Sometime soon after the launch of Tier 2 in RoR, people got upset that the majority of fighting was happening in sc's and not in the lakes. This is somewhat to be expected in lower tiers though. T1-T2-T3 are boring tiers. Sleepy Tiers, Tiers where you just want to power level through while doing sc's for RR.
But the solution was to nerf rewards in sc's, to force people to fight in the lakes. If you want medallions, you can only get them in the lakes.
Here we are today. Renown Rank has been set at 80 (awesome even though I loved the rr100 cap more). Also, we have the 25% max rr earned after rank 40 per kill/heal/assist, which I can understand as well. But what has this done to scenarios?
A winning SC will earn a player a max of 400 rr. Something easily topped by one battle in open RvR. No medallions at all, and (from what I have seen) a reduced chance for RvR armor set drops (since sc's are a max of 12 people per side).
So basically, the SC has turned into the red headed step child of WAR!
I would suggest that this be changed. Especially since a new RvR system is being introduced for WAR that will rely on Siege Weapons. A lot of people will not be happy with this system, a revived, viable SC option will allow these people to continue to play WAR, fight, earn medallions and gear drops, and more important earn renown at the same pace as those who will enjoy riding around all day towing artillery.
1. Increase RR gain in sc's to 50%
2. Allow medallion and gear drops in SC's
3. Allow INF rewards again as it was in original WAR. (Dwarf SC's give Dwarf INF, Elf SC's give Elf INF, Emp SC's give Emp INF)
I know there are those who believe that only fighting in the RvR lakes is playing WAR. Well, many people are getting tired of the lakes. A viable alternative would be nice ....
