RvR Factions Balance - Any Idea ?
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- Posts: 629
Re: RvR Factions Balance - Any Idea ?
/blah
Last edited by Tankbeardz on Sun Jul 10, 2016 8:18 pm, edited 1 time in total.
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- Posts: 629
Re: RvR Factions Balance - Any Idea ?
Tankbeardz wrote:Clearly, you missed the point of my post....somehow. Pointing fingers and making stereotypes about people in general adds to the problem and doesn't resolve anything.roadkillrobin wrote:Nice try except non it is true.Tankbeardz wrote:
Most of the ORVR guys aren't really interested in strategy or the impact on the long term enjoyment of the game. ORVR is about zerging. They basically only care about their WB size and capping several flags at once. It's the reason they ignore small groups in the open since they are only interested in capturing a keep as soon as possible. This is usually the reason they have to team up with 1-2 WB worth of players. You often see these guys complaining about small groups not doing what they are being told in t4 spam chat. Their group set ups are only optimal if they have several other groups supporting them so it's much easier to roam around with large warbands and fight little resistance. A "safe" environment where there is a limit of how many players they face so it doesn't mess with their ability to hide behind a WB. --See what I did there?
Constantly ****ing about people who enjoy other aspects of the game and thumbing your nose at them...clearly makes them want to help. I was kicked out of a WB because I capped a BO too early. No one said anything in advance and some asshat cussed me out in tells then booted me out of the WB instead of acting like an adult. If you want to bring people together...don't treat them like crap. /steps off soapbox
"Most of the ORVR guys aren't really interested in strategy or the impact on the long term enjoyment of the game"
No we don't find any enjoyment in playing this game (Sarcasm if you didn't get it)
"ORVR is about zerging"
ORVR is about outsmarting the enemy and using strategy to split their forces up so you don't have to deal with a Zerg
They basically only care about their WB size and capping several flags at once
What does warband size mather if you need to cap multiple flags at once???
"This is usually the reason they have to team up with 1-2 WB worth of players"
2-4" groups sorry.
"You often see these guys complaining about small groups not doing what they are being told in t4 spam chat"
And then they show up at the keep seiges and leach bags even tho they didn't do anything to help out
"Their group set ups are only optimal if they have several other groups supporting them so it's much easier to roam around with large warbands and fight little resistance"
You make optimized groups baseed on the situation, as a warband in ORVR you prepare to face anything from 12-40 people at once. Ever heard of the tearm, don't bring a knife to a gunfight. Same thing aplies to SC's You don't bring AoE spec into scenario coz then the other side have a clear advantage.
A "safe" environment where there is a limit of how many players they face so it doesn't mess with their ability to hide behind a WB
There's no such thing as a safe envoirment in ORVR again nothing stops the other side from bringing twice your numbers.
Except maybe server capacity.
- Gachimuchi
- Posts: 525
Re: RvR Factions Balance - Any Idea ?
Spoiler:
I find it funny how someone who has never played a 6v6 in their life knows exactly what all 6-mans think, and why is is they do what they do. Some people like zerging, spamming AoE into a massive blob of players, spam clicking with siege-weapons, Doorhammer, knocking over empty keeps, or even 'outplaying the enemy with tactical genius and strategic planning'. Yet you don't see 6-mans whining about the people who zerg with such numerical superiority there is no chance in hell the opposing realm has a chance of winning against them. Some people, in fact, do enjoy a hard fought small scale battle where everything you do counts for more, and stiff competition. When you pull out a win from some tough opponents, you get a nice shot of serotonin. When you lose, you either get salty, or you accept the fight was well fought and you think of new things to do the next time you fight that group. That doesn't even apply to the 6-mans who do clowny stuff in SCs and run dumb compositions just to have fun, as opposed to fight other premades with meta comps on either side.zazie wrote:Aye I get that, I just find it funny how these premades roll with their Meta build and just run over pugs all day and get 40+ kills and make 600renown a scen. Back in the AOR days the fun and glory was smashing a zerg, not running over 12 randoms who got placed together in a Khaines Embrace.
Maybe its just me but after playing DAOC as long as I did oRvR zerg stomping was the funnest, or randomly running into another roaming 6-8man, scens were fun to do as a change of pace, I just cant see what these premades are after in terms of "fun game play" when all they do is smash their 1-2 nerf button keys and their WASD and run over players who are severly undergeared/skilled >_<
Also since when did oRvR equalize all player gear and eliminate the (small)skill-gap? That's what you seem to imply with your post. Oh wait, it doesn't. Since you're just shilling for the great and infallible mess that is oRvR it conveniently doesn't happen in oRvR. Must be those damn scenario premades that use warp magic to turn their opponents into vegetables and make their opponents gear turn into fish-hooks and wooden-hammers.
