Battle for Praag

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zumos2
Posts: 441

Battle for Praag

Post#1 » Tue Nov 29, 2016 8:21 pm

I just did a Battle for Praag and I guess it's the first time I played the new version. While I can live with the new barricades places, the canons have to be removed or placed a lot futher back. It can hit until like 5-10 meter from the second point making it impossible to even fight there. Not to forget you have to run almost past their spawn to run to the last point. This scenario just is not made to have AoE cannons.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zabis
Posts: 1215

Re: Battle for Praag

Post#2 » Tue Nov 29, 2016 8:34 pm

There is more than one way to get to the last point
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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zumos2
Posts: 441

Re: Battle for Praag

Post#3 » Tue Nov 29, 2016 9:23 pm

zabis wrote:There is more than one way to get to the last point
And when you go that way you lose 4th point ...
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zabis
Posts: 1215

Re: Battle for Praag

Post#4 » Tue Nov 29, 2016 9:31 pm

No you wouldn't, opposing side would need to cap last point before they could recap 4th point, right?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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zumos2
Posts: 441

Re: Battle for Praag

Post#5 » Tue Nov 29, 2016 9:36 pm

zabis wrote:No you wouldn't, opposing side would need to cap last point before they could recap 4th point, right?
And how long would it take to run there from the fourth point ... Too long and they will always be able to hold for a couple of seconds. The scenario is designed to run past their warcamp. Also fighting at the fourth point became practically impossible because you cannot push their ranged as you will blow up by the cannons.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zabis
Posts: 1215

Re: Battle for Praag

Post#6 » Tue Nov 29, 2016 9:55 pm

Time wouldn't matter if you had a team waiting to cap the last point
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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zumos2
Posts: 441

Re: Battle for Praag

Post#7 » Tue Nov 29, 2016 9:57 pm

zabis wrote:Time wouldn't matter if you had a team waiting to cap the last point
You actually advocating to spread out on a map where you have to fight over one point at a time? You will not win that if there is an equal fight. And if you run with a premade you cannot expect pugs to go over to the other point to cap in advance.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zabis
Posts: 1215

Re: Battle for Praag

Post#8 » Tue Nov 29, 2016 10:01 pm

If you're dominating the other team that badly, being forced to spread out is the equalizer. Taking the last point should not be a gimme, it should be hard fought
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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zumos2
Posts: 441

Re: Battle for Praag

Post#9 » Tue Nov 29, 2016 10:17 pm

zabis wrote:If you're dominating the other team that badly, being forced to spread out is the equalizer. Taking the last point should not be a gimme, it should be hard fought
Because of cannons? Get real please ...
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zabis
Posts: 1215

Re: Battle for Praag

Post#10 » Tue Nov 29, 2016 10:20 pm

What about the cannons?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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