I recently came over a bug report about flawed terrain from the original game and it made me realize, there are numerous common and annoying stuck spots in the game in ORvR, scenarios and PQs.
Now, I understand there are a number of other priority things the dev team may want to focus on fixing, but would it be useful to start bug reporting all these common stuck spots, so that the game can be improved by removing/fixing them in the future and the teams knows where to look? I understand the game already has a system for handling stuck positions, but I can't imagine it would be bad getting rid of a couple of these via terrain fixes, since for instance double using the /stuck command does ruin a number of scenario and ORvR encounters (The pole in front of Fortress in Nordenwatch, areas behind the oil in Elven keeps, and the pole in front of Caledor Order warcamp are just a couple of expamles) if a player happens to get stuck there.
Common Stuck Spots
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- BrockRiefenstahl
- Posts: 409
Re: Common Stuck Spots
I would vote for this. After a while it gets so damn annoying to get stuck because of bugged invisible walls/boxes etc. Especially since the jump in this game is such a small leap, many times you think ah my dwarf fits through these 2 stones (like 2 metres gap) but hey you still get stucked. Yes I know, dwarfs are a bit broader but not that broad! 

- saupreusse
- Former Staff
- Posts: 2531
Re: Common Stuck Spots
We need cleint control to alter the maps. right now we can only place some server side objects like stones or invis walls... but these are only temporary fixes, and are only used for high priority terrain issues that allow players ,who exploit them, to get an unfair advantage.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
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