I had a good laugh when I read the suggestion that all premades just put everything on NB and spam 1 button. Its clear to me you just died to what you thought was a premade one time and this is what you became:
Spoiler:
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Re: RvR Factions Balance - Any Idea ?
The game can not have any decent realm balance without a third faction.
All faction balance issues will be solved with the release of the vampire patch in the mid of september.
All faction balance issues will be solved with the release of the vampire patch in the mid of september.
- magter3001
- Posts: 1284
Re: RvR Factions Balance - Any Idea ?
A third faction isn't going to help if the players are still able to switch factions with ease and without penalty. People will still flock to the winning faction.Luth wrote:The game can not have any decent realm balance without a third faction.
All faction balance issues will be solved with the release of the vampire patch in the mid of september.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: RvR Factions Balance - Any Idea ?
I was just trollin' because people on the mythic forums always asked for this.
Areas would have to be re-designed from scratch for this to happen (warcamps, bigger areas, more BOs etc.). Even "only" PvP content for a third faction would probably take a very long time.
The decision if a game supports 2 or 3 factions has to be done very early; later it's virtually impossible imo.
Areas would have to be re-designed from scratch for this to happen (warcamps, bigger areas, more BOs etc.). Even "only" PvP content for a third faction would probably take a very long time.
The decision if a game supports 2 or 3 factions has to be done very early; later it's virtually impossible imo.
Re: RvR Factions Balance - Any Idea ?
nice try man. i bet you re russian. i can recognize that crying. "oh god i cant kill anyone, devs shall do somrthing... a button that when i press and all enemies dies". all the way you cry, and at that time your brave friends goes to t2-t3 on debolster and exping their multis. Keep trying harder, more tears man.
- roadkillrobin
- Posts: 2773
Re: RvR Factions Balance - Any Idea ?
Gachimuchi wrote:I'm disgusted by your audacity. You first decide to generalize, and subsequently patronize all small-scale players by trying to paint them with your baseless claims and pretending to know what we actually think. Add in a little bit of WB zerglord elitism and you got yourself a Grade-A shitpost. Then when someone makes a facetious reply to you to emphasize how flawed the **** you type is, you come back and actually try to defend yourself.Spoiler:
I find it funny how someone who has never played a 6v6 in their life knows exactly what all 6-mans think, and why is is they do what they do. Some people like zerging, spamming AoE into a massive blob of players, spam clicking with siege-weapons, Doorhammer, knocking over empty keeps, or even 'outplaying the enemy with tactical genius and strategic planning'. Yet you don't see 6-mans whining about the people who zerg with such numerical superiority there is no chance in hell the opposing realm has a chance of winning against them. Some people, in fact, do enjoy a hard fought small scale battle where everything you do counts for more, and stiff competition. When you pull out a win from some tough opponents, you get a nice shot of serotonin. When you lose, you either get salty, or you accept the fight was well fought and you think of new things to do the next time you fight that group. That doesn't even apply to the 6-mans who do clowny stuff in SCs and run dumb compositions just to have fun, as opposed to fight other premades with meta comps on either side.zazie wrote:Aye I get that, I just find it funny how these premades roll with their Meta build and just run over pugs all day and get 40+ kills and make 600renown a scen. Back in the AOR days the fun and glory was smashing a zerg, not running over 12 randoms who got placed together in a Khaines Embrace.
Maybe its just me but after playing DAOC as long as I did oRvR zerg stomping was the funnest, or randomly running into another roaming 6-8man, scens were fun to do as a change of pace, I just cant see what these premades are after in terms of "fun game play" when all they do is smash their 1-2 nerf button keys and their WASD and run over players who are severly undergeared/skilled >_<
Also since when did oRvR equalize all player gear and eliminate the (small)skill-gap? That's what you seem to imply with your post. Oh wait, it doesn't. Since you're just shilling for the great and infallible mess that is oRvR it conveniently doesn't happen in oRvR. Must be those damn scenario premades that use warp magic to turn their opponents into vegetables and make their opponents gear turn into fish-hooks and wooden-hammers.
I had a good laugh when I read the suggestion that all premades just put everything on NB and spam 1 button. Its clear to me you just died to what you thought was a premade one time and this is what you became:Spoiler:
Read "MOAST"

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