
End Game PVP
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: End Game PVP
Endgame is boring. Like in life.
T1 RVR rules!!! Thats why we have so many Action in T1 and T2!!! Cause the Player get bored of that Endgame zerging stuff..... there are not all new Players in T1, they are toons from endgame bored Players who want o enjoy a game without zerging and beeing outnumbered and without rewards.

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Re: End Game PVP
And you find this nice, because....?Kali14 wrote:Order zerg all the time. Destro wipe every day, they can only sit in keep and waiting for us. Good there is no bags for keep defeance for them. Yesterday they won 1 battle during 8 hours when their organized WB attacked us when we was AFK.
There is no pride/sport/whatever, in zerging. Skills? Not even remotely close. Now, taunting the other side as you do, only shows me that you would be crying hard (or xrealming) when destro finally begin zerging again.
TL;DR: stop taunting people just because you outnumber them greatly. It's not cool.
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Re: End Game PVP
I am still trying to decide. I have to admit defending is easier, less stress, but it is also nice to get the ticks from taking keeps and locking zones.Thelen wrote:I hope I didn't come off as complaining. I prefer the underdog side. Zerging is the most boring.drmordread wrote:Destro zerged almost non stop since t4 came out. Now order has been zerging for the last 3 weeks, maybe 4. Basically the majority of the players on this server play both sides. there are whole guilds that will switch faction for a period of time.
No worries my dear destro friends .... you will go back to zerging in a week and it will last for a good 6 months or so. The month or two order zerg will not bother you long.

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Re: End Game PVP
When destro fight in party 6 v 1 there is ok. But when order zerg or when order meet in 3 players some single destro then order offten make duel. Order even don't make premade for SC and RVR because not need them to win. Destro make double or trio duos to win on solo maps etc., Order don't doing this because Order is better and finally we won. We can now start fight in 2 zones and give destro some cheance to win if theu start pay us a contribution in gold.
Re: End Game PVP
Let's state one thing, zerg is boring and not fun on either side, those who are in a blob, and for those that are trying to fight it when greatly outnumbered.

Re: End Game PVP
I find this to be a very inaccurate statement, order has plenty of roamers and small scale groups, as well as larger guilds, same as destruction.Kali14 wrote:When destro fight in party 6 v 1 there is ok. But when order zerg or when order meet in 3 players some single destro then order offten make duel. Order even don't make premade for SC and RVR because not need them to win. Destro make double or trio duos to win on solo maps etc., Order don't doing this because Order is better and finally we won. We can now start fight in 2 zones and give destro some cheance to win if theu start pay us a contribution in gold.
To answer the OP - The current rvr system is in testing, it is constantly being worked on and improved to address such issues. The 'who zergs harder' is going to depend entirely on the tier you are in and the day, for the past 2 weeks order have been fielding larger numbers in t4 and making progress, where as before that it was mainly a destruction force that was winning, but it depends entirely on what guilds are active at the current time.
Considering the current gear is anni/merc it is rather hard to attribute a power creep being a dominating factor in winning large scale rvr, most people are currently as geared out as they can be so its mainly an even playing field for the majority of things. The smaller force already gets buffed if the balance of population is great enough, and this will be further aided when the xrealming fix can be added.
What should also be addressed is 'zerging' as a term, if you are talking a mass blob of countless players that just follow the leader then sure, but there are also larger guilds that co-ordinate and use the alliance they have to an advantage, not a zerg, just a co-ordinated rvr guild.
Re: End Game PVP
There are. Loot chest has 25% to spawn after def tick afaik.Kali14 wrote: Good there is no bags for keep defeance for them.
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Re: End Game PVP
Problem is no "who zerging and who not" and blaming enemy side for zerging.
I dont have any fun when my side have bigger zerg then opponent so i win.
Problem is : how give the minority chance to fight against majority in smart and exciting way.
Imao- endless sieges/defends with brainless mobs running up/down through the keep walls, is a blind directions. I can understand that many wanna farm 80 rr in most fast way, but what after that ?
I dont have any fun when my side have bigger zerg then opponent so i win.
Problem is : how give the minority chance to fight against majority in smart and exciting way.
Imao- endless sieges/defends with brainless mobs running up/down through the keep walls, is a blind directions. I can understand that many wanna farm 80 rr in most fast way, but what after that ?
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Re: End Game PVP
I didn't know that. Maybe because I don't remember when last time we defended keep.megadeath wrote:There are. Loot chest has 25% to spawn after def tick afaik.Kali14 wrote: Good there is no bags for keep defeance for them.
- th3gatekeeper
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Re: End Game PVP
I wonder if its possible to population cap a zone to the point it wouldnt let you go there if it had too many players in your faction in that zone?
Would make some players swap to their other faction characters (Xrealm - if you cant beat it, embrace it) or start RVR in another zone.
Would put a cap on zergs and make them less likely to happen? Also would PREVENT Xrealming if a defender was thinking about swapping over to his other faction to get the tick - either offense or defense?
Seems like thats a good way to combat some of this stuff. Not sure if its possible to do or not though and some people might get upset not being able to go into that zone...
You could just disable the flight path - allowing people to run. Or you could disable joining the zone at all, by instigating the "teleport" method they had previously pre-T4 where if you go into a zone you arent supposed to it teleports you back to a different warcamp.
Might not work, but it might?
Would make some players swap to their other faction characters (Xrealm - if you cant beat it, embrace it) or start RVR in another zone.
Would put a cap on zergs and make them less likely to happen? Also would PREVENT Xrealming if a defender was thinking about swapping over to his other faction to get the tick - either offense or defense?
Seems like thats a good way to combat some of this stuff. Not sure if its possible to do or not though and some people might get upset not being able to go into that zone...
You could just disable the flight path - allowing people to run. Or you could disable joining the zone at all, by instigating the "teleport" method they had previously pre-T4 where if you go into a zone you arent supposed to it teleports you back to a different warcamp.
Might not work, but it might?
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