Pug Sc options [Poll]
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Re: Pug Sc options [Poll]
I voted for the first one, but would like to change my vote to the second one.
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Re: Pug Sc options [Poll]
Sums up the Brexit vote.Penril wrote:I voted for the first one, but would like to change my vote to the second one.
- peterthepan3
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Re: Pug Sc options [Poll]
I voted to have a pug-only scenario (or two) as I feel it would be the easiest option to achieve with minimum hassle/fewest resources used.
There does need to be a distinction between groups that form up as 6mans to maximise their chances of success, i.e. pick up groups/ /5 LFM groups, and 6v6 groups. Forcing every 6man to fight other 6mans may discourage people from forming groups as, naturally, there are like 2-3 premades that currently dominate that scene. (this is from the perspective of a premade lead by Korze with the only real challenge being LoB, so I don't want other groups feeling forced to constantly come up against other premades - there needs to be some flexibility imo)
There does need to be a distinction between groups that form up as 6mans to maximise their chances of success, i.e. pick up groups/ /5 LFM groups, and 6v6 groups. Forcing every 6man to fight other 6mans may discourage people from forming groups as, naturally, there are like 2-3 premades that currently dominate that scene. (this is from the perspective of a premade lead by Korze with the only real challenge being LoB, so I don't want other groups feeling forced to constantly come up against other premades - there needs to be some flexibility imo)

Re: Pug Sc options [Poll]
in order to promote at the group play scenario, up the rewards, double medalions / renown / drops / gold... put a big carrot out there.
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- Lindisfarne
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Re: Pug Sc options [Poll]
I can't support seperate que's for pug/premade only because there isn't enough players yet to sustaine it. SC que timers can already get pretty long, and this will make it worse. I chose option 1 tho because it wont split the pop as much. BUT THATS JUST MY OPINION 

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Re: Pug Sc options [Poll]
I voted for first option Pug only scenario. Sounds like more fun. Second option is in favor of range classes, but the argument of couples want to play together is a good one. So I don´t care, both options are ok.
Maybe you can implement both?

Maybe you can implement both?
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Re: Pug Sc options [Poll]
woahAkalukz wrote:in order to promote at the group play scenario, up the rewards, double medalions / renown / drops / gold... put a big carrot out there.
isnt the premade claim they fight for the challange and not the reward ? why extra reward, isnt enough u guys gotta face real oposition intead of pug stomp routine?.

Re: Pug Sc options [Poll]
If pug scenario is going to be pug scenario then it have to be the first choice, with solo queue only.
If the second choice wins then those scenarios are going to be dominated by premade combinations of 1 rdps + 1 pocket healer or/and 1 tank + 1 dps dok/wp.
If pug scenarios are going to be implemented then imo pug scenarios should have less of a reward or that the ordinary sc will have more of a reward.
For exampel that pug scenarios don't drop any extra emblems or sc gear from players.
I am saying this as a player who have played this game solo majority of the time in ror.
I know it is fully possible to get full merc gear with solo queueing since I have done it with 2 characters and all you need is persistence and I can tell you that I value my main character alot more since I have gone through all that, you could say I have earned it or rather leeched it.
With that said though I don't recommend soloing in this game at all, I just recently joined a guild again and doing things together as a group or wb is a whole other experience, a wonderful experience.
That is how this game should be played.
Either way its a very alt/casual friendly change for better or worse.
If the second choice wins then those scenarios are going to be dominated by premade combinations of 1 rdps + 1 pocket healer or/and 1 tank + 1 dps dok/wp.
If pug scenarios are going to be implemented then imo pug scenarios should have less of a reward or that the ordinary sc will have more of a reward.
For exampel that pug scenarios don't drop any extra emblems or sc gear from players.
I am saying this as a player who have played this game solo majority of the time in ror.
I know it is fully possible to get full merc gear with solo queueing since I have done it with 2 characters and all you need is persistence and I can tell you that I value my main character alot more since I have gone through all that, you could say I have earned it or rather leeched it.
With that said though I don't recommend soloing in this game at all, I just recently joined a guild again and doing things together as a group or wb is a whole other experience, a wonderful experience.
That is how this game should be played.
Either way its a very alt/casual friendly change for better or worse.
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Re: Pug Sc options [Poll]
This poll isn't the greatest, it makes it seem like everyone wants changes.
You should have a 3rd option to leave things as they are, and you could even have a 4th option for other (explain).
You should have a 3rd option to leave things as they are, and you could even have a 4th option for other (explain).
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- wargrimnir
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Re: Pug Sc options [Poll]
I wouldn't mind seeing double emblems rewarded for the premade queue, provided it's a good fight and not spawncamping.
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