Recent Topics

Ads

Ability Rework Progress

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#181 » Tue Dec 30, 2014 1:41 am

AM and Shaman shields are broken but RP and Zealot ones are not. They probably use different handlers.

Ads
Penril
Posts: 4441

Re: Current State of Classes and Abilities

Post#182 » Wed Dec 31, 2014 1:52 pm

Azarael wrote:Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.
Range is supposed to be 25 ft. Atm it feels much longer, could be lag though...

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#183 » Wed Dec 31, 2014 2:04 pm

If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#184 » Wed Dec 31, 2014 2:24 pm

Luth wrote:
Burial wrote:Dont think, it is much more then it was in live
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?

Also...

N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.
Image

Penril
Posts: 4441

Re: Current State of Classes and Abilities

Post#185 » Wed Dec 31, 2014 2:28 pm

Azarael wrote:If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.
The thing is, Flurry range seems longer than guard range (to me). Played a tank for 4+ years so i know guard range pretty well.

But, as i said, this could be because of lag. It appears to be longer (to me) but not THAT much longer (feels like it is about 30-35ft). So not a big deal if you ask me.
Last edited by Penril on Wed Dec 31, 2014 2:31 pm, edited 1 time in total.

Penril
Posts: 4441

Re: Current State of Classes and Abilities

Post#186 » Wed Dec 31, 2014 2:30 pm

Tesq wrote:
Luth wrote:
Burial wrote:Dont think, it is much more then it was in live
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?

Also...

N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.
Farming on my Slayer, it feels like Flurry has a 120 degree arc.

User avatar
Olitiv
Posts: 58

Re: Current State of Classes and Abilities

Post#187 » Wed Dec 31, 2014 2:31 pm

Is the list updated?
Image
Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#188 » Wed Dec 31, 2014 2:41 pm

Mostly. Check the Major Issues list first, I haven't marked individual abilities as non-functional if they're affected by a broad issue (such as 360° AoEs not working at all.)

Regarding Flurry: 120° sounds correct, though it might vary depending on the ability. I remember Demolition in particular had a very generous arc.

Regarding channeled melee: I'll pass this on, thanks Tesq.

Ads
User avatar
Olitiv
Posts: 58

Re: Current State of Classes and Abilities

Post#189 » Wed Dec 31, 2014 2:50 pm

Again, really nice work Azarael and the community :')
Image
Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog

User avatar
nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#190 » Thu Jan 01, 2015 1:05 am

frontal aoe is 90 degree for all spells atm

Who is online

Users browsing this forum: No registered users and 1 guest