noticed that New Mercenary for mid tree so my suggestion now get the Merc set Right tree cause aoe spec need def the most(and ddzeals can't benefit from this set at all), ruin for Middle tree for absorbs synergy with good health and Ani for Left tree.
And all the classes have 3 set for 3 brances except RP and ZEAL it's a great miss you mister set designer, plis change it :mrgreen:
Last edited by kweedko on Wed Jun 15, 2016 11:09 pm, edited 1 time in total.

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Valfaros
Posts: 260

Re: Suggestion on Zealot ruin Gear

Post#6 » Wed Jun 15, 2016 11:07 pm

I rather don't comment on the mastery setup you show there especially the "PROS" one...
I'm against this change ruin was always the beginner set for heal zealots ever since don't know why you would change that and annoy so many people who already got this set.
These sets never actually gave a real talent point so to ask for a particular change that fits about 5 people is silly. If you want that extra point than work for it and make rr50 it's not that hard.

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kweedko
Posts: 519

Re: Suggestion on Zealot ruin Gear

Post#7 » Wed Jun 15, 2016 11:18 pm

Valfaros wrote:I rather don't comment on the mastery setup you show there especially the "PROS" one...
I'm against this change ruin was always the beginner set for heal zealots ever since don't know why you would change that and annoy so many people who already got this set.
These sets never actually gave a real talent point so to ask for a particular change that fits about 5 people is silly. If you want that extra point than work for it and make rr50 it's not that hard.
you know nothing about heal zeals they never get the ruin cause they need crit they take t3 rvr set + purpules +3, go play you WP RP KTOBS BW whoever OP class player you are :mrgreen:

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Valfaros
Posts: 260

Re: Suggestion on Zealot ruin Gear

Post#8 » Wed Jun 15, 2016 11:26 pm

Getting 20% healcrit on my zealot so don't know what you think but it's enough for me....can write you ingame nexttime I see you guys running around to prove but think what you want.

Ps. I wrote you a pm
Last edited by Valfaros on Wed Jun 15, 2016 11:41 pm, edited 1 time in total.

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kweedko
Posts: 519

Re: Suggestion on Zealot ruin Gear

Post#9 » Wed Jun 15, 2016 11:35 pm

Valfaros wrote:Getting 20% healcrit on my zealot so don't know what you think but it's enough for me....can write you ingame nexttime I see you guys running around to prove but think what you want.
in full ruin dont laugh my ass off 20% heal crit ahahahhaha ahahahhaha and you are newbie 40 lvl zeal without 2 sc weps +2 crit, without cloak +1 crit, belt fom t3 + crit purpule hats from t3 + crit and shoulders from t4 for crit yeah you newbie ofcourse

20% crit it's nothing for healer you need about 30-35 for start, and even more for good, don't lie to newbie here :mrgreen:

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Valfaros
Posts: 260

Re: Suggestion on Zealot ruin Gear

Post#10 » Wed Jun 15, 2016 11:44 pm

Well just did my opinon on your suggestion call me whatever you want but I really don't give much about that.

As I said I wrote you a pm to stop this bitching around here on the thread.

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