Coz he claimed that there were no way for smaller numbers to deal with larger numbers when about equal skill. Wich there is. The one who got terrain advantage and initive gonna have a massive advantage in the combat. If one side also have prebuilt morales mather a ton. The only time were the greater number gonna have a clear advantage is out in the open face to face with no terrain and no interaction from others. But in reallity theres tons of variables that affect the outcome of a large scale combat.
Im also not talking about a group fighting a warband here. Thats a lost cause coz you don't gonna have the dps output to make it work. Making single groups is for scenarios or ganking. Its not gonna have a impact on the campain. Im talking 3 groups vs 2 warbands and up.
Countering zerging in T2/3
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- roadkillrobin
- Posts: 2773
Re: Countering zerging.
Last edited by roadkillrobin on Mon Jul 04, 2016 2:12 pm, edited 1 time in total.

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Re: Countering zerging.
Spoiler:
Last edited by Tesq on Mon Jul 04, 2016 4:12 pm, edited 12 times in total.

Re: Countering zerging.
Idea:
When a faction has 200% AAO or more spawn more NPC's to balance it out. For instance, a BO has 5 NPC's, so double that. Similar with keeps.
When a faction has 200% AAO or more spawn more NPC's to balance it out. For instance, a BO has 5 NPC's, so double that. Similar with keeps.
Re: Countering zerging.
Both of those Kings videos were recorded when the largest organized fights were 1 WB vs 1 WB. Or as like to call it, the pre-turdbloballiance era.
Now it's utterly pointless to run a WB. People on forums complain about zerging while people in game are happy when one forms.
Could we make another guild and sit in keeps funneling til the cows come home. Probably. Would destro then say in chat attacking keeps is pointless and just sit in there keep (porn factory t3 style).
Definitely.
It's not a L2P issue. You just cant focus AoE damage against an organized alliance. Its simply impossible to hit the same 9 people as someone stood 1 foot to your left or right. Including Morales. That means you push everyone. EVERYONE. Including healers into the bomb blob, the dmg you receive is pure RNG and the dmg you do is pure RNG. Then you wait to be **** as 2 WBs+ or some shitty alliance bum rush you. While you simply cannot focus damage.
Again. Community issue. It will never change. Just relax and accept it's a very casual server and be happy.
P.S didn't read Tesqs post.
Now it's utterly pointless to run a WB. People on forums complain about zerging while people in game are happy when one forms.
Could we make another guild and sit in keeps funneling til the cows come home. Probably. Would destro then say in chat attacking keeps is pointless and just sit in there keep (porn factory t3 style).
Definitely.
It's not a L2P issue. You just cant focus AoE damage against an organized alliance. Its simply impossible to hit the same 9 people as someone stood 1 foot to your left or right. Including Morales. That means you push everyone. EVERYONE. Including healers into the bomb blob, the dmg you receive is pure RNG and the dmg you do is pure RNG. Then you wait to be **** as 2 WBs+ or some shitty alliance bum rush you. While you simply cannot focus damage.
Again. Community issue. It will never change. Just relax and accept it's a very casual server and be happy.
P.S didn't read Tesqs post.

Re: Countering zerging.
This occurs because the target selector on RoR is lazy, and looks for the first X valid targets within the AoE's specified range. I do not know how it handled on live.
Re: Countering zerging.
This occur when you build full oriented bomb wb let's say 8x bw if you go with just 1 engi or 0 engi that's the problem, if the target selection it's problmatic aoe kb tank away then pull 9 dps or better 9 healers , or use m4 and push , pull healer then kb other ppl and bomb.--> again positioning, pull em where you want , if you pull 9 ppl behind your tank front lines and wbs get cut in 2 i hardly find how rng will be a problem.
I always saw wb base everything on raw damages lukyly with gear progression classes will became more durable and so wb will need more controll to kill stuff, from t3 days alredy the durability of classes is increased by a lot.
I always saw wb base everything on raw damages lukyly with gear progression classes will became more durable and so wb will need more controll to kill stuff, from t3 days alredy the durability of classes is increased by a lot.

- roadkillrobin
- Posts: 2773
Re: Countering zerging.
It becomes a l2p issue when ressisting forces does absolutly nothing to counter the zerg. And it goes back to the basics. 1: They dont run the right specs. 2: They run 6man sc focused groups. 3: Don't communicate within the realm. 4: Don't bother to split the zerg up by attacking Multiple BO's 5: No atempt to doing a propper funnel or any other LoS/Bodyblocking tactics were numbers loose their advvantages. Just waiting at the keep to hopfully get a Defence tick. Maybe l2p is the wrong term. More like Don't give a **** about the long term is a better term for it

Re: Countering zerging.
Another issue is the return of the spies just like in live, it may sound fun but it isn't when you try to coordinate something and suddently aao pop due to xrealmers or spies on yor realm that pass info to other side.
You have to do sneaky anything organize in whisp and not anymore in region and t4.
the Pro: it force ppl to play more at alliance level and in group of alliance and by know ppl. Info war work in both way so if you are ready to listen i can tell you a whole bunch of lies.
You have to do sneaky anything organize in whisp and not anymore in region and t4.
the Pro: it force ppl to play more at alliance level and in group of alliance and by know ppl. Info war work in both way so if you are ready to listen i can tell you a whole bunch of lies.

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- roadkillrobin
- Posts: 2773
Re: Countering zerging.
So Echosta is pretty much wrong on this one then as example 4 BW stacked upon eachother will basicly hit the same 9 targets within PBAoE spells as they will hit the first 9 targets within range?Azarael wrote:This occurs because the target selector on RoR is lazy, and looks for the first X valid targets within the AoE's specified range. I do not know how it handled on live.

Re: Countering zerging.
aza do not wrote nearer it wrote valid so it's random maybe, should be the nearer x target btw.
Last edited by Tesq on Mon Jul 04, 2016 7:50 pm, edited 1 time in total.

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