Now then.
I have 2 issues that I can boil it down to.
1. Leveling.
The other 4 healing classes all get an option to do damage and have healing be done to the defensive target pre-level 10. Rp/zealot can not get this until they spec into Rune of fortune/boon of tzeentch which at earliest can be done at level 25. What this does is make it so the person who wants to play a hybrid zealot has 2 options, level it as a healer until this point or just do straight dps with no option to contribute to healing due to restrictions of harbinger/rune of breaking. Neither of these options are actually what said player wants to do and also option two often leads to confrontations. Also, by speccing into the tree to get that ability the player then has to wait till rank 40 to get the tactic transference/efficient runecarving which heals your defensive target for 50% of damage done while under harbinger/breaking. The other 4 healing classes have the option to contribute as an effective hybrid significantly earlier.
2. Harbinger/breaking.
This mechanic was a late add by mythic in an attempt to clean up messy mastery trees and such for zealot/rp. I actually think the mechanic is fine but just needs a little tuning to make it considerably less polarizing. At the moment zeal/rp hybrids can not actually throw a group heal out to help out if needed due to the cooldown and the very nature of the mechanic taking away every ounce of willpower. The other classes can spec into willpower if desired to actually have a group heal that might matter then continue doing damage while zealot/rp can not.
Theoretical Solution.
My idea at least to fix these issues is to make harbinger/breaking automatically put 25% of damage out as healing to defensive target. This would allow zeal/rp to actually contribute in a hybrid fashion early. Also, I would change the tactic transference/efficient runecarving to take 50% (I think 50% 60ft might work but even 25%, again balance stuff up for debate) damage done in harbinger/ breaking to heal all allies within 60-100 ft (I think 60 but balancing stuff) of the target. As of now many do not even go for transference/efficient due to aoe heal debuff application being preferred to the poor transference option.
Conclusion.
By doing this it would enable the damage zealot/rp player to actually contribute as a hybrid player and help their team out with heals and such. The current state of harbinger/breaking and transference/efficient make it very difficult for the player to actually contribute in a hybrid role.
P.S. plz dont hate me cause i dont healbot zealot/rp
