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[Feedback] XREALMING

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Luicetarro
Posts: 193

Re: [Feedback] XREALMING

Post#11 » Sat Sep 24, 2016 7:48 pm

From the Dev-Diary:

CROSS REALMING
Spoiler: Show
We know... it's one of the biggest issues and it's partially killing the fun to fight for a zone. Sadly, due to the lack of technical abilities we deal with atm, there is nothing we can do about it YET. Our hands are tied, for now. Too many constraints are present to bring a severe solution to this.

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Dalsie
Posts: 72

Re: [Feedback] XREALMING

Post#12 » Sat Sep 24, 2016 7:50 pm

Dabbart wrote: Think for a moment and come up with some idea's on how one could stop Xrealming.
From what i've seen several feasible ideas have already been suggested, and tbh with a few people putting their heads together I don't imagine it being too hard to come up with a few more.
Dabbart wrote: And remember, the shifts that you call clear as day? Are NOT. All that shows is that X people stopped competing in ORvvR for whatever reason, and that Y people joined ORvR on the other side... could be a whole hell of a lot of things.
I have to say I disagree with you here. What your saying is true, but what is the reason for the pop shift... is it random and simply coincidental that it occurred when 1 side dominates, or is it because 1 side dominates. Statistically, which of those 2 reasons would you say has the higher odds of being true? If the shoe fits...


Again, i'm not trying to play devil's advocate or complain. The whole thing doesn't really bother me that match. My curiosity was simply whether it's a case of "We want to deal with it, but" ..."'we don't know how" ... "we don't have the tools" ... "we don't consider it that much of a problem". Personally, I think the impact of xrealming is underestimated.

Anyway, short as this thread might be, quite insightful.
Orrud -> Hirn -> Norn -> Marty'r Square

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Dalsie
Posts: 72

Re: [Feedback] XREALMING

Post#13 » Sat Sep 24, 2016 7:52 pm

Luicetarro wrote:From the Dev-Diary:

CROSS REALMING
Spoiler: Show
We know... it's one of the biggest issues and it's partially killing the fun to fight for a zone. Sadly, due to the lack of technical abilities we deal with atm, there is nothing we can do about it YET. Our hands are tied, for now. Too many constraints are present to bring a severe solution to this.
Aaahhh, I think this is exactly the answer I was looking for. Thx for this Luicetarro :ugeek:
Orrud -> Hirn -> Norn -> Marty'r Square

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lawfol
Posts: 172

Re: [Feedback] XREALMING

Post#14 » Sat Sep 24, 2016 7:58 pm

You really think the staff or other people have not thought about methods to do it? And still did not find a solution?
The only thing that may work out is the thing that joining late will give lesser rewards or at least not much bigger ones than staying on the losing side. Hopefully people get soem realm or guild pride and we will do fine.

Dabbart
Posts: 2251

Re: [Feedback] XREALMING

Post#15 » Sat Sep 24, 2016 7:59 pm

Dalsie wrote: I have to say I disagree with you here. What your saying is true, but what is the reason for the pop shift... is it random and simply coincidental that it occurred when 1 side dominates, or is it because 1 side dominates. Statistically, which of those 2 reasons would you say has the higher odds of being true? If the shoe fits...


Again, i'm not trying to play devil's advocate or complain. The whole thing doesn't really bother me that match. My curiosity was simply whether it's a case of "We want to deal with it, but" ..."'we don't know how" ... "we don't have the tools" ... "we don't consider it that much of a problem". Personally, I think the impact of xrealming is underestimated.

Anyway, short as this thread might be, quite insightful.
Wow. Ok, so you disagree while saying I am right? Lets break this down.

You are claiming that the Xrealming is clear as day. That is ENTIRELY FALSE. If the shoe fits? Mate this is a world wide server. I said to check out the players logged in. In my example, a total of 48 people. If there are 240 people online in T4, how the hell could you think that Xrealming is the root cause? Perception Bias right there bro. Unless you specifically know a a player/guilds toons and see them switch sides, you have no idea wtf is going on. We have THOUSANDS of registered accounts on this server. A few people logging in or out means nothing.

And you should really think about Aza's statement. Try searching, and looking through the search pages for a bit. You keep posting about how you want to know if the Devs just don't care or don't know what to do. YOu think it is underestimated? Based on what? The fact that Devs/GMs have posted numerous times saying how they understand it is an issue and are trying to come up with a solution? Oh right. You didn't read any of those posts...

See, that's the point. THe information has all been presented and out there. It's on you to find it. Or figure it out.

Back to my original Point. Please. Post up those idea's that you think people have that will work. Well, search for them first. I bet 100g you will find they have been debunked, or argued out already.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Dalsie
Posts: 72

Re: [Feedback] XREALMING

Post#16 » Sat Sep 24, 2016 8:52 pm

Dabbart wrote:
Dalsie wrote: I have to say I disagree with you here. What your saying is true, but what is the reason for the pop shift... is it random and simply coincidental that it occurred when 1 side dominates, or is it because 1 side dominates. Statistically, which of those 2 reasons would you say has the higher odds of being true? If the shoe fits...


Again, i'm not trying to play devil's advocate or complain. The whole thing doesn't really bother me that match. My curiosity was simply whether it's a case of "We want to deal with it, but" ..."'we don't know how" ... "we don't have the tools" ... "we don't consider it that much of a problem". Personally, I think the impact of xrealming is underestimated.

Anyway, short as this thread might be, quite insightful.
Wow. Ok, so you disagree while saying I am right? Lets break this down.

