Genisis Token Change to One Currency Type

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th3gatekeeper
Posts: 952

Re: Genisis Token Change to One Currency Type

Post#11 » Thu Nov 03, 2016 12:56 pm

wargrimnir wrote:
th3gatekeeper wrote:
wargrimnir wrote:The Genesis set is intentionally difficult to obtain. This was fully intended and designed as such. Purple bags drop the least, and the chance of getting repeat items as you close in on the full set bonus are the entire point.

Why? To give you something to look forward to in RvR. This is the most difficult set to obtain, enjoy the moment you finish the 5th piece, for it will be well earned, and bittersweet.
Is RNG the best way to make something difficult? My experience in gaming is that the answer is no. IMO having both RNG and slow progression are better.

Even if you created a currency and made it cost 100 keep take worth of "currency" for 1 item. It would be better than RNG.
There are other sets like this, and they are more obtainable, no? I would think this method adds the most difficulty to obtaining the set. As intended.

Chatting with an Ex-ROR friend last night about this, here is what he said:
Freshour wrote:I would play WAR in literally a heartbeat if they just made it worth it.
Like that jewelry set (Genesis) was just out of reach nearly entirely.
Difficulty can be measured many different ways though. If Difficult means "takes the longest to get" then how do you measure this? For player A, he runs 100 keeps gets no purple bags, and yeah its VERY 'difficult', player B on the other hand runs 1 keep, gets purple bag and his piece, that wasnt difficult.

On "average" sure it was difficult, but each player had totally different experiences.

I think you can very easily make something difficult to get without making it pure RNG. Again, my experience gaming, anytime something is pure RNG, its almost always hated by the player base who feels its un-obtainable.

As mentioned the best methods I have seen approach this with BOTH an RNG factor as well as a TIME factor as well as a "skill" factor.

So in a Keep take, it takes "skill" to capture, so we have that. We DONT have much time factor here, as all of that falls on RNG... In theory someone could do 4 keep takes, get 4 pieces and be done.

In theory someone could also do 1000 keep takes and never get 1 purple, OR get 10 purple bags all containing the same piece.

ALl of that doesnt sound ideal IMO... I just sounds frustrating.
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jorgemarco
Posts: 146

Re: Genisis Token Change to One Currency Type

Post#12 » Thu Nov 03, 2016 1:12 pm

System must change. System intended is frustrating ppl. Thats not good for server. End.

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Waaghaa
Posts: 215

Re: Genisis Token Change to One Currency Type

Post#13 » Thu Nov 03, 2016 1:48 pm

Srsly, if something is hard to obtain, it is difficult, its not impossible as clearly some of you here have won more than 1 roll.

It also hard to win the state lottery people, you have a chance to win whenever you buy a lottery ticket, but in no way are you guaranteed to win, so just deal with it.
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sabat80
Posts: 77

Re: Genisis Token Change to One Currency Type

Post#14 » Thu Nov 03, 2016 2:19 pm

Waaghaa wrote:Srsly, if something is hard to obtain, it is difficult, its not impossible as clearly some of you here have won more than 1 roll.

It also hard to win the state lottery people, you have a chance to win whenever you buy a lottery ticket, but in no way are you guaranteed to win, so just deal with it.
The problem is not difficulty but how that difficulty is measured. In current state there is no difficulty to obtain purple bag only luck - same as lottery - it is not difficult to play as chances are every time the same, it is just luck.

In the game which you play luck factor should be a bonus to the persistence and achievement. If Genesis set is purchasable with medallion, but it is expensive, there is a progression which gives a persistent player a way to eventually obtain that set. There is also luck factor where you can get it from the purple bag.

That also means that if you have a way of obtaining the set you like by a persistent play and fight in rvr you are less likely to xrealm. If it is pure luck, you are going to change sides all the time to increase your chances on roll.

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wargrimnir
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Re: Genisis Token Change to One Currency Type

Post#15 » Thu Nov 03, 2016 2:55 pm

th3gatekeeper wrote:
Freshour wrote:I would play WAR in literally a heartbeat if they just made it worth it.
Like that jewelry set (Genesis) was just out of reach nearly entirely.
As I recall Freshour constantly argued with staff and caused problems anyway. He's not missed.

This is literally the only set in the game that has a very low rate of attainability. That's what we want. It should not be a completed set on any but a few of the most insanely dedicated RvR players on the server. We really don't consider the nigh impossible odds of winning 5 straight purple bags and getting 5 unique pieces. The chances are very much stacked against being able to attain this set on the first try.

Well there I go again repeating myself. I suppose unless I lock the thread I'll just invite more people to repeat themselves, and then some other staff member will come in here and say the same thing. I get that you guys are frustrated, but that's kind of the point. We really don't do gear like this much at all, but the intent was for at least one set that requires a very high level of dedication.
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