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Loengrin
Posts: 16

Re: Proc meta

Post#71 » Mon Oct 10, 2016 1:39 am

zumos2 wrote: Also don't act like there is 0 skill in procs: shattering becomes a must and if you don't reapply it at the right times you are running a gimped spec for no reason.
Do you seriously think that reapplying procs require skill?
Danielle wrote: Guarded defensive tanks are melting aye? This discussion would be a lot more productive if people stopped spewing absolute garbage all over the place, because of their personal dislike of these builds. Check the Caledor Woods scoreboard Niky himself posted. The only person who died in that scenario was a slayer ONCE. A slayer died once in 15 MINUTES of 6v6 fighting. Clearly the defensive tanks are melting boys. Don't know whether to be angry at the quality of these posts anymore or just laugh at their ridiculous bias.
Niky said "with procs we can kill full def chosen with guard". He said nothing about you.
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Krima
Posts: 616

Re: Proc meta

Post#72 » Mon Oct 10, 2016 2:05 am

I doubt any full def chosen are geting killed by the proc meta.
Krima - WE RR 87
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sanii
Posts: 193

Re: Proc meta

Post#73 » Mon Oct 10, 2016 2:09 am

Krima wrote:I doubt any full def chosen are geting killed by the proc meta.
If you are a solo tank, and your teammates have no shatters cuz of the limitations of your comp ,you can very well be killed.
In a standard (2/2/2) setup ? Not so much. That is not to say that it won't be very strong against the dps in that case.
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dontcomplainx
Posts: 91

Re: Proc meta

Post#74 » Mon Oct 10, 2016 2:49 am

Krima wrote:I doubt any full def chosen are geting killed by the proc meta.
I have seen, its insane the amount of damage of this new proc meta.

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Smellybelly
Posts: 298

Re: Proc meta

Post#75 » Mon Oct 10, 2016 3:51 am

Could we possibly lower the deux syndrome level in this thread? Would be a lot more helpful then scorn everyone who are not very fond of the proc meta. People have supplied numbers and examples, the only defence of the setup that i have heard so far is "LOl you nOOb, our team is so good not even procs can touch us, clearly you all play worse then five year olds" and it is NOT helping atm.

Does proc setups require some skill? Yes ofc it does, timing, cc and coordination is still very much needed, same as before. Procs simply enhance EVERYONE to stupid levels.
To be fair im afraid this whole discussion will gimp the classes that provide and rely on said procs for their own dps (mostly doks and wps) since they attack faster then sorcs/bws.
But at the same time though, it's mostly BW/Sorc procs that does all the damage for the group members due to higher proc chance and much higher damage from the tactic/ability combo.

Aranael
Posts: 9

Re: Proc meta

Post#76 » Mon Oct 10, 2016 6:50 am

Loengrin wrote:
Aranael wrote:https://www.youtube.com/watch?v=BG8frNMjpcw

press stop at 3:30

[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR

while i agree that this seems to be cheesy it is not a bug.
Dispite potato quality of the video I managed to see

[16:27:22]Attack
[16:27:22]FoR
[16:27:23]Torment
[16:27:23]FoR
wrong. even though the video has some quality issues you can clearly see that the attack was applied at 16:27:23

the timestamp of the attack looks exactly like the one of torment:
Image

a more zoomed in version shows that the first hit is applied in s 23:
Image

last but not least the WSCT behavior:
Image

despite the fact that the combat text is not a 100% trustworthy and accurate, this is a behavior which only occurs if you are able to proc multiple procs in the same second. there is no 1s delay in WSCT.

no matter how hard you try to get an ICD for procs - which might be justified - it is still not a bug. i have no doubt that this adds a bit too much damage into the current stage of the game but it is something equal to the initiative debuff in T2 which fixed itself with the progress of the game (level / gear). i doubt that procs will stay that strong during the next gear updates of RoR. hence it might be justified to add a temporary ICD of 1 second to FoR and Covenants. in the long run though, i think it should get removed again as this setup forces your group to play with a bright wizard / sorc. having a range dps weakens your setup a lot compared to a full melee train. if a melee group is not able to kill a cc'd rdps, they obviously lack damage due to gear/player skill/whatsoever.

Niky
Posts: 207

Re: Proc meta

Post#77 » Mon Oct 10, 2016 9:58 am

Image
Tell me more about skill xD
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zumos2
Posts: 441

Re: Proc meta

Post#78 » Mon Oct 10, 2016 10:09 am

I mean it's quite clear you are very very salty, but showing a combat log (of 4 seconds) says practically nothing about there being skill or not ...
Zumos - Member of Red Guard

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Smellybelly
Posts: 298

Re: Proc meta

Post#79 » Mon Oct 10, 2016 10:16 am

70 attacks recieved (not counting your own ID procs) in 4 seconds. But hey, CLEARLY this is about bad healers who cannot keep up. The self delusions of some people...

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zumos2
Posts: 441

Re: Proc meta

Post#80 » Mon Oct 10, 2016 10:20 am

Smellybelly wrote:70 attacks recieved (not counting your own ID procs) in 4 seconds. But hey, CLEARLY this is about bad healers who cannot keep up. The self delusions of some people...
I said that in the light of a defensive tank with a guard being killed, although some slayers are practically equally tanky :P
Zumos - Member of Red Guard

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