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Hey GMs,what did you do with engineers???....

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Bjoernlaeker
Posts: 26

Re: Hey GMs,what did you do with engineers???....

Post#71 » Thu Oct 20, 2016 7:42 am

Look at this range!!!

http://imageshack.com/a/img924/3865/4xczUK.jpg

Yesterday evening in CW,Yorim hit me twice before I notice him because I didn´t see him.....he was too far away! What a range! My casts only have 100 feet. So I could not hit him back, I had to run away. Painful!
:(

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BrockRiefenstahl
Posts: 409

Re: Hey GMs,what did you do with engineers???....

Post#72 » Thu Oct 20, 2016 7:53 am

Engis behave like this now: http://giphy.com/gifs/shots-13sRJH9ZJmJz5C

They don't even care to runaway :D They just make swiss cheeze out of you when trying to get to them :-/

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Kaporan
Posts: 82

Re: Hey GMs,what did you do with engineers???....

Post#73 » Thu Oct 20, 2016 8:45 am

Bjoernlaeker wrote:Look at this range!!!

http://imageshack.com/a/img924/3865/4xczUK.jpg

Yesterday evening in CW,Yorim hit me twice before I notice him because I didn´t see him.....he was too far away! What a range! My casts only have 100 feet. So I could not hit him back, I had to run away. Painful!
:(
Aye! and I'm still not happy ,I need a stealth ability seasoned with the range , staying concealed sipping a fine beverage ,puffing me pipe and click...click...click...shooting unaware targets is the Sniper's job.

And you shamies deserve all the bad things that are happening to you .I miss Ivashka and Morfee ,where are those ?
Yorim-Sigurt-Yorik-Yorimlaraen
Bitterstone Thunderers Regiment

ToXoS
Posts: 671

Re: Hey GMs,what did you do with engineers???....

Post#74 » Thu Oct 20, 2016 12:12 pm

kweedko wrote:
ToXoS wrote:
Before the buff, the great majority of the magi were Changing spec, not Havoc spec.
The minority was Rift spec.

So you see, all pre-buff magi "tried something else" like you said, and they did it for a long time.
And the magus wasn't good at kiting or in moving battles at that time neither.
So I don't see how a buff which promotes the magus to play as a stationary RDPS will help with that.

Ofc you can still try to kite as a magus (if you're stupid enough), but you would sacrifice the buff from the pet (that you can't use on the run to keep buff stacks anymore) and do insignificant damage, because this playstyle is the opposite of the class.

Previously you said that engies have access to the M2 unshackable focus to do 100% more damage too.
That's not the case anymore, this M2 has been nerfed for engies.
That proves very well that you don't even bother to stay tuned concerning the game.
Turn off the experimental changes and get your "M2 unshackable focus to do 100%".

If all of you, want to be viable in mobile(which en/mag aready been before the exp) spec why you defending this changes.
And i know why cause you want everything, and mobility and good burst, and solo killing the warband, and onsooting the deftard tanks or guarded targets and "add here whatever you want" at the same time.

Ps. more damage then kiting sw - sure it's insignificant.

Engi/magus without a turret do the same damage like other rdps, some of them do a bit less, some of them do a bit more in different situations, while standing near the turret they do even more dps, rewarding them fo being stationary.

psps. engi turret solo killing my zeal in 10 sec, if i don't react. And i can't kill the turret in 10 sec unless i come to melee range.
I don't want to be more mobile. I play a magus. If I want to kite I play my SH.
Magus has been weak since the beginning of live, and now the class is viable, and all magi are happy with that. We don't want to be or do the things you said, we wanted to be RDPS, and now we are.
If tomorrow the devs say "the Zealot is gonna have a 100 % damage buff", I'm sure you will be the last to whine about it, so stop your hypocrisy here please.
I think you're just salty because you can't be a real DPS with your zealot. You're just jealous, but hey that's just my opinion, what does it matter?

Yes I defend this changes, because now as a magus I can do my job as a RDPS, while still have the drawbacks of the class (if you don't know these drawbacks, maybe you should do some research before posting).
Maybe you haven't noticed, but 99% of the complaints (if not 100%) is about engie, not magus.

Magus doesn't do more damage than a SW when it comes to kiting. Give me evidence or stop saying that kind of bullshit.
Same about the engie turret.
Magus pink horror is way worse than the gun turret, so this I think can't happen on order side anyway.
Last edited by ToXoS on Thu Oct 20, 2016 12:45 pm, edited 3 times in total.

Tankbeardz
Posts: 629

Re: Hey GMs,what did you do with engineers???....

Post#75 » Thu Oct 20, 2016 12:41 pm

kweedko wrote:
Tankbeardz wrote:
The real damage is not done thru the few insta cast dots...its thru 2-3 second abilities and channeled abilities. Why is this hard to understand? Just because you play a class...doesn't mean you are any good at it or understand anything about it.

Bullshit, forgot the 1 branch and try something else. :mrgreen:
I actually think the range buff is a bit too much but you can't seriously continue to argue that pre-patch magus/engi is more viable (easy mode) to play than other range classes. DPS does not translate into kills without burst and other things like heal debuffs...Sure you can heal unguarded unhealed pugs with just dots, but so can any other ranged class out there...and they can do it better.

Earthpac
Posts: 48

Re: Hey GMs,what did you do with engineers???....

