I see this posted everywhere,
"Destro's main advantage is morale gain, while order has better static gameplay"
I'm interested mostly in the latter part about order having better static stuff, which I assume is mostly connected to the kotbs? Anyone care to go into depth here about what order is overperforming on and what destro lacks to compensate for that? Obviously barring anything having to do with morales.
Destro vs Order
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Re: Destro vs Order
I'll try and list what I know then,
>Crit
Order:
Knight - 10% crit for party, virtually 100% uptime and AoE / 10% offensive crit for all targets within 30ft of knight (can't use both)
IB - 10% melee crit for defensive target and self, no CD but single target and costs grude and is tied to an attack
SW - 15% crit for the entire group except themselves (tactic based on crit)
Destro:
Mara - Deeply Impaled tactic, 10% crit for on any target you impale
BG - 10% crit in AoE tied to an attack with 100% uptime (if not avoided)
WE - 50% party wide crit M3 (not happening in current morale gain environment)
Ini debuffs are pretty well mirrored so I wont mention them.
As for anti crit mechanics, I don't really think any stand out on order but for destro...
WE - 25% reduced crit tied to an ability+tactic
BG - 205% reduced crit tied to an ability, 5 sec cooldown 10 sec duration (requires full mechanic)
Choppa - 100% reduced crit tied to a exhaustive move on a 30 sec cd with 10 sec duration.
IB - same as BG
BG isn't meta right now, and that really hurts things crit wise for destro imo. Marauders also don't run deeply impaled for whatever reason im not sure, same for WE's and their anti crit tactic. BG also has problems running it's crit buff because it's tied to 2H atm, and giving up the KD is pretty ****.
This is just what I see for crit, too lazy to go into other things right now.
edit: added SW and IB
>Crit
Order:
Knight - 10% crit for party, virtually 100% uptime and AoE / 10% offensive crit for all targets within 30ft of knight (can't use both)
IB - 10% melee crit for defensive target and self, no CD but single target and costs grude and is tied to an attack
SW - 15% crit for the entire group except themselves (tactic based on crit)
Destro:
Mara - Deeply Impaled tactic, 10% crit for on any target you impale
BG - 10% crit in AoE tied to an attack with 100% uptime (if not avoided)
WE - 50% party wide crit M3 (not happening in current morale gain environment)
Ini debuffs are pretty well mirrored so I wont mention them.
As for anti crit mechanics, I don't really think any stand out on order but for destro...
WE - 25% reduced crit tied to an ability+tactic
BG - 205% reduced crit tied to an ability, 5 sec cooldown 10 sec duration (requires full mechanic)
Choppa - 100% reduced crit tied to a exhaustive move on a 30 sec cd with 10 sec duration.
IB - same as BG
BG isn't meta right now, and that really hurts things crit wise for destro imo. Marauders also don't run deeply impaled for whatever reason im not sure, same for WE's and their anti crit tactic. BG also has problems running it's crit buff because it's tied to 2H atm, and giving up the KD is pretty ****.
This is just what I see for crit, too lazy to go into other things right now.
edit: added SW and IB
Last edited by Jaycub on Fri Nov 04, 2016 6:04 am, edited 2 times in total.
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Re: Destro vs Order
hey oh
descent(zel)/structure(BO)/chross(kotbs) here
some points,
I don't really know what to say to you about this, order has about 50rr worth of stats extra in every party with meta comps.
you missed shadow warrior. it also gives the PARTY a crit buff. these all STACK(this is the main problem right here)
the "anti crit" tactics you speak of are used when the tanks spec two hander, and effect only themselves. not the PARTY
did i mention all the order crit buffs stack? for the whole party? excluding the IB.
crit was also just nerfed across the board, which is an order buff. so the devs don't like crit stacking but they wont look at these tactics. that are only available on ONE SIDE.
this is not whining or any of that do not take any of this personally, i will still be bodying order into infinity until the server goes down again. but if you play both sides and learn both sides. you will see it all
descent(zel)/structure(BO)/chross(kotbs) here
some points,
I don't really know what to say to you about this, order has about 50rr worth of stats extra in every party with meta comps.
