RvR force equalizer.

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powerheads
Posts: 54

Re: RvR force equalizer.

Post#31 » Thu Jul 28, 2016 11:45 pm

drmordread wrote:I think some people just don't want to work for it and want it easy....

WAR is like no other MMO. If you have success leading a group or WB even when outnumbered, people will come back to fight with you.
So, the best way to equalize the game, and NOT MAKE WORK for the devs, is to fight smart. As long as you are making RR and getting loot, no one cares if you are outnumbered.

So ... want more people to play your side? Get better at winning and not whining.

JMO
looks like you dont know why live failed.

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neutrino
Posts: 187

Re: RvR force equalizer.

Post#32 » Fri Jul 29, 2016 1:13 am

Egoboy wrote:
jepz wrote:
machopi1 wrote:I have a better idea - make a thread about xrealming lock-outs. Never had one of those before so im sure people will listen!
There were xrealming lock on original server, but it was easy to prevent it just by crashing WAR.exe via ctrl+alt+del
...And you are saying this NOW!!!!! :shock:
They fixed the crash issue from what I recall. It was an 8 hour lockout.
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TenTonHammer
Posts: 3806

Re: RvR force equalizer.

Post#33 » Fri Jul 29, 2016 4:11 am

In real wars of old, was their ever a..."force equalizer"?

Anyway, incase people here have forgotten the current RvR system is being reworked with cannons and stuff being redesigned to be better anti Zerg weapons among other changes


This makes the ops suggestions unnecessary atm
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