Post#76 » Thu Oct 20, 2016 1:30 pm

Why do balance changes bring out the worst in a community?

Everyone agreed before that engis and magus were pretty much just pullbots. Yeah, good engi's and magus could still do some decent aoe damage, but their worth over any other dps class was determined by how useful an aoe pull would be in the situation.

Everyone 100% agreed that their ST dps was horrible. There was literally no situation you would rather have an engi or magus for a ST dps over any other rdps class.

Now there is! They still do way less burst, but have comparable dps and far more range if they stay still. For the first time ever their single target dps specs (even though the skill tree's are horrible) can be viable.

On the forums though, we got people yelling nerf before they've even understood the patch notes:
Bullen1995 wrote:Lets be honest here even if you agree or not the damage is to high honestly...

Unshakable focus was cut to only provide 75% bonus damage instead of 100% so it is indeed a nerf but we talking a (140%) damage increase with both even after the nerf.
(Unshakable focus doesn't stack with turret buff now, it's not even worth taking over other M2's as it's now a 35% damage increase if you're by your turret anyway.)

People completing fabricating facts, such as Engi & Magus being THE BEST rdps in the game for kiting:
kweedko wrote:Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it. :mrgreen: Maybe you just need to spec right for mobile eng/magus gameplay.
This is despite the fact they have NO ranged slow and so they can't even kite melee whilst using DoTs because it'll break their cc and they don't even have the talents for a kiting build to exist.

I think people should hold off a bit before crying nerf. Most people seem to complaining about ST engi builds now rather than aoe. Maybe it's the fact that a class that previously didn't even exist in RvR has suddenly become quite viable that's make it seem too strong?

For example, if Sorc's or BW's were awful, then suddenly buffed into what they are now, can you imagine the forums.

"Waaah, i keep getting 1-shot by Sorc/BW undo buff!"

That would be the result of people getting used to their niche of huge burst damage or not understanding how their burst damage works (and not cleansing for example). Right now, no one is used to this new viable spec, so give it a second before you cry it's OP.

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NSKaneda
Posts: 981

Re: Hey GMs,what did you do with engineers???....

Post#77 » Thu Oct 20, 2016 1:35 pm

Earthpac wrote:
kweedko wrote:Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it. :mrgreen: Maybe you just need to spec right for mobile eng/magus gameplay.
This is despite the fact they have NO ranged slow and so they can't even kite melee whilst using DoTs because it'll break their cc and they don't even have the talents for a kiting build to exist.
You're not using Spanner swipe, barbs, mine and exploding turret, are ye? ;)
Not to mention you can resummon your turret from halfway across the map with .ab ex now...
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#78 » Thu Oct 20, 2016 1:40 pm

NSKaneda wrote:
Earthpac wrote:
kweedko wrote:Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it. :mrgreen: Maybe you just need to spec right for mobile eng/magus gameplay.
This is despite the fact they have NO ranged slow and so they can't even kite melee whilst using DoTs because it'll break their cc and they don't even have the talents for a kiting build to exist.
You're not using Spanner swipe, barbs, mine and exploding turret, are ye? ;)
Mine shares an immunity timer with turret explosion, and neither of them are used as DPS on the move; they're used as life saving CC.

Spanner swipe isn't a ranged snare (it's a melee snare).

You're just proving Earthpac's points :/
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NSKaneda
Posts: 981

Re: Hey GMs,what did you do with engineers???....

Post#79 » Thu Oct 20, 2016 1:45 pm

peterthepan3 wrote:Mine shares an immunity timer with turret explosion, and neither of them are used as DPS on the move; they're used as life saving CC.

Spanner swipe isn't a ranged snare (it's a melee snare).

You're just proving Earthpac's points :/
Right, I forgot about concussion 'nade

-
-

Mine: gAOE, stun, gives time to run away

Turret: same as mine, teleports to your position, insta-boom and time to run away

Spanner: cq encounter, spanner, detaunt, run, mine, run some more. Or swipe, m1, detaunt, kite. Or swipe, concussion, dotz, kite ;)

Barbs: same as spanner, only aoe

Concussion 'nade: range kb. Snare, kb, detaunt, kite :)

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Engiez can kite. It's not easy, but doable ;)
Last edited by NSKaneda on Thu Oct 20, 2016 1:47 pm, edited 1 time in total.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

ToXoS
Posts: 671

Re: Hey GMs,what did you do with engineers???....

Post#80 » Thu Oct 20, 2016 1:46 pm

NSKaneda wrote:
Earthpac wrote:
kweedko wrote:Actually eng/platewizard gonna do more damage then sw while kiting or chasing, due to more dots available and your turret still shooting even if you not near it. :mrgreen: Maybe you just need to spec right for mobile eng/magus gameplay.
This is despite the fact they have NO ranged slow and so they can't even kite melee whilst using DoTs because it'll break their cc and they don't even have the talents for a kiting build to exist.
You're not using Spanner swipe, barbs, mine and exploding turret, are ye? ;)
Not to mention you can resummon your turret from halfway across the map with .ab ex now...
Spanner swipe is not a ranged slow, and others CC are not designed for kiting anyway.
Mine is useless to kite, because it's a stagger, so any damage will cancel it.
Barbs are not ranged either, and can breaks on damage.
Exploding turret is not an option neither because you will loose your pet for a 3 sec KD, not really worth it.
Resummon is a 20 sec CD, don't forget that.

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