What has you doing rvr even if you don't like it has to do with scenarios being rewarding to do with eachother?peterthepan3 wrote:i dont like orvr but do it anyway because i need medals/renown so that argument holds no weightroadkillrobin wrote:If 90% doesn't like small scale but SC's still pops it eaither means that your stats are wrong or people do SC's to gain rewards. Wich means they are rewarding.
Saving Scenarios (the endangered species part of WAR)
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- roadkillrobin
- Posts: 2773
Re: Saving Scenarios (the endangered species part of WAR)

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- peterthepan3
- Posts: 6509
Re: Saving Scenarios (the endangered species part of WAR)
I was just making the point that doing x doesn't necessarily equate to liking x/wanting to do x. Anyway let's not derailroadkillrobin wrote:What has you doing rvr even if you don't like it has to do with scenarios being rewarding to do with eachother?peterthepan3 wrote:i dont like orvr but do it anyway because i need medals/renown so that argument holds no weightroadkillrobin wrote:If 90% doesn't like small scale but SC's still pops it eaither means that your stats are wrong or people do SC's to gain rewards. Wich means they are rewarding.


- drmordread
- Suspended
- Posts: 916
Re: Saving Scenarios (the endangered species part of WAR)
There is only one way to make sure scenarios are somewhat balanced, (equal numbers) and somewhat full, and that a wide variety of classes play ..... make scenarios rewarding. Period! Any argument against it is just another attempt to continue forcing people to be in the lakes.
And yes SC's are fighting too. The argument that is an mmo about fighting (only in the lakes) has no place here at all. SC's should offer equal rewards as the lakes with the addition of sc emblems, just like it was on live.
And yes SC's are fighting too. The argument that is an mmo about fighting (only in the lakes) has no place here at all. SC's should offer equal rewards as the lakes with the addition of sc emblems, just like it was on live.

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- roadkillrobin
- Posts: 2773
Re: Saving Scenarios (the endangered species part of WAR)
1: Scenariors are allready rewarding
2: Orvr needs alot more people to function so it needs to have better rewards.
The current reward system is fine even tho i think SC's in its current form is overly rewarding.
Back on live it was bonkers that people who sat afk in a warcamp somewere while queing for sc could join a city seige and get free loot when others did all the hard work and locking down the pairings. Lets not have it that way again. You want orvr rewards. Then do orvr.
2: Orvr needs alot more people to function so it needs to have better rewards.
The current reward system is fine even tho i think SC's in its current form is overly rewarding.
Back on live it was bonkers that people who sat afk in a warcamp somewere while queing for sc could join a city seige and get free loot when others did all the hard work and locking down the pairings. Lets not have it that way again. You want orvr rewards. Then do orvr.

Re: Saving Scenarios (the endangered species part of WAR)
Yeah doing a 10-15 mins sc for getting 2k rr (for winning) if im lucky with under rr 40 vs just running solo in orvr in a group spamming aoe and getting 2k in 2 mins seems so overly rewarding.roadkillrobin wrote: The current reward system is fine even tho i think SC's in its current form is overly rewarding.
Dont forget to mention the solo aoeranged dd and healers just tagging along a warband.
To get that renown good luck in sc to get that. Maybe if the other team just decides to die without heals or fight for 15 mins?
Re: Saving Scenarios (the endangered species part of WAR)
I think scens could use a reward change as well.
There are mayn times when one side or the other side get wiped completely. I know that I hate being on the side that this happens to, but what I notice is that sometimes I get zero emblems while as a victor in this situation I get 6. I think there should be a scaling rewards table based on how close the matches are. If there's a wipe for example, the winning side shouldn't get 6 while the loser gets 1 or less. However, based on the disparity of the scores, that scale changes for better rewards for the winner. With the imbalance at how scens are formed (like when one side has zero healers and its dps are tanks, while the other side has a balance of mdps, tank, a multitude of healers and utility), there needs to be a "fun" factor because I hate wasting 5 minutes because our team, regardless of how skilled those players are, cannot compete because of party structure. This scenario happens often. If X faction que and Y other faction que, and X wins... that same team is queing over and over and over again making scens stupid to even que for if team Y won't que because they are getting the same party over and over and over again. Team Y is just feeding X, and getting zero rewards. I don't have numbers in mind, or anything. This is an idea based on the last week of scens and how frustrated I've been at them. I suppose after this babel, what do you all think about a reward system based on how close the disparity is, vs how great it is? This would reward both sides for duking it out, making scens enjoyable, giving both sides rewards to playing, then giving the victors a little extra for the challenge?
There are mayn times when one side or the other side get wiped completely. I know that I hate being on the side that this happens to, but what I notice is that sometimes I get zero emblems while as a victor in this situation I get 6. I think there should be a scaling rewards table based on how close the matches are. If there's a wipe for example, the winning side shouldn't get 6 while the loser gets 1 or less. However, based on the disparity of the scores, that scale changes for better rewards for the winner. With the imbalance at how scens are formed (like when one side has zero healers and its dps are tanks, while the other side has a balance of mdps, tank, a multitude of healers and utility), there needs to be a "fun" factor because I hate wasting 5 minutes because our team, regardless of how skilled those players are, cannot compete because of party structure. This scenario happens often. If X faction que and Y other faction que, and X wins... that same team is queing over and over and over again making scens stupid to even que for if team Y won't que because they are getting the same party over and over and over again. Team Y is just feeding X, and getting zero rewards. I don't have numbers in mind, or anything. This is an idea based on the last week of scens and how frustrated I've been at them. I suppose after this babel, what do you all think about a reward system based on how close the disparity is, vs how great it is? This would reward both sides for duking it out, making scens enjoyable, giving both sides rewards to playing, then giving the victors a little extra for the challenge?
- peterthepan3
- Posts: 6509
Re: Saving Scenarios (the endangered species part of WAR)
knowing people in this game, it would just encourage afking/trying to leech out free emblems for minimal reward.

Re: Saving Scenarios (the endangered species part of WAR)
if you play scenarios for the renown in t4, hmm well, you might want to reconsider why you run them. Scenarios, to me, and a lot of my guild, are rewarding for entirely different reasons.XNakaaX wrote:Yeah doing a 10-15 mins sc for getting 2k rr (for winning) if im lucky with under rr 40 vs just running solo in orvr in a group spamming aoe and getting 2k in 2 mins seems so overly rewarding.roadkillrobin wrote: The current reward system is fine even tho i think SC's in its current form is overly rewarding.
Dont forget to mention the solo aoeranged dd and healers just tagging along a warband.
To get that renown good luck in sc to get that. Maybe if the other team just decides to die without heals or fight for 15 mins?
1. We get to have a some what evenly matched number fight, not always but that is bad luck. Especially when the RvR lakes are considerably favoring one side this is a relief.
2. Secondly we have a higher chance of going against a premade and having a competitive fight.
3. The scenarios reward emblems for the win and the kills in the scenario. This is much more rewarding than the renown. As my classes and certain specs are better with merc gear and weapons.
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Re: Saving Scenarios (the endangered species part of WAR)
Why just not make merc gear and weapons buyable with medallions? (and emblems too for those that dont like playing actual WAR).
- peterthepan3
- Posts: 6509
Re: Saving Scenarios (the endangered species part of WAR)
Scenarios is just as much 'actual war' as rvr is. WAR caters to different audiences (thankfully), and they are all equally a part of WAR.

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