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Destro vs Order

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Jaycub
Posts: 3130

Destro vs Order

Post#1 » Thu Nov 03, 2016 9:18 pm

I see this posted everywhere,

"Destro's main advantage is morale gain, while order has better static gameplay"


I'm interested mostly in the latter part about order having better static stuff, which I assume is mostly connected to the kotbs? Anyone care to go into depth here about what order is overperforming on and what destro lacks to compensate for that? Obviously barring anything having to do with morales.
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Jaycub
Posts: 3130

Re: Destro vs Order

Post#2 » Fri Nov 04, 2016 12:27 am

I'll try and list what I know then,

>Crit

Order:
Knight - 10% crit for party, virtually 100% uptime and AoE / 10% offensive crit for all targets within 30ft of knight (can't use both)
IB - 10% melee crit for defensive target and self, no CD but single target and costs grude and is tied to an attack
SW - 15% crit for the entire group except themselves (tactic based on crit)

Destro:
Mara - Deeply Impaled tactic, 10% crit for on any target you impale
BG - 10% crit in AoE tied to an attack with 100% uptime (if not avoided)
WE - 50% party wide crit M3 (not happening in current morale gain environment)

Ini debuffs are pretty well mirrored so I wont mention them.

As for anti crit mechanics, I don't really think any stand out on order but for destro...

WE - 25% reduced crit tied to an ability+tactic
BG - 205% reduced crit tied to an ability, 5 sec cooldown 10 sec duration (requires full mechanic)
Choppa - 100% reduced crit tied to a exhaustive move on a 30 sec cd with 10 sec duration.
IB - same as BG

BG isn't meta right now, and that really hurts things crit wise for destro imo. Marauders also don't run deeply impaled for whatever reason im not sure, same for WE's and their anti crit tactic. BG also has problems running it's crit buff because it's tied to 2H atm, and giving up the KD is pretty ****.

This is just what I see for crit, too lazy to go into other things right now.

edit: added SW and IB
Last edited by Jaycub on Fri Nov 04, 2016 6:04 am, edited 2 times in total.
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Gnarlimus
Posts: 12

Re: Destro vs Order

Post#3 » Fri Nov 04, 2016 1:32 am

hey oh

descent(zel)/structure(BO)/chross(kotbs) here

some points,

I don't really know what to say to you about this, order has about 50rr worth of stats extra in every party with meta comps.

you missed shadow warrior. it also gives the PARTY a crit buff. these all STACK(this is the main problem right here)

the "anti crit" tactics you speak of are used when the tanks spec two hander, and effect only themselves. not the PARTY

did i mention all the order crit buffs stack? for the whole party? excluding the IB.

crit was also just nerfed across the board, which is an order buff. so the devs don't like crit stacking but they wont look at these tactics. that are only available on ONE SIDE.

this is not whining or any of that do not take any of this personally, i will still be bodying order into infinity until the server goes down again. but if you play both sides and learn both sides. you will see it all

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Razid1987
Posts: 1295

Re: Destro vs Order

Post#4 » Fri Nov 04, 2016 1:34 am

I think you forgot SWs "Leading Shots"-tactic, giving 15% critical chance to party members within 100 yards for 10 seconds, when they crit with a ranged attack.

Also, Lingering Intimidating-tactic for SM will decrease his Intimidating Blow's target crit chance by 25% for 10 seconds.

There is probably more, but this is what I could find with a quick look.

On top of this, I don't think you can just line things up like this. The factions clearly aren't mirrored. You have to account for difference in abilities on the mirrored classes (Shattered Limbs etc), and the differences between the abilities (Coordination vs Mixed Defenses).

If Destro would want to mirror the utility a Slayer brings to a WB (1 DPS slot), they would have to bring a Choppa (Chop Fasta) and a Squig Herder (Bad Gas) (2 DPS slots). But then again, a Choppa would bring Git To Da Choppa, so then Order would have to bring an Engi, etc etc.

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Thelen
Posts: 260

Re: Destro vs Order

Post#5 » Fri Nov 04, 2016 1:49 am

Jaycub wrote:Knight - 10% crit for party, virtually 100% uptime and AoE / 10% offensive crit for all targets within 30ft of knight (can't use both)
Wait, why can't you use both?

EDIT: Nvm
Last edited by Thelen on Fri Nov 04, 2016 2:02 am, edited 1 time in total.

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Razid1987
Posts: 1295

Re: Destro vs Order

Post#6 » Fri Nov 04, 2016 1:54 am

Because it got nerfed on RoR recently:

Patch Notes 28/10/16

You would have to use a 2hander to apply the effect of Encourged Aim aura.

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Thelen
Posts: 260

Re: Destro vs Order

Post#7 » Fri Nov 04, 2016 2:01 am

Razid1987 wrote:Because it got nerfed on RoR recently:

Patch Notes 28/10/16

You would have to use a 2hander to apply the effect of Encourged Aim aura.
Ah ty, missed that in Patch notes and haven't played the KotBS in a while

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dur3al
Posts: 251

Re: Destro vs Order

Post#8 » Fri Nov 04, 2016 2:49 am

Besides the crit stacking (better crit tactics overall - within meta comps) to order, I'll just mention how rdps is king atm and having a range KD is quite important ;) one side only.
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roadkillrobin
Posts: 2773

Re: Destro vs Order

Post#9 » Fri Nov 04, 2016 3:05 am

Dirty Tricks and Leading Shots also affects crit heals wich not only gives em better base healing but also increase the chanse of on crit heal effects like the Runepriest Blessing for example.

Much better AP regen for Order then Destruction, this have a massive impact especially on healers on order who basicly never even have to worry about runing out of AP's.

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TenTonHammer
Posts: 3806

Re: Destro vs Order

Post#10 » Fri Nov 04, 2016 3:34 am

Massive over prevalence of CC and snares over on order espically those rKD's
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