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Encouraging Offensive RvR

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Shintto
Suspended
Posts: 21

Encouraging Offensive RvR

Post#1 » Sat Jul 02, 2016 10:16 am

Hey everyone,firstly, A BIG TY to anyone connected in bringing this game back to life! Secondly, I am not sure that these T4 suggestions, concerning a more offensive approach and offensive incentive for attackers in RvR have been posted previously. I guess I should have checked, lazy me.

To encourage a more offensive style of RvR for both T4 factions

1) LOWER THE COST of purchasing T4 siege. Wb leaders bare the brunt of the cost of siege when committing to a Keep assault. There are some unselfish players from both factions, who will provide essential siege (rams and counter oil siege) during an assault on a keep but on the whole it is expected of the Wb leader to provide such siege. Rvr'rs want to RvR, not PvE to grind for gold. Congrats if you like to PvE, but that is not my style. Lower the cost of siege and it is likely that more players will provide in the time of need. It costs NOTHING but time and effort to defend and a considerable WAR CHEST to attack.

2)OPTION TO REPAIR SIEGE. If the cost of siege cannot be lowered, then give players the option to repair siege. I realise that this is a bug issue and in time it will/should be fixed. At the moment however, the frustration and cost involved in providing continual rams and counter oil siege, is killing the spirit of most players that wish to be more offensive in RvR.

3) RENOWN FROM CAPPED B.O's. Level 40 players in T4 have less incentive to cap B.O's as they offer NOTHING as an instant reward and are therefore reluctant to make the effort to cap B.O's. By introducing renown as an instant reward for capping a B.O, it is likely that more players will make the effort to cap B.O's during a Keep attack or defence instead of "floating" around the Keep and leeching renown. If the renown gained from capping ALL B.O's outweighed the average renown gained from "floating" around a Keep, a more active and organised defence/attack would have to occur and would reward those willing to make the effort away from the Keep defence/attack. I realise that this or a form of this suggestion may have been posted elsewhere.

4) XP CONVERTED TO RENOWN/MEDALLIONS. As mentioned above, Level 40's in RvR currently gain nothing in the form of an instant reward of capping a B.O. If renown cannot be re- introduced to the capping of B.O's, then would it be possible to convert any XP gained from the mundane task of capping B.O's in RvR into renown or medallions ? It is likely that if renown and /or medallions were offered in exchange for redundant XP, more Level 40 players would make the effort to complete the task. As a quick suggestion, redundant gained Xp from RvR is converted to tokens that can be exchanged in a capital city for renown and/or medallions.

These are just suggestions and may need vast tweaking and improvements. Feel free to crucify me here and I will return the favour on the battlefield :D . Feel free to encourage and expand on any suggestions here and I will gladly return the favour tenfold :D

Ohh...and one other thing DESTRO4LYFE!!!

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Haojin
Posts: 1066

Re: Encouraging Offensive RvR

Post#2 » Sat Jul 02, 2016 11:53 am

1-The prices of siege weapons are perfect. People play the RoR 1 hour per day shouldnt buy it. If you got a problem with gold, go and farm some gold, it's easy. The second option is: be a member of big RvR guild who can afford siege weapons.

2-Yes.

3-Yes but it should be like that:

Taking an empty BO = 0 rr-inf
Taking/Defending a BO= per people die in the BO range in 3 mins X 10 rp.

4-No.
Guildmaster of Phalanx

K8P - Karak Norn

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RyanMakara
Posts: 1563

Re: Encouraging Offensive RvR

Post#3 » Sat Jul 02, 2016 12:04 pm

1. There are plenty of veterans with gold to spare on siege weaponry. In the future, siege weaponry will be linked to an RTS-like resource building system through Battlefield Objective control. This is a non-issue.

2. Of course, we need to bring back a game mechanic to siege weaponry that actually allows you to strategically cease firing, to ensure you can do more damage in the long run.

3. Battlefield Objective capture rewards will be irrelevant, as zone-wide keep attack/defense bonuses are being worked on. In a sense, the 300 renown you get for a defensive tick at a keep right now isn't the reason to stick around; it's more important to get a gold/purple bag and renown from player kills made. The same should be the case for BO defense/capture. Or as Haojin said; a reward that scales with the effort put into your defense/attack.

