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Making Epic Weapon Quests Repeatable

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Mozlei
Posts: 35

Making Epic Weapon Quests Repeatable

Post#1 » Tue Nov 15, 2016 10:15 pm

Just wondered if there's any possibility of the epic weapon quests being made repeatable. With the upcoming WP/DoK ab ex and relative flux of certain classes at the moment (and on a personal level my realizing by the completion of the 3rd pairing quest on my slayer that I'd left myself with a pretty pants 2h) - if these quests were made repeatable I feel more casual players are less likely to be punished by changing specs/abilities and avoid having to grind endless scenario emblems to cover all eventualities.

I'll admit I'm by no means aware of the status of these weapons on all classes but I'd hope there wouldn't be a huge issue here from a balance perspective. I'd also encourage (again, if possible) that 1h weapons are made unique-equip on dual wielding classes to stop doubling up on the best available procs.

Open to feedback and being flamed 8-)

EDIT - Another possibility might be to implement an NPC where rewards which have previously been selected can be 'traded in' for a different reward - a gold/medallion and/or losing the talisman(s) you've slotted would seem a fair price to pay
RoR
Moz - Slayer - 40/7X
Mozlia - BW - 3X/4X
<The Pinata Pact>
(a.k.a KILL FRENZY)

Karak Hirn/Norn
Mozley - RR95 Witch Elf Mozlei - RR100 White Lion

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Asdrubael
Posts: 13

Re: Making Epic Weapon Quests Repeatable

Post#2 » Wed Nov 16, 2016 1:25 am

This.

I like this.


This should be talked about.









Malekith, Malekith, does whatever a Malekith does.

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Glorian
Posts: 5007

Re: Making Epic Weapon Quests Repeatable

Post#3 » Wed Nov 16, 2016 10:19 am

Aye.
As said, some mechanik should be implemented so that people doesn't run around with double 1-hand axes.
But all in all as a completionist guy collecting the other nice Epic weapons would be nice.
They are still not better than SC Gear and helps to try out different specs.

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