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Patchnotes 07/10/16

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Dabbart
Posts: 2251

Re: Patchnotes 07/10/16

Post#11 » Thu Oct 06, 2016 11:58 pm

Awesome! I dunno engi or magus like at all... So not sure how well that affects them, does that increase range on their pull too?

Am/sham changes look SICK! Gonna have my guildiea run like 5AMs so we can test these shenanigans....


Thanks guys/gals!
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theOdinS0n
Posts: 24

Re: Patchnotes 07/10/16

Post#12 » Fri Oct 07, 2016 12:00 am

This change is brutal for mauraders but barely effects WL since they can freely pounce.
Kuzon - Marauder

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porkstar
Posts: 721

Re: Patchnotes 07/10/16

Post#13 » Fri Oct 07, 2016 12:00 am

StormX2 wrote:
porkstar wrote:The green text on the gold background is illegible. I cannot read the experimental changesets
read it in here, the forum.
!!!!! good idea lol
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Nycta
Posts: 95

Re: Patchnotes 07/10/16

Post#14 » Fri Oct 07, 2016 12:01 am

Alpha phase guys, let's turn this into a big party, at least till Balance (forum) comes to spoil it with immense pressure from all sides. :P
Yipikaye - "It doesn't taste like chicken!.."
Play - "Winds of Insanity trololol, omnomnom!"
Nycta - "Not again!.."
Jumaru - "Tenderness beats harshness!"
Oblivion - *Beckons..*

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dur3al
Posts: 251

Re: Patchnotes 07/10/16

Post#15 » Fri Oct 07, 2016 12:03 am

adei wrote:
dur3al wrote:
Azarael wrote:Root changes

The Marauder M1 root "Flames of Fate", the White Lion M1 root "Ensnare" and the Knight of the Blazing Sun M3 root "No Escape" will now have a 25% chance to break any time the target is attacked (direct damage, application of DoT, etc.)

Additionally, other roots have had their condition fixed. They previously checked break chance on any damage instead of when the target was attacked, meaning they were very unreliable in DoT-heavy climates.
So more buff for rdps and nerf mdps that could actually reach them?...

Wha da fack?

I guess we need more defensive sorcs/bws, more sh and sws etc... might as well just run groups with tanks+heals+rdps now :/

Wtb balance topics BEFORE things like this..
10 second unbreakable ranged root on morale 1. Balance. Goodbye cheese tactics.
Focus mind breaks it..
And dear lord if anyone gets even close to a rdps to hit him as melee right? I guess we should just kill all rdps with rdps too.
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Jaycub
Posts: 3130

Re: Patchnotes 07/10/16

Post#16 » Fri Oct 07, 2016 12:04 am

>deleted my magus last week

it hurts but oh well :^)
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drmordread
Suspended
Posts: 916

Re: Patchnotes 07/10/16

Post#17 » Fri Oct 07, 2016 12:04 am

Nice ... going on to try now, and TY for making the SW a bit more survivable. Tired of insta death every time a Mara did a pull or cc
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NoRKaLKiLLa
Posts: 1020
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Re: Patchnotes 07/10/16

Post#18 » Fri Oct 07, 2016 12:06 am

I never really used flames of fate, but now it's not at all worth running whatsoever which leaves confusing movements for M1, and the 1200 damage AOE for M2 the only viable options. Morales for marauder might as not even exist they're that bad. Morales for all melee classes suck pretty bad now that I look at them, as they're practically identical.
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Toldavf
Posts: 1586

Re: Patchnotes 07/10/16

Post#19 » Fri Oct 07, 2016 12:10 am

225 feet range snipe seems legit XD
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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TenTonHammer
Posts: 3806

Re: Patchnotes 07/10/16

Post#20 » Fri Oct 07, 2016 12:10 am

I am sorry but i oppose this M1 root change

Simply on the grounds that we as a community did not discuss this changes

this is a major faction balance change and flames of fate was one of the main anti kite tools that destro has compared to order and maras TE has its stated counter play


this should have been discussed before implemented
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