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Saving Scenarios (the endangered species part of WAR)

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drmordread
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Saving Scenarios (the endangered species part of WAR)

Post#1 » Mon Jun 27, 2016 2:51 am

When WAR first came out, scenarios were an integral part of taking a zone. While I liked it, most people did not. Even when this stopped, and SC's had nothing to do with zone takes, a player could spend all day doing sc's and still earn medallions to buy his/her armor, and emblems to buy his/her weapons.

Sometime soon after the launch of Tier 2 in RoR, people got upset that the majority of fighting was happening in sc's and not in the lakes. This is somewhat to be expected in lower tiers though. T1-T2-T3 are boring tiers. Sleepy Tiers, Tiers where you just want to power level through while doing sc's for RR.

But the solution was to nerf rewards in sc's, to force people to fight in the lakes. If you want medallions, you can only get them in the lakes.

Here we are today. Renown Rank has been set at 80 (awesome even though I loved the rr100 cap more). Also, we have the 25% max rr earned after rank 40 per kill/heal/assist, which I can understand as well. But what has this done to scenarios?

A winning SC will earn a player a max of 400 rr. Something easily topped by one battle in open RvR. No medallions at all, and (from what I have seen) a reduced chance for RvR armor set drops (since sc's are a max of 12 people per side).

So basically, the SC has turned into the red headed step child of WAR!

I would suggest that this be changed. Especially since a new RvR system is being introduced for WAR that will rely on Siege Weapons. A lot of people will not be happy with this system, a revived, viable SC option will allow these people to continue to play WAR, fight, earn medallions and gear drops, and more important earn renown at the same pace as those who will enjoy riding around all day towing artillery.

1. Increase RR gain in sc's to 50%
2. Allow medallion and gear drops in SC's
3. Allow INF rewards again as it was in original WAR. (Dwarf SC's give Dwarf INF, Elf SC's give Elf INF, Emp SC's give Emp INF)

I know there are those who believe that only fighting in the RvR lakes is playing WAR. Well, many people are getting tired of the lakes. A viable alternative would be nice .... :)
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Jaycub
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Re: Saving Scenarios (the endangered species part of WAR)

Post#2 » Mon Jun 27, 2016 2:54 am

I would personally never set foot in RvR anymore unless I was defending a keep.
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lawfol
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Re: Saving Scenarios (the endangered species part of WAR)

Post#3 » Mon Jun 27, 2016 3:10 am

SC population and gameplay seems fine to me...it is a short intense play in between,can be a break for pve ing or a slow rvr campaign. Or you focus on it...even queueing solo you will see who is queueing too,can make contact...work out a way to play together with synergy...I enjoy it.
The problem with rvr campaign today (no further content in cities, too much focus on def ticks, x realming) has nothing to do with sc being broken.

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Dalgrimar
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Re: Saving Scenarios (the endangered species part of WAR)

Post#4 » Mon Jun 27, 2016 3:17 am

If the new RvR system we are all waiting for will have a heavy focus on siege engines, it will be a big mistake.
Its still called a PvP/RvR MMO and not a PvDoor, SiegevSiege game.
Im not sure where the devs want to bring this "new" game to but i once heard them promise they will keep the RvR and mechanics the same as Live.
How i see it evolving atm is a carebear new game best suited for the casuals, lazy players who prefer to avoid pvp.
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Re: Saving Scenarios (the endangered species part of WAR)

Post#5 » Mon Jun 27, 2016 3:18 am

RvR system is temporary Dalgri...
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Dalgrimar
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Re: Saving Scenarios (the endangered species part of WAR)

Post#6 » Mon Jun 27, 2016 3:21 am

Twyxx wrote:RvR system is temporary Dalgri...
"Especially since a new RvR system is being introduced for WAR that will rely on Siege Weapons."
I know, it was a reply on what OP mentioned about new RvR system that rely on Siege Weapons.
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Dalgrimar
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Re: Saving Scenarios (the endangered species part of WAR)

Post#7 » Mon Jun 27, 2016 3:23 am

Dalgrimar wrote:
Twyxx wrote:RvR system is temporary Dalgri...
I know, it was a reply on what OP mentioned about new RvR system that rely on Siege Weapons.
drmordread wrote: Especially since a new RvR system is being introduced for WAR that will rely on Siege Weapons.
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DevilMagic
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Re: Saving Scenarios (the endangered species part of WAR)

Post#8 » Mon Jun 27, 2016 3:25 am

I like the suggestion. I'm sure they could get creative with ways to incentivize players to care about keep takes. For example, if rare crafting components could be purchased from a vendor in the keeps (not all components, just one particular to that keep), but only if we had locked the zone, then that would get me in the lakes. They would have to be BoP and have a limited stack size (or limit to how many could be purchased in a 12 hour period), to prevent locking a zone once, buying a crap-ton, and then never caring about locking the zone again.

I'm sure other people could help come up with ways to keep RvR in the lakes a viable/necessary/profitable option if Morrdread's idea was implemented.
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Twyxx
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Re: Saving Scenarios (the endangered species part of WAR)

Post#9 » Mon Jun 27, 2016 3:26 am

Yeah Dalgri, but the system that is currently being introduced is constantly in flux. The patch notes can't be used as evidence of a concrete system when the developers themselves (and not Mordread that you quoted, because he is not a developer and his post more so speaks to the current operations on the server rather than what will be the future, optimized system) have made very clear that things are not 100% going to stay as they are at all, and are going to be subject to future changes. =/
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Eathisword
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Re: Saving Scenarios (the endangered species part of WAR)

Post#10 » Mon Jun 27, 2016 4:26 am

drmordread wrote: 1. Increase RR gain in sc's to 50%
2. Allow medallion and gear drops in SC's
3. Allow INF rewards again as it was in original WAR. (Dwarf SC's give Dwarf INF, Elf SC's give Elf INF, Emp SC's give Emp INF)

I know there are those who believe that only fighting in the RvR lakes is playing WAR. Well, many people are getting tired of the lakes. A viable alternative would be nice .... :)
1. Very bad idea : scens giving more renown then RvR will only result in super-meta-premade queuing everywhere and grinding renown against pug way too fast. NA has already not much RvR, doing this would transform the game into an instanced PvP game like WoW Battlegrounds.

2. Bad idea also, same reason as above : scens are just too easy to farm. At least RvR as an element of randomness to it. I'd even suggest (I did somewhere else) to remove scenario armor sets like mercenary. Want good armor : do RvR. Want good weapon : do scens.

3. This, I don't care. Most people mains have capped influence in every zone. Not like it takes a long time to max it out. And although the rewards are awesome now... in the future, they will be obsolete. Probably not worth spending time coding it.

If we need extra incentive for scens, I would prefer the use of mundane ones that won't affect the need to do RvR like money quest for any given scens, titles, armor skins, currency to buy special dyes, etc.

Heck, you could even have quests like : win 25 (random number) Gates of Ekrund scenario and chose between a stout dwarven +180 armor talisman or a stack of armor potions... and so on with different stat talis and potions for each of the scens. Give PvE rewards. Not RvR ones.

@Dalgri, I agree with you, Campaign revolving around keep and siege only is getting old very fast. Need some incentive to have more movement in the zones and get more open space fights. We'll see what the future brings. But this is off topic...
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