Hello , I'd make a suggestion for autodestruction ability
Since we lose 4 stack when we summon a new turret or when it got destroyed , we lose a burst in magnet rotation too . I mean when we use magnet we have to use the autodestruction just after .
I'd suggest ( like the squig herder can summon new squig when he kills it) to remove the 4 stack lost when we use autodestruction (we have a Cd of 60 sec on it we can't abusing it)
When we pull destro with magnet , we need to burst them really quickly , and we don't need to lose 4 stack at this moment .
I agree to keep the 4 stack lose when we summon a new on or when it get destroyed by destro anyway .
Suggestion : Engineer autodestruction turret ability
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Re: Suggestion : Engineer autodestruction turret ability
this is something that should be in gameplay and balance proposal not suggestions and feedback. But for it to be considered you need to properly formulate why this is an issue (and not just a straight up buff if its not needed) as well as how you propose to fix it.
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