4. Medallion drop rates at BOs/keeps are already higher than anywhere else in the lake; not gaining experience when you are capped on it does not entitle you to get a greater reward than anyone else.
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Malgaroth
Posts: 36

Re: Encouraging Offensive RvR

Post#4 » Sat Jul 02, 2016 12:09 pm

Okay, so there's a long, involved discussion of something similar going on in this thread: viewtopic.php?f=11&t=14068

But essentially the tl:dr of my personal beliefs are as follows:
Players will always follow the path of least resistance to their goals.
So long as the path of least resistance is to cap an empty keep, and keeps provide the largest reward, that will always be the goal.
Changing the mechanics and the gameplay so as to make fighting/killing other players the path of least resistance to the player goal will yield more fights.
Make Keeps/BO's less personally rewarding, make it less about the objective to the individual players and more of a boon to the realm as a whole.
This maintains the keep as a hotspot for activity and still allows for siegeplay, while severely limiting the rewards for PvDoor on an empty map.

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Lileldys
Posts: 666

Re: Encouraging Offensive RvR

Post#5 » Sat Jul 02, 2016 12:25 pm

In my opinion, gear is the reason nobody will fight. Best gear is from keeps, but they're too hard to take in PUG, so defence is the best option.

Live 80+ patch, you'd have 4/5 warpforged and 5/5doomflayer way before you hit those renown ranks, and a gold buyable sovereign set. (I recall my DoK having full doomflayer and 4/5 WF by rr85). Constant fighting because people needed the renown ranks(or if capped, for fun), and the best way to get renown was to fight. Be it at keeps, or in city sieges, it was the best way to get renown.

Riding the empty city sieges was poor renown compared to what you could get before anyone says something about that.

The progression right now is gear, and on live it was renown.

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NectaneboII
Banned
Posts: 333

Re: Encouraging Offensive RvR

Post#6 » Sat Jul 02, 2016 12:35 pm

[quote] 4) XP CONVERTED TO RENOWN/MEDALLIONS. As mentioned above, Level 40's in RvR currently gain nothing in the form of an instant reward of capping a B.O. If renown cannot be re- introduced to the capping of B.O's, then would it be possible to convert any XP gained from the mundane task of capping B.O's in RvR into renown or medallions ? It is likely that if renown and /or medallions were offered in exchange for redundant XP, more Level 40 players would make the effort to complete the task. As a quick suggestion, redundant gained Xp from RvR is converted to tokens that can be exchanged in a capital city for renown and/or medallions[quote]


Like this ^

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NectaneboII
Banned
Posts: 333

Re: Encouraging Offensive RvR

Post#7 » Sat Jul 02, 2016 12:38 pm

New gear would be nice aswell , for the gear oriented players

Jambalaya
Posts: 63

Re: Encouraging Offensive RvR

Post#8 » Thu Jul 07, 2016 12:06 am

RyanMakara wrote:Of course, we need to bring back a game mechanic to siege weaponry that actually allows you to strategically cease firing, to ensure you can do more damage in the long run.
Haven't you done enough damage with cannons already? :)
Big Yodes

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Stonal
Posts: 32

Re: Encouraging Offensive RvR

Post#9 » Thu Jul 07, 2016 1:15 am

What about trading Xp for some cosmetic/pet currency?

Dabbart
Posts: 2251

Re: Encouraging Offensive RvR

Post#10 » Thu Jul 07, 2016 1:29 am

The cost of siege should actually go up imo. Considering how much damage they can do, and the amount of RR/inf one can farm with them, they can be towed, the original owner can reclaim, etc: they are pretty cheap. And it's a good gold sink for the "power" players that want to carry x10 of them so they are always prepared...

To truly encourage Offensive ORvR, Def ticks should be Lake wide, and the Bag's unclaimed should be mailed right away. Nothing is worse, then finally get the numbers/timing/morale to push back, get a wipe, then have everyone sit there for 15 minutes cause if they leave they get no tick and have to wait for the bag to be mailed. Offensive Defense other than AAO is not incentivised in any meaningful way.

Ofc, there is no real point in brainstorming on idea's before the new ORvR system is fully unveiled.... But I would like to see a Tick ONLY on BO's that STOP a keep attack in progress(IE order has 4 BOs, dessie takes 1, then a 2nd, the 2nd BO stops the keep attack and so gives a Tick). And have the keep auto-tick(ie door respawn/heal) as soon as BO's are locked at 2 apiece. This would almost entirely stop the sitting and waiting on defense, and greatly incentivise gaurding/fighting over BOs.

Edit: You would probably want to maybe change how long the BO goes from Taken to Locked for this, but meh. Wont happen anyways:P
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