The one thing i just can't understand, why anybody think that engi/magus less mobile than any other rdps? they got no legs?(yep the platewizard not using them properly but sill) they can't move?
The point is any rdps got their best dmg rotations while standing still, and do less overall damage while moving or using any kite build. Why this two should be different?
Hey GMs,what did you do with engineers???....
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- peterthepan3
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Re: Hey GMs,what did you do with engineers???....
kweedko wrote:The one thing i just can't understand, why anybody think that engi/magus less mobile than any other rdps? they got no legs?(yep the platewizard not using them properly but sill) they can't move?
The point is any rdps got their best dmg rotations while standing still, and do less overall damage while moving or using any kite build. Why this two should be different?
...because they can't cast on the move and have only one insta (IFOC aside) to use whilst running? They aren't mobile in the sense that they absolutely have to stand still for 5+ seconds to do burst, and if they wish to do the burst rotation again they must continue standing still - whereas a SW can dot, heal debuff, and aa/spiral fletched whilst kiting, and a Sorc can simply dot up, stand still for 1/2 seconds and rinse repeat.
Also the fact that they are reliant on a stationary pet to maintain their 8 stacks kinda gives the game away.

Re: Hey GMs,what did you do with engineers???....
It is the length of the burst rotation thats the problem and there is no way around it. BW or SW you can have those long burst/fbomb rotations but you arent locked into them like a magus is.

Re: Hey GMs,what did you do with engineers???....
Eng/mag can dot on the move too, hip shot/violent fire, indigo, strafing run insta/casts, bunch of 1sec casts, sw don't have damage increasing, while standing still shooting macaronies, neither pet that increase their damage while they near it.peterthepan3 wrote: ...because they can't cast on the move and have only one insta (IFOC aside) to use whilst running? They aren't mobile in the sense that they absolutely have to stand still for 5+ seconds to do burst, and if they wish to do the burst rotation again they must continue standing still - whereas a SW can dot, heal debuff, and aa/spiral fletched whilst kiting, and a Sorc can simply dot up, stand still for 1/2 seconds and rinse repeat.
Also the fact that they are reliant on a stationary pet to maintain their 8 stacks kinda gives the game away.
Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it.

Re: Hey GMs,what did you do with engineers???....
Or maybe just try the class and you'll see how wrong you are...kweedko wrote:Eng/mag can dot on the move too, hip shot/violent fire, indigo, strafing run insta/casts, bunch of 1sec casts, sw don't have damage increasing, while standing still shooting macaronies, neither pet that increase their damage while they near it.peterthepan3 wrote: ...because they can't cast on the move and have only one insta (IFOC aside) to use whilst running? They aren't mobile in the sense that they absolutely have to stand still for 5+ seconds to do burst, and if they wish to do the burst rotation again they must continue standing still - whereas a SW can dot, heal debuff, and aa/spiral fletched whilst kiting, and a Sorc can simply dot up, stand still for 1/2 seconds and rinse repeat.
Also the fact that they are reliant on a stationary pet to maintain their 8 stacks kinda gives the game away.
Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it.Maybe you just need to spec right for mobile eng/magus gameplay.
SW with no damage increase? SW have Vengeance of Nagarythe (+25 % damage), steady aim (+50% chance to crit), and the M2 Unshackable focus (100% more damage)...
- peterthepan3
- Posts: 6509
Re: Hey GMs,what did you do with engineers???....
Yes, and so can the archmage, the shadow warrior, the zealot, the shaman, the sorcerer, the bright wizard, the rune priest, the squig herder - what's your point? Difference is the magus is restricted to casting weakass dots while moving and SVF. Bunch of 1 sec casts that you can't use while moving = moot point.kweedko wrote:Eng/mag can dot on the move too, hip shot/violent fire, indigo, strafing run insta/casts, bunch of 1sec casts, sw don't have damage increasing, while standing still shooting macaronies, neither pet that increase their damage while they near it.peterthepan3 wrote: ...because they can't cast on the move and have only one insta (IFOC aside) to use whilst running? They aren't mobile in the sense that they absolutely have to stand still for 5+ seconds to do burst, and if they wish to do the burst rotation again they must continue standing still - whereas a SW can dot, heal debuff, and aa/spiral fletched whilst kiting, and a Sorc can simply dot up, stand still for 1/2 seconds and rinse repeat.
Also the fact that they are reliant on a stationary pet to maintain their 8 stacks kinda gives the game away.
Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it.Maybe you just need to spec right for mobile eng/magus gameplay.
If a magus does more damage than a squig herder while kiting - bearing in mind that the squig herder is the kiting RDPS - then that is a very, very bad SH indeed.
anyway you asked a question, I gave you an answer.