You are claiming that the Xrealming is clear as day. That is ENTIRELY FALSE. If the shoe fits? Mate this is a world wide server. I said to check out the players logged in. In my example, a total of 48 people. If there are 240 people online in T4, how the hell could you think that Xrealming is the root cause? Perception Bias right there bro. Unless you specifically know a a player/guilds toons and see them switch sides, you have no idea wtf is going on. We have THOUSANDS of registered accounts on this server. A few people logging in or out means nothing.

And you should really think about Aza's statement. Try searching, and looking through the search pages for a bit. You keep posting about how you want to know if the Devs just don't care or don't know what to do. YOu think it is underestimated? Based on what? The fact that Devs/GMs have posted numerous times saying how they understand it is an issue and are trying to come up with a solution? Oh right. You didn't read any of those posts...

See, that's the point. THe information has all been presented and out there. It's on you to find it. Or figure it out.

Back to my original Point. Please. Post up those idea's that you think people have that will work. Well, search for them first. I bet 100g you will find they have been debunked, or argued out already.

Ok, 'bro'... you seem to be more concerned with winning some kind of argument or competition than actual contribution. So since you can't seem to comprehend the difference, let me break it down for YOU: I said what you said was true, I didn't say you were right. But judging by your godly comprehension abilities, however delusional they may be, I probably have to simplify it for you a bit more, son. You said that a population shift at a specific point is not proof of xrealming - that is true. However, you imply that because there's not proof, xrealming is not the cause - that's what I said I BELIEVE is not right. If you could see it on a graph i'm willing to bet you would see sudden population spikes and drops corresponding, most likely, with mono-coloured zone pairings. Now, if there actually is a graph and this is not the case, then I will gladly swallow my words.

Now, with regards to your sour tasting comments about searching for posts:
Firstly, I never said "The devs don't care", don't put words in my mouth 'bro'. In fact, I think the devs care very much, otherwise the project wouldn't be where it is, and older posts will corroborate. I did "think about Aza's statement", which is why I replied to him. But apparently that went over your head too. I did do a search for 'xrealming'. Do one yourself, see what comes up... 90% of it is flaming. Look at your post count, you and Aza are far more active on the forum than I, so just because you know that there have been posts in the past with the relevant information but with different key words, don't assume everyone does.

Stop trying so hard to be a forum warrior. If you want to use threads as ammunition and degrade them into arguments rather than discussions for the sole reason of making your balls feel bigger, then do it in PM... 'bro'.
Orrud -> Hirn -> Norn -> Marty'r Square

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Jaycub
Posts: 3130

Re: [Feedback] XREALMING

Post#17 » Sat Sep 24, 2016 9:38 pm

Dalsie wrote:So first of all, this is not a whine post.

Is there a reason for still allowing xrealming? Is it for testing purposes?

The fact of the matter is, majority of the playing population will choose the path of least resistance to their precious shinies. And it just so happens the path of least resistance is Zerging. As soon as all objectives are of the same colour, the population shifts to to another colour and that aao starts creeping up. The when the zones have flipped, the switch simply happens again. That population shift is clear and obvious as day.

It's fine implementing and trying out different systems to balance out fights where one side is outnumbered and give them incentive to keep fighting. But those efforts are somewhat mitigated by the ease of just switching to the winning side.

I am just curious - why is xrealming still allowed? Is it emu constraints?

>the path of least resistance is Zerging

This is where you are terribly wrong, since the path of least resistance is actually farming AAO at a keep defense. Atacking a keep right now is the furthest thing from path of least resistance, and if you ever find yourself in a situation where there is in fact little resistance while attacking a keep, you get **** for rewards.
<Lords of the Locker Room> <Old School>

Dabbart
Posts: 2251

Re: [Feedback] XREALMING

Post#18 » Sat Sep 24, 2016 9:52 pm

Reread my posts. This time, assume that I am not in fact insulting you.

A, you said the Devs might not think its a problem. That's close enough to saying the dont care. If you disagree my bad.
B, I never said it is NOT xrealming. I even said it could very well be! All I did is discredit your insistence that there is clearly xrealming. Or that there is any evidence that it is a massive problem. All we have are perceptions.
C, think about your search. If you put in 1 key word obviously you will get 100000s of returns. Try searching a Devs posts for specific terms, or adjust your search a bit. You popped this thread seeming like you suddenly discovered something no one else has noticed or done anything about at all...
D, your personal attacks on me are hilarious. Especially as you call me a forum warrior. And I love the wall of text after saying k care so much about "winning" :)

TLDR: I stick by my points and have never claimed to not be a ****. Xrealming is nearly impossible to deal with, cause the vast majority of the time, it's highly likely it isn't actually happening...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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killimandros
Posts: 42

Re: [Feedback] XREALMING

Post#19 » Sat Sep 24, 2016 10:34 pm

xrealming is happening. Of course it is.

edit: Why do we even have to discuss that? Id rather we sort out ideas to stop it, and ignore those who tries to derail by minimizing the issue

Dabbart
Posts: 2251

Re: [Feedback] XREALMING

Post#20 » Sat Sep 24, 2016 10:41 pm

How many times do I have to repeat this... PLEASE post up some idea's on "fixing it". Please. Currently there are no idea's that could actually work. Each one has at least 1 super easy way to get around it. So...

Also, no one is trying to minimize the issue. I just want people to actually put what is happening into context, and not just the "**** Xrealm is the sole reason we can't do XXXX" that I see constantly.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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