you missed shadow warrior. it also gives the PARTY a crit buff. these all STACK(this is the main problem right here)
the "anti crit" tactics you speak of are used when the tanks spec two hander, and effect only themselves. not the PARTY
did i mention all the order crit buffs stack? for the whole party? excluding the IB.
crit was also just nerfed across the board, which is an order buff. so the devs don't like crit stacking but they wont look at these tactics. that are only available on ONE SIDE.
this is not whining or any of that do not take any of this personally, i will still be bodying order into infinity until the server goes down again. but if you play both sides and learn both sides. you will see it all
Re: Destro vs Order
I think you forgot SWs "Leading Shots"-tactic, giving 15% critical chance to party members within 100 yards for 10 seconds, when they crit with a ranged attack.
Also, Lingering Intimidating-tactic for SM will decrease his Intimidating Blow's target crit chance by 25% for 10 seconds.
There is probably more, but this is what I could find with a quick look.
On top of this, I don't think you can just line things up like this. The factions clearly aren't mirrored. You have to account for difference in abilities on the mirrored classes (Shattered Limbs etc), and the differences between the abilities (Coordination vs Mixed Defenses).
If Destro would want to mirror the utility a Slayer brings to a WB (1 DPS slot), they would have to bring a Choppa (Chop Fasta) and a Squig Herder (Bad Gas) (2 DPS slots). But then again, a Choppa would bring Git To Da Choppa, so then Order would have to bring an Engi, etc etc.
Also, Lingering Intimidating-tactic for SM will decrease his Intimidating Blow's target crit chance by 25% for 10 seconds.
There is probably more, but this is what I could find with a quick look.
On top of this, I don't think you can just line things up like this. The factions clearly aren't mirrored. You have to account for difference in abilities on the mirrored classes (Shattered Limbs etc), and the differences between the abilities (Coordination vs Mixed Defenses).
If Destro would want to mirror the utility a Slayer brings to a WB (1 DPS slot), they would have to bring a Choppa (Chop Fasta) and a Squig Herder (Bad Gas) (2 DPS slots). But then again, a Choppa would bring Git To Da Choppa, so then Order would have to bring an Engi, etc etc.
Re: Destro vs Order
Wait, why can't you use both?Jaycub wrote:Knight - 10% crit for party, virtually 100% uptime and AoE / 10% offensive crit for all targets within 30ft of knight (can't use both)
EDIT: Nvm
Last edited by Thelen on Fri Nov 04, 2016 2:02 am, edited 1 time in total.
Re: Destro vs Order
Because it got nerfed on RoR recently:
Patch Notes 28/10/16
You would have to use a 2hander to apply the effect of Encourged Aim aura.
Patch Notes 28/10/16
You would have to use a 2hander to apply the effect of Encourged Aim aura.
Re: Destro vs Order
Ah ty, missed that in Patch notes and haven't played the KotBS in a whileRazid1987 wrote:Because it got nerfed on RoR recently:
Patch Notes 28/10/16
You would have to use a 2hander to apply the effect of Encourged Aim aura.
Re: Destro vs Order
Besides the crit stacking (better crit tactics overall - within meta comps) to order, I'll just mention how rdps is king atm and having a range KD is quite important
one side only.

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Re: Destro vs Order
Dirty Tricks and Leading Shots also affects crit heals wich not only gives em better base healing but also increase the chanse of on crit heal effects like the Runepriest Blessing for example.
Much better AP regen for Order then Destruction, this have a massive impact especially on healers on order who basicly never even have to worry about runing out of AP's.
Archmage - Wild Healing tactic
Runepriest - Masterrune of Fury
Much better AP regen for Order then Destruction, this have a massive impact especially on healers on order who basicly never even have to worry about runing out of AP's.
Archmage - Wild Healing tactic
Runepriest - Masterrune of Fury
