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[Archmage] How to heal

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noisestorm
Posts: 1727

Re: [Archmage] How to heal

Post#31 » Sun Sep 18, 2016 12:23 pm

The problem is (and afaik Aza is always taking it literally on tooltips if possible) that the wording of the skill states "If the allies health is reduced below 20%" which implies that the target has to take dmg in order to procc it. compared to live where it instantly went off on low HP targets its clearly inferior here. Now one can argue if Mythic actually didnt bother to fix it, because they either didnt consider it bugged in the first place, or they never really cared for its functionality (like in so many other aspects).

Personally i would appreciate it being an instant heal, but as it is right now my statement from page 2 is still valid.

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Telen
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Re: [Archmage] How to heal

Post#32 » Sun Sep 18, 2016 12:33 pm

Magical Infusion is an ok ability if used correctly.

You just have to see where it fits into the weakness of AM healing being lack of clutch healing outside of m2. AMs have slow cast big heals but due to the high value of heals and ease of AP management they have the biggest burst heal windows. As you come out of m2 your party should be on full hp that is when you drop MI.

MI isnt an ability to use instead of a heal. Its to cover the slow cast of the AM between m2 windows and should be cast when a heal would just overheal. Think of it like an absorb but better.
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bloodi
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Re: [Archmage] How to heal

Post#33 » Sun Sep 18, 2016 3:57 pm

Telen wrote:Think of it like an absorb but worse.
FTFY.

It really is worse than saphery shield, it has 30 seconds where its still on cd and its not up on anyone, can be healdebuffed, can not even proc if the guy who has it get dropped from above 20% to 0. Hell, picking it will make you unable to run the healdebuff until you hit rr50 in the most common spec unless you have annihilator 5 pieces.

The uses it has get overshadowed by its many issues, no one should recommend it.

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noisestorm
Posts: 1727

Re: [Archmage] How to heal

Post#34 » Sun Sep 18, 2016 4:23 pm

bloodi wrote:
Telen wrote:Think of it like an absorb but worse.
FTFY.

It really is worse than saphery shield, it has 30 seconds where its still on cd and its not up on anyone, can be healdebuffed, can not even proc if the guy who has it get dropped from above 20% to 0. Hell, picking it will make you unable to run the healdebuff until you hit rr50 in the most common spec unless you have annihilator 5 pieces.

The uses it has get overshadowed by its many issues, no one should recommend it.
Exactly. Basically what i wrote before already. Dunno why people really need to argue about it

Ninepaces
Posts: 313

Re: [Archmage] How to heal

Post#35 » Sun Sep 18, 2016 8:14 pm

the obvious answer is to cast it before the target is at 20%. You need a bit of skill to predict who and when the person is going to need it. Treat it as a instacast heal that is more or less the same as boost of isha since it benefits from Desperation.

Re heal debuff.... leave that to the dps. Max the right tree to strengthen shield of saphery as much as possible. AMs dont have AP problems, what they lack is heal per second due to poor cast times, the three instacast heals they have are therefore all important. http://waronlinebuilder.org/#career=am; ... :3449:3460:

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noisestorm
Posts: 1727

Re: [Archmage] How to heal

Post#36 » Mon Sep 19, 2016 7:44 am

Ninepaces wrote:the obvious answer is to cast it before the target is at 20%. You need a bit of skill to predict who and when the person is going to need it. Treat it as a instacast heal that is more or less the same as boost of isha since it benefits from Desperation.

Re heal debuff.... leave that to the dps. Max the right tree to strengthen shield of saphery as much as possible. AMs dont have AP problems, what they lack is heal per second due to poor cast times, the three instacast heals they have are therefore all important. http://waronlinebuilder.org/#career=am; ... :3449:3460:

Ignoring what i wrote about the M4, as well as giving a 200 shield increase a higher priority than a 10 second CD healdebuff.I see we have a lot of godly AM's running around here
¯\_(ツ)_/¯

Ninepaces
Posts: 313

Re: [Archmage] How to heal

Post#37 » Fri Sep 23, 2016 5:45 pm


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shaggyboomboom
Posts: 1230

Re: [Archmage] How to heal

Post#38 » Sat Sep 24, 2016 10:33 am

But wouldn't it be better to run the silence? You get the shield increase as well as the silence itself? Most, if not all dps classes on Order have an access to one, why not just leave it to them? From my experience, most of the time I try to cast the silence and the HD is get disrupted anyway.
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Kali14
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Re: [Archmage] How to heal

Post#39 » Sat Sep 24, 2016 11:38 am

Tactic + 160 willpower,tactic +10% to critical heal, tactic to +40% more heals when target is under 25% hp, tactic to restore 40 AP during 3 seconds when you critically heal. You buy last skill from Isha spec and group snare. For rest your mastery point you buy heal debuff from asurian spec. Part of your renown points you spent for 0 % to being critically hit and others for critical heal. Equip all your talisman slots in to +124 or +150 armour talismans, also you can get + 320 armour from jewellery. You have no time to build your morale up, forget about M4 from isha spec, insteed this buy heal debuff. You are clooser to enemy than order rdps, heal debuff is needed, you may sometimes finish some sorcerer or choppa in 2 hits. If someone attack you not run away, click detanout on him and don't stop spam your AOE heal. Your critical heal in this build can restore even +3000 hp. And you still haven't tactic +35% more heals on different people and -15% less on you. But I never don't use then. AM is much better healer than RP and WP. And this my opinion as slayer.

Kali14
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Posts: 340

Re: [Archmage] How to heal

Post#40 » Sat Sep 24, 2016 12:09 pm

Except this AM is master in running away. First you use group detabout, group snare, and group knock back. You can heal yourself while running away and use absorb M1. When you choose iteams 38/38 lvl from T4 RVR influance rewards, choose iteams with bonus to wounds, because if you haven't weapon 39/39 from scenarios you will have less than 500 wounds in annihilator and with weapon +5 heal crit from dwarf T4 RVR. And from Empire T4 RVR choose helm to critical hit. Some day you may very need them. You still have boots +2 heal crit from dwarf or elf. Only from Elf take belt with bonus -2 to being critically hit. Togerher with annihilator shoulders and this 3 part jewellery from tome unlock which give you high resistances , bonus +210 armour and +25 initiative you will have 0% to being critically hit if you spent 15 renown points on reduction. This is my build only I have helm from Empire +2 heal crit. In this build I solo killed few heroes 27-29 lvl.

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