Recent Topics

Ads

Dungeons work

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
StormX2
Game Master
Posts: 1080

Re: Dungeons work

Post#31 » Tue Jun 28, 2016 11:16 pm

Sigimund wrote:
Mythic ditched the ward system a very long time ago. I enjoy the PvE content in WAR a lot. I'd rather not add artificial barriers to finding a group.
did they really? i left just as they released the Level cap increase so i mostly know WAR in its first 2 years and some months lol

I felt like gaining the wards was pretty cool, since you could gain wards in different ways if you had trouble getting hte dungeons down / hard to find people regularly.

A barrier is kind of whatever to me, gotta have the wards mang
Osred wrote:Mythic never got enough credit for their dungeons. I thought they were very good and engaging.
agreed, they were hard, and buggy, but evolving with your Friends, priceless (almost lol).

Ads
User avatar
Mithdraz
Posts: 136

Re: Dungeons work

Post#32 » Tue Jun 28, 2016 11:24 pm

Yeah plus you got wards from PVE annndddd PVP. So it wasnt that big of a problem, but a fun goal.

User avatar
Deadpxxl
Posts: 39

Re: Dungeons work

Post#33 » Tue Jun 28, 2016 11:36 pm

Woaw, I just can't wait for dungeons, it will bring another dimension to a perfect game already. :D
Garod - Ironbreaker (Uzgul Bakraz)
Ungor - Daemon Slayer (Uzgul Bakraz)
Karadrin - Runepriest (Uzgul Bakraz)
Imgur - Longbeard (Uzgul Bakraz)
Brogarr - Engineer (Uzgul Bakraz)
Imgor - Hammerer

User avatar
Vayra
Posts: 577

Re: Dungeons work

Post#34 » Tue Jun 28, 2016 11:48 pm

Yeah, I'd prefer they bring back the 2nd ward system (that added multiple ways of getting each ward and removed the need to have the ward items equipped). First one was not good and removing them was stupid.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

User avatar
Mithdraz
Posts: 136

Re: Dungeons work

Post#35 » Wed Jul 06, 2016 1:40 pm

I mean with the ward system of just requiring you to get the PVE or PVP armor pieces needed. Like to just equip a piece to get the ward unlock, then you can wear any other gear for that piece (shoulder, chest, etc).

Makes all of the thrill of loot drop even greater :)

User avatar
Revec
Posts: 109

Re: Dungeons work

Post#36 » Wed Jul 06, 2016 1:51 pm

i remember some times it was a real pain trying to get a pug group going for BB/BE, crypts and all that when looking for a warded tank etc. and people tried to pass off as warded but they werent! some rage moments there haha xD
Clar Karond - Dragonback Mountains - Karak Eight Peaks - Karak Norn/Azgal

User avatar
Mithdraz
Posts: 136

Re: Dungeons work

Post#37 » Wed Jul 06, 2016 1:54 pm

Revec wrote:i remember some times it was a real pain trying to get a pug group going for BB/BE, crypts and all that when looking for a warded tank etc. and people tried to pass off as warded but they werent! some rage moments there haha xD

haha i feel ya, hence why back in the day we only did scheduled alliance groups. when adding new people they just linked their gear to prove the wards

User avatar
mirtos
Posts: 15

Re: Dungeons work

Post#38 » Wed Jul 06, 2016 6:57 pm

Dungeons..... ah .....

How I miss (or not :p ) these ''filthy'' walks on Billerot Burrows........

Im sure when time is right and our dearest Devs have set the priorites for that aspect of the game we will see them back online :)
Image

''Avithos'' The squishiest Sorc in the Server
''Mirtos'' Heals your :oops: for free

Ads
User avatar
anarchypark
Posts: 2085

Re: Dungeons work

Post#39 » Wed Jul 06, 2016 9:03 pm

eks wrote:I like the idea of Gunbad being remade as a t4 dungeon, but I also liked it as a cool thing to do in t3 because t3 was kinda dead a lot of the time.

Why not have it drop Redeye -and- Ruin gear? And possibly other appearance type stuff; trophies, unique dyes, etc.?

Honestly I just want to fight the Squig Boss again. Best loading screen in the game.
maybe Normal Mode / Hard Mode system to dungeons?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

mobster
Posts: 3

Re: Dungeons work

Post#40 » Wed Jul 06, 2016 9:27 pm

The Bastion Stair, The Bloodwrought Enclave, The Bilerot Burrow and best of the best The Lost Vale pleaseeeee

Who is online

Users browsing this forum: Bing [Bot] and 17 guests