Re: Hey GMs,what did you do with engineers???....
You was one who told sorcs stop for 1-2 sec while kiting, and sw dot's do the same or even less damage than magus ones, and i can't understand your point about sh - should he kite or sould not?peterthepan3 wrote: Yes, and so can the archmage, the shadow warrior, the zealot, the shaman, the sorcerer, the bright wizard, the rune priest, the squig herder - what's your point? Difference is the magus is restricted to casting weakass dots while moving and SVF. Bunch of 1 sec casts that you can't use while moving = moot point.
If a magus does more damage than a squig herder while kiting - bearing in mind that the squig herder is the kiting RDPS - then that is a very, very bad SH indeed.
anyway you asked a question, I gave you an answer.
What if tell you that i played all classe alot, and eng magus was on of the easymodes.ToXoS wrote:
Or maybe just try the class and you'll see how wrong you are...
SW with no damage increase? SW have Vengeance of Nagarythe (+25 % damage), steady aim (+50% chance to crit), and the M2 Unshackable focus (100% more damage)...
Nagarythe won't last forever, and steady aim increasing chace of crit but not the base damage or crit damage won't last forever too, Unshackable focus engi got it too(100% more damage) magus got tact for crit dmg.
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- Posts: 629
Re: Hey GMs,what did you do with engineers???....
The real damage is not done thru the few insta cast dots...its thru 2-3 second abilities and channeled abilities. Why is this hard to understand? Just because you play a class...doesn't mean you are any good at it or understand anything about it.kweedko wrote:You was one told who sorcs stop for 1-2 sec while kiting, and sw dot's do the same or even less damage than magus ones, and i can't understand your point about sh - should he kite or sould not?peterthepan3 wrote: Yes, and so can the archmage, the shadow warrior, the zealot, the shaman, the sorcerer, the bright wizard, the rune priest, the squig herder - what's your point? Difference is the magus is restricted to casting weakass dots while moving and SVF. Bunch of 1 sec casts that you can't use while moving = moot point.
If a magus does more damage than a squig herder while kiting - bearing in mind that the squig herder is the kiting RDPS - then that is a very, very bad SH indeed.
anyway you asked a question, I gave you an answer.
What if tell you that i played all classe alot, and eng magus was on of the easymodes.ToXoS wrote:
Or maybe just try the class and you'll see how wrong you are...
SW with no damage increase? SW have Vengeance of Nagarythe (+25 % damage), steady aim (+50% chance to crit), and the M2 Unshackable focus (100% more damage)...
Nagarythe won't last forever, and steady aim increasing chace of crit but not the base damage or crit damage won't last forever too, Unshackable focus engi got it too(100% more damage) magus got tact for crit dmg.
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Re: Hey GMs,what did you do with engineers???....
R.I.P witch elfs.. this is out of control
Krima - WE RR 87
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Re: Hey GMs,what did you do with engineers???....
Tankbeardz wrote:
The real damage is not done thru the few insta cast dots...its thru 2-3 second abilities and channeled abilities. Why is this hard to understand? Just because you play a class...doesn't mean you are any good at it or understand anything about it.
Bullshit, forgot the 1 branch and try